mirror of
https://github.com/zeldaret/oot.git
synced 2025-06-08 09:31:52 +00:00
Merge f8c290cd17
into 484abb1d39
This commit is contained in:
commit
b231b04a9b
3 changed files with 87 additions and 69 deletions
|
@ -782,9 +782,9 @@ typedef enum LinkAge {
|
||||||
#define INFTABLE_TALKED_TO_MALON_FIRST_TIME 0x84
|
#define INFTABLE_TALKED_TO_MALON_FIRST_TIME 0x84
|
||||||
#define INFTABLE_TOLD_EPONA_IS_SCARED 0x85
|
#define INFTABLE_TOLD_EPONA_IS_SCARED 0x85
|
||||||
#define INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE 0x8B
|
#define INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE 0x8B
|
||||||
#define INFTABLE_8C 0x8C
|
#define INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG 0x8C
|
||||||
#define INFTABLE_8D 0x8D
|
#define INFTABLE_8D 0x8D // unreachable flag in EnMa2
|
||||||
#define INFTABLE_8E 0x8E
|
#define INFTABLE_PLAYED_SONG_FOR_ADULT_MALON 0x8E
|
||||||
#define INFTABLE_94 0x94
|
#define INFTABLE_94 0x94
|
||||||
#define INFTABLE_97 0x97
|
#define INFTABLE_97 0x97
|
||||||
#define INFTABLE_9A 0x9A
|
#define INFTABLE_9A 0x9A
|
||||||
|
|
|
@ -1,3 +1,9 @@
|
||||||
|
/*
|
||||||
|
* File: z_en_ma2.c
|
||||||
|
* Overlay: En_Ma2
|
||||||
|
* Description: Adult Malon (Stables / Ranch Pre-Epona)
|
||||||
|
*/
|
||||||
|
|
||||||
#include "z_en_ma2.h"
|
#include "z_en_ma2.h"
|
||||||
|
|
||||||
#include "gfx.h"
|
#include "gfx.h"
|
||||||
|
@ -25,14 +31,14 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play);
|
||||||
void EnMa2_Update(Actor* thisx, PlayState* play);
|
void EnMa2_Update(Actor* thisx, PlayState* play);
|
||||||
void EnMa2_Draw(Actor* thisx, PlayState* play);
|
void EnMa2_Draw(Actor* thisx, PlayState* play);
|
||||||
|
|
||||||
void func_80AA1AE4(EnMa2* this, PlayState* play);
|
void EnMa2_UpdateTracking(EnMa2* this, PlayState* play);
|
||||||
s32 func_80AA1C68(EnMa2* this);
|
s32 EnMa2_IsSinging(EnMa2* this);
|
||||||
void EnMa2_UpdateEyes(EnMa2* this);
|
void EnMa2_UpdateEyes(EnMa2* this);
|
||||||
void func_80AA1DB4(EnMa2* this, PlayState* play);
|
void EnMa2_UpdateSinging(EnMa2* this, PlayState* play);
|
||||||
void func_80AA2018(EnMa2* this, PlayState* play);
|
void EnMa2_WaitToEndTalk(EnMa2* this, PlayState* play);
|
||||||
void func_80AA204C(EnMa2* this, PlayState* play);
|
void EnMa2_WaitForOcarina(EnMa2* this, PlayState* play);
|
||||||
void func_80AA20E4(EnMa2* this, PlayState* play);
|
void EnMa2_WaitForEponasSong(EnMa2* this, PlayState* play);
|
||||||
void func_80AA21C8(EnMa2* this, PlayState* play);
|
void EnMa2_ForceTalkAfterSong(EnMa2* this, PlayState* play);
|
||||||
|
|
||||||
ActorProfile En_Ma2_Profile = {
|
ActorProfile En_Ma2_Profile = {
|
||||||
/**/ ACTOR_EN_MA2,
|
/**/ ACTOR_EN_MA2,
|
||||||
|
@ -69,11 +75,11 @@ static ColliderCylinderInit sCylinderInit = {
|
||||||
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
|
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
|
||||||
|
|
||||||
typedef enum EnMa2Animation {
|
typedef enum EnMa2Animation {
|
||||||
/* 0 */ ENMA2_ANIM_0,
|
/* 0 */ MALON_ADULT_ANIM_IDLE,
|
||||||
/* 1 */ ENMA2_ANIM_1,
|
/* 1 */ MALON_ADULT_ANIM_IDLE_NOMORPH,
|
||||||
/* 2 */ ENMA2_ANIM_2,
|
/* 2 */ MALON_ADULT_ANIM_STANDING,
|
||||||
/* 3 */ ENMA2_ANIM_3,
|
/* 3 */ MALON_ADULT_ANIM_SING,
|
||||||
/* 4 */ ENMA2_ANIM_4
|
/* 4 */ MALON_ADULT_ANIM_SING_NOMORPH
|
||||||
} EnMa2Animation;
|
