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More minor isolated fixes (#1258)
* Fix reversed array access in z_boss_dodongo.c
* Remove useless return in z_en_encount2.c
* Remove some redundant externs or declarations
* Move some undefs to be performed as early as possible
* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves
The plural appears to be staves for the music term
* Remove some uses of UNK_PTR
* Use NULL for pointers set to 0 in z_game_dlftbls.c
* Remove useless !! in z_en_tk.c
* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"
This reverts commit 1b7fe62408
.
* Remove more redundant externs from PR suggestion
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parent
bd4912a1bd
commit
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14 changed files with 12 additions and 33 deletions
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@ -2297,12 +2297,6 @@ f32 D_80131C8C = 0.0f;
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// =========== Audio Debugging ===========
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extern u16 gAudioSfxSwapSource[];
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extern u16 gAudioSfxSwapTarget[];
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extern u8 gAudioSfxSwapMode[];
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extern u8 gAudioSfxSwapOff;
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extern u8 D_801333F0;
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u32 sDebugPadHold;
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u32 sDebugPadBtnLast;
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u32 sDebugPadPress;
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@ -3,10 +3,10 @@
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#define GAMESTATE_OVERLAY(name, init, destroy, size) \
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{ \
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NULL, (u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, 0, init, destroy, 0, 0, 0, size \
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_ovl_##name##SegmentEnd, NULL, init, destroy, NULL, NULL, 0, size \
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}
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#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
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{ NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size }
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{ NULL, 0, 0, NULL, NULL, NULL, init, destroy, NULL, NULL, 0, size }
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GameStateOverlay gGameStateOverlayTable[] = {
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GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)),
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@ -9,8 +9,6 @@ s32 SkelAnime_LoopFull(SkelAnime* skelAnime);
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s32 SkelAnime_Once(SkelAnime* skelAnime);
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s32 SkelAnime_LoopPartial(SkelAnime* skelAnime);
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void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src);
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static u32 sDisableAnimQueueFlags = 0;
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static u32 sAnimQueueFlags;
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