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Document undocumented matrix functions (#955)
* Document `func_800D1694` as `Matrix_TranslateRotateYXZ` * Document `func_800D1FD4` as `Matrix_ReplaceRotation` * Cleanup `Matrix_RotateAxis` * Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis` * Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`) * Document mostly unused functions at the end of `sys_matrix.c` * Add in-use renamed functions to `namefixer.py` * Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py` * Run formatter * Fix namefixer.py mistake from #952 * Format clang-11.1 * Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ` * VS Code is stellar at refactoring (no) * Run formatter * Come on VS Code * Improve `Matrix_ReplaceRotation` docs * Fix typo * Fix namefixer.py
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@ -203,9 +203,10 @@ void ObjSwitch_InitJntSphCollider(ObjSwitch* this, GlobalContext* globalCtx, Col
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Collider_InitJntSph(globalCtx, colliderJntSph);
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Collider_SetJntSph(globalCtx, colliderJntSph, &this->dyna.actor, colliderJntSphInit, this->jntSph.items);
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func_800D1694(this->dyna.actor.world.pos.x,
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this->dyna.actor.world.pos.y + this->dyna.actor.shape.yOffset * this->dyna.actor.scale.y,
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this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot);
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Matrix_SetTranslateRotateYXZ(this->dyna.actor.world.pos.x,
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this->dyna.actor.world.pos.y +
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this->dyna.actor.shape.yOffset * this->dyna.actor.scale.y,
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this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot);
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Matrix_Scale(this->dyna.actor.scale.x, this->dyna.actor.scale.y, this->dyna.actor.scale.z, MTXMODE_APPLY);
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Collider_UpdateSpheres(0, colliderJntSph);
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}
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