} EnMa2Animation;
|
||||||
|
|
||||||
static AnimationFrameCountInfo sAnimationInfo[] = {
|
static AnimationFrameCountInfo sAnimationInfo[] = {
|
||||||
|
@ -92,9 +98,9 @@ u16 EnMa2_GetTextId(PlayState* play, Actor* thisx) {
|
||||||
return 0x2056;
|
return 0x2056;
|
||||||
}
|
}
|
||||||
if (IS_NIGHT) {
|
if (IS_NIGHT) {
|
||||||
if (GET_INFTABLE(INFTABLE_8C)) {
|
if (GET_INFTABLE(INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG)) {
|
||||||
return 0x2052;
|
return 0x2052;
|
||||||
} else if (GET_INFTABLE(INFTABLE_8E)) {
|
} else if (GET_INFTABLE(INFTABLE_PLAYED_SONG_FOR_ADULT_MALON)) {
|
||||||
return 0x2051;
|
return 0x2051;
|
||||||
} else {
|
} else {
|
||||||
return 0x2050;
|
return 0x2050;
|
||||||
|
@ -110,9 +116,10 @@ s16 EnMa2_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||||
case TEXT_STATE_CLOSING:
|
case TEXT_STATE_CLOSING:
|
||||||
switch (thisx->textId) {
|
switch (thisx->textId) {
|
||||||
case 0x2051:
|
case 0x2051:
|
||||||
SET_INFTABLE(INFTABLE_8C);
|
SET_INFTABLE(INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG);
|
||||||
talkState = NPC_TALK_STATE_ACTION;
|
talkState = NPC_TALK_STATE_ACTION;
|
||||||
break;
|
break;
|
||||||
|
// unreachable, 0x2053 is a text id for Gossip Stones, which EnMa2 never sets
|
||||||
case 0x2053:
|
case 0x2053:
|
||||||
SET_INFTABLE(INFTABLE_8D);
|
SET_INFTABLE(INFTABLE_8D);
|
||||||
talkState = NPC_TALK_STATE_IDLE;
|
talkState = NPC_TALK_STATE_IDLE;
|
||||||
|
@ -135,7 +142,7 @@ s16 EnMa2_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||||
return talkState;
|
return talkState;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AA1AE4(EnMa2* this, PlayState* play) {
|
void EnMa2_UpdateTracking(EnMa2* this, PlayState* play) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
s16 trackingMode;
|
s16 trackingMode;
|
||||||
|
|
||||||
|
@ -151,47 +158,58 @@ void func_80AA1AE4(EnMa2* this, PlayState* play) {
|
||||||
Npc_TrackPoint(&this->actor, &this->interactInfo, 0, trackingMode);
|
Npc_TrackPoint(&this->actor, &this->interactInfo, 0, trackingMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
u16 func_80AA1B58(EnMa2* this, PlayState* play) {
|
typedef enum {
|
||||||
|
MALON_ADULT_SPAWN_NONE = 0,
|
||||||
|
MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA,
|
||||||
|
MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA,
|
||||||
|
MALON_ADULT_SPAWN_ALWAYS
|
||||||
|
} EnMa2SpawnIndex;
|
||||||
|
|
||||||
|
u16 EnMa2_GetSpawnIndex(EnMa2* this, PlayState* play) {
|
||||||
if (LINK_IS_CHILD) {
|
if (LINK_IS_CHILD) {
|
||||||
return 0;
|
return MALON_ADULT_SPAWN_NONE;
|
||||||
}
|
}
|
||||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_STABLE) && IS_DAY &&
|
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_STABLE) && IS_DAY &&
|
||||||
(this->actor.shape.rot.z == 5)) {
|
(this->actor.shape.rot.z == 5)) {
|
||||||
return 1;
|
return MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA;
|
||||||
}
|
}
|
||||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_LON_LON_RANCH) && IS_NIGHT &&
|
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_LON_LON_RANCH) && IS_NIGHT &&
|
||||||
(this->actor.shape.rot.z == 6)) {
|
(this->actor.shape.rot.z == 6)) {
|
||||||
return 2;
|
return MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA;
|
||||||
}
|
}
|
||||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) || (play->sceneId != SCENE_LON_LON_RANCH)) {
