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Document undocumented matrix functions (#955)

* Document `func_800D1694` as `Matrix_TranslateRotateYXZ`

* Document `func_800D1FD4` as `Matrix_ReplaceRotation`

* Cleanup `Matrix_RotateAxis`

* Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis`

* Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`)

* Document mostly unused functions at the end of `sys_matrix.c`

* Add in-use renamed functions to `namefixer.py`

* Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py`

* Run formatter

* Fix namefixer.py mistake from #952

* Format clang-11.1

* Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ`

* VS Code is stellar at refactoring (no)

* Run formatter

* Come on VS Code

* Improve `Matrix_ReplaceRotation` docs

* Fix typo

* Fix namefixer.py
This commit is contained in:
Dragorn421 2022-01-11 00:28:01 +01:00 committed by GitHub
parent 0b8edc21c0
commit b1d3844325
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GPG key ID: 4AEE18F83AFDEB23
63 changed files with 403 additions and 374 deletions

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@ -93,8 +93,9 @@ void ObjLightswitch_InitCollider(ObjLightswitch* this, GlobalContext* globalCtx)
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderItems);
func_800D1694(this->actor.world.pos.x, this->actor.world.pos.y + (this->actor.shape.yOffset * this->actor.scale.y),
this->actor.world.pos.z, &this->actor.shape.rot);
Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x,
this->actor.world.pos.y + (this->actor.shape.yOffset * this->actor.scale.y),
this->actor.world.pos.z, &this->actor.shape.rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
Collider_UpdateSpheres(0, &this->collider);
}
@ -411,7 +412,7 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) {
this->actor.world.pos.y = child->world.pos.y + 60.0f;
this->actor.world.pos.z = child->world.pos.z;
Math_Vec3f_Copy(&pos, &this->actor.world.pos);
func_800D1694(pos.x, pos.y, pos.z, &this->actor.shape.rot);
Matrix_SetTranslateRotateYXZ(pos.x, pos.y, pos.z, &this->actor.shape.rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
} else {
pos.x = this->actor.world.pos.x;
@ -427,14 +428,14 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) {
rot.x = this->actor.shape.rot.x;
rot.y = this->actor.shape.rot.y;
rot.z = this->actor.shape.rot.z + this->flameRingRot;
func_800D1694(pos.x, pos.y, pos.z, &rot);
Matrix_SetTranslateRotateYXZ(pos.x, pos.y, pos.z, &rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 859),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, object_lightswitch_DL_000398);
rot.z = this->actor.shape.rot.z - this->flameRingRot;
func_800D1694(pos.x, pos.y, pos.z, &rot);
Matrix_SetTranslateRotateYXZ(pos.x, pos.y, pos.z, &rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 873),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -468,14 +469,14 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) {
sp60.y = this->actor.shape.rot.y;
sp60.z = this->actor.shape.rot.z + this->flameRingRot;
func_800D1694(sp68.x, sp68.y, sp68.z, &sp60);
Matrix_SetTranslateRotateYXZ(sp68.x, sp68.y, sp68.z, &sp60);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 930),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_lightswitch_DL_000398);
sp60.z = this->actor.shape.rot.z - this->flameRingRot;
func_800D1694(sp68.x, sp68.y, sp68.z, &sp60);
Matrix_SetTranslateRotateYXZ(sp68.x, sp68.y, sp68.z, &sp60);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 944),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);