|
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) || (play->sceneId != SCENE_LON_LON_RANCH)) {
|
||||||
return 0;
|
return MALON_ADULT_SPAWN_NONE;
|
||||||
}
|
}
|
||||||
if ((this->actor.shape.rot.z == 7) && IS_DAY) {
|
if ((this->actor.shape.rot.z == 7) && IS_DAY) {
|
||||||
return 3;
|
return MALON_ADULT_SPAWN_ALWAYS;
|
||||||
}
|
}
|
||||||
if ((this->actor.shape.rot.z == 8) && IS_NIGHT) {
|
if ((this->actor.shape.rot.z == 8) && IS_NIGHT) {
|
||||||
return 3;
|
return MALON_ADULT_SPAWN_ALWAYS;
|
||||||
}
|
}
|
||||||
return 0;
|
return MALON_ADULT_SPAWN_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 func_80AA1C68(EnMa2* this) {
|
s32 EnMa2_IsSinging(EnMa2* this) {
|
||||||
if (this->skelAnime.animation != &gMalonAdultSingAnim) {
|
if (this->skelAnime.animation != &gMalonAdultSingAnim) {
|
||||||
return 0;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
|
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
|
||||||
return 0;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->blinkTimer = 0;
|
this->blinkTimer = 0;
|
||||||
|
|
||||||
if (this->eyeIndex != 2) {
|
if (this->eyeIndex != 2) {
|
||||||
return 0;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->mouthIndex = 2;
|
this->mouthIndex = 2;
|
||||||
return 1;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnMa2_UpdateEyes(EnMa2* this) {
|
void EnMa2_UpdateEyes(EnMa2* this) {
|
||||||
if ((!func_80AA1C68(this)) && (DECR(this->blinkTimer) == 0)) {
|
if ((!EnMa2_IsSinging(this)) && (DECR(this->blinkTimer) == 0)) {
|
||||||
this->eyeIndex++;
|
this->eyeIndex++;
|
||||||
if (this->eyeIndex >= 3) {
|
if (this->eyeIndex >= 3) {
|
||||||
this->blinkTimer = Rand_S16Offset(30, 30);
|
this->blinkTimer = Rand_S16Offset(30, 30);
|
||||||
|
@ -207,19 +225,19 @@ void EnMa2_ChangeAnim(EnMa2* this, s32 index) {
|
||||||
sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames);
|
sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AA1DB4(EnMa2* this, PlayState* play) {
|
void EnMa2_UpdateSinging(EnMa2* this, PlayState* play) {
|
||||||
if (this->skelAnime.animation == &gMalonAdultSingAnim) {
|
if (this->skelAnime.animation == &gMalonAdultSingAnim) {
|
||||||
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
|
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
|
||||||
if (this->isNotSinging) {
|
if (this->singingDisabled) {
|
||||||
// Turn on singing
|
// Turn on singing
|
||||||
Audio_ToggleMalonSinging(false);
|
Audio_ToggleMalonSinging(false);
|
||||||
this->isNotSinging = false;
|
this->singingDisabled = false;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (!this->isNotSinging) {
|
if (!this->singingDisabled) {
|
||||||
// Turn off singing
|
// Turn off singing
|
||||||
Audio_ToggleMalonSinging(true);
|
Audio_ToggleMalonSinging(true);
|
||||||
this->isNotSinging = true;
|
this->singingDisabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -235,24 +253,24 @@ void EnMa2_Init(Actor* thisx, PlayState* play) {
|
||||||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit);
|
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit);
|
||||||
|
|
||||||
switch (func_80AA1B58(this, play)) {
|
switch (EnMa2_GetSpawnIndex(this, play)) {
|
||||||
case 1:
|
case MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA:
|
||||||
EnMa2_ChangeAnim(this, ENMA2_ANIM_2);
|
EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_STANDING);
|
||||||
this->actionFunc = func_80AA2018;
|
this->actionFunc = EnMa2_WaitToEndTalk;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA:
|
||||||
EnMa2_ChangeAnim(this, ENMA2_ANIM_3);
|
EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_SING);
|
||||||
this->actionFunc = func_80AA204C;
|
this->actionFunc = EnMa2_WaitForOcarina;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case MALON_ADULT_SPAWN_ALWAYS:
|
||||||
if (GET_INFTABLE(INFTABLE_8D)) {
|
if (GET_INFTABLE(INFTABLE_8D)) {
|
||||||
EnMa2_ChangeAnim(this, ENMA2_ANIM_0);
|
EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_IDLE);
|
||||||
} else {
|
} else {
|
||||||
EnMa2_ChangeAnim(this, ENMA2_ANIM_3);
|
EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_SING);
|
||||||
}
|
}
|
||||||
this->actionFunc = func_80AA2018;
|
this->actionFunc = EnMa2_WaitToEndTalk;
|
||||||
break;
|
break;
|
||||||
case 0:
|
case MALON_ADULT_SPAWN_NONE:
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -270,48 +288,48 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play) {
|
||||||
Collider_DestroyCylinder(play, &this->collider);
|
Collider_DestroyCylinder(play, &this->collider);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AA2018(EnMa2* this, PlayState* play) {
|
void EnMa2_WaitToEndTalk(EnMa2* this, PlayState* play) {
|
||||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||||
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
|
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AA204C(EnMa2* this, PlayState* play) {
|
void EnMa2_WaitForOcarina(EnMa2* this, PlayState* play) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
if (player->stateFlags2 & PLAYER_STATE2_24) {
|
if (player->stateFlags2 & PLAYER_STATE2_24) {
|
||||||
player->stateFlags2 |= PLAYER_STATE2_25;
|
player->stateFlags2 |= PLAYER_STATE2_25;
|
||||||
player->unk_6A8 = &this->actor;
|
player->unk_6A8 = &this->actor;
|
||||||
Message_StartOcarina(play, OCARINA_ACTION_CHECK_EPONA);
|
Message_StartOcarina(play, OCARINA_ACTION_CHECK_EPONA);
|
||||||
this->actionFunc = func_80AA20E4;
|
this->actionFunc = EnMa2_WaitForEponasSong;
|
||||||
} else if (this->actor.xzDistToPlayer < 30.0f + this->collider.dim.radius) {
|
} else if (this->actor.xzDistToPlayer < 30.0f + this->collider.dim.radius) {
|
||||||
player->stateFlags2 |= PLAYER_STATE2_23;
|
player->stateFlags2 |= PLAYER_STATE2_23;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AA20E4(EnMa2* this, PlayState* play) {
|
void EnMa2_WaitForEponasSong(EnMa2* this, PlayState* play) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
|
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
|
||||||
this->actionFunc = func_80AA204C;
|
this->actionFunc = EnMa2_WaitForOcarina;
|
||||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||||
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||||
this->unk_208 = 0x1E;
|
this->timer = 0x1E;
|
||||||
SET_INFTABLE(INFTABLE_8E);
|
SET_INFTABLE(INFTABLE_PLAYED_SONG_FOR_ADULT_MALON);
|
||||||
this->actionFunc = func_80AA21C8;
|
this->actionFunc = EnMa2_ForceTalkAfterSong;
|
||||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||||
} else {
|
} else {
|
||||||
player->stateFlags2 |= PLAYER_STATE2_23;
|
player->stateFlags2 |= PLAYER_STATE2_23;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80AA21C8(EnMa2* this, PlayState* play) {
|
void EnMa2_ForceTalkAfterSong(EnMa2* this, PlayState* play) {
|
||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
|
|
||||||
if (DECR(this->unk_208)) {
|
if (DECR(this->timer)) {
|
||||||
player->stateFlags2 |= PLAYER_STATE2_23;
|
player->stateFlags2 |= PLAYER_STATE2_23;
|
||||||
} else {
|
} else {
|
||||||
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
|
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
|
||||||
|
@ -319,7 +337,7 @@ void func_80AA21C8(EnMa2* this, PlayState* play) {
|
||||||
Message_CloseTextbox(play);
|
Message_CloseTextbox(play);
|
||||||
} else {
|
} else {
|
||||||
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
|
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
|
||||||
this->actionFunc = func_80AA2018;
|
this->actionFunc = EnMa2_WaitToEndTalk;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -333,9 +351,9 @@ void EnMa2_Update(Actor* thisx, PlayState* play) {
|
||||||
SkelAnime_Update(&this->skelAnime);
|
SkelAnime_Update(&this->skelAnime);
|
||||||
EnMa2_UpdateEyes(this);
|
EnMa2_UpdateEyes(this);
|
||||||
this->actionFunc(this, play);
|
this->actionFunc(this, play);
|
||||||
func_80AA1DB4(this, play);
|
EnMa2_UpdateSinging(this, play);
|
||||||
func_80AA1AE4(this, play);
|
EnMa2_UpdateTracking(this, play);
|
||||||
if (this->actionFunc != func_80AA20E4) {
|
if (this->actionFunc != EnMa2_WaitForEponasSong) {
|
||||||
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
|
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
|
||||||
EnMa2_GetTextId, EnMa2_UpdateTalkState);
|
EnMa2_GetTextId, EnMa2_UpdateTalkState);
|
||||||
}
|
}
|
||||||
|
@ -362,8 +380,8 @@ s32 EnMa2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
|
||||||
}
|
}
|
||||||
if ((limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) || (limbIndex == MALON_ADULT_LEFT_SHOULDER_LIMB) ||
|
if ((limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) || (limbIndex == MALON_ADULT_LEFT_SHOULDER_LIMB) ||
|
||||||
(limbIndex == MALON_ADULT_RIGHT_SHOULDER_LIMB)) {
|
(limbIndex == MALON_ADULT_RIGHT_SHOULDER_LIMB)) {
|
||||||
rot->y += Math_SinS(this->unk_212[limbIndex].y) * 200.0f;
|
rot->y += Math_SinS(this->upperBodyRot[limbIndex].y) * 200.0f;
|
||||||
rot->z += Math_CosS(this->unk_212[limbIndex].z) * 200.0f;
|
rot->z += Math_CosS(this->upperBodyRot[limbIndex].z) * 200.0f;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,12 +37,12 @@ typedef struct EnMa2 {
|
||||||
/* 0x0190 */ EnMa2ActionFunc actionFunc;
|
/* 0x0190 */ EnMa2ActionFunc actionFunc;
|
||||||
/* 0x0194 */ ColliderCylinder collider;
|
/* 0x0194 */ ColliderCylinder collider;
|
||||||
/* 0x01E0 */ NpcInteractInfo interactInfo;
|
/* 0x01E0 */ NpcInteractInfo interactInfo;
|
||||||
/* 0x0208 */ s16 unk_208;
|
/* 0x0208 */ s16 timer;
|
||||||
/* 0x020A */ s16 isNotSinging;
|
/* 0x020A */ s16 singingDisabled;
|
||||||
/* 0x020C */ s16 blinkTimer;
|
/* 0x020C */ s16 blinkTimer;
|
||||||
/* 0x020E */ s16 eyeIndex;
|
/* 0x020E */ s16 eyeIndex;
|
||||||
/* 0x0210 */ s16 mouthIndex;
|
/* 0x0210 */ s16 mouthIndex;
|
||||||
/* 0x0212 */ Vec3s unk_212[MALON_ADULT_LIMB_MAX];
|
/* 0x0212 */ Vec3s upperBodyRot[MALON_ADULT_LIMB_MAX];
|
||||||
} EnMa2; // size = 0x0284
|
} EnMa2; // size = 0x0284
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Add table
Reference in a new issue