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More minor isolated fixes (#1258)

* Fix reversed array access in z_boss_dodongo.c

* Remove useless return in z_en_encount2.c

* Remove some redundant externs or declarations

* Move some undefs to be performed as early as possible

* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves

The plural appears to be staves for the music term

* Remove some uses of UNK_PTR

* Use NULL for pointers set to 0 in z_game_dlftbls.c

* Remove useless !! in z_en_tk.c

* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"

This reverts commit 1b7fe62408.

* Remove more redundant externs from PR suggestion
This commit is contained in:
Roman971 2022-06-05 18:48:44 +02:00 committed by GitHub
parent bd4912a1bd
commit b28ad659e3
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 12 additions and 33 deletions

View file

@ -55,7 +55,7 @@ static InitChainEntry sInitChain[] = {
};
void func_808C1190(s16* arg0, u8* arg1, s16 arg2) {
if (arg2[arg1] != 0) {
if (arg1[arg2] != 0) {
arg0[arg2 / 2] = 0;
}
}

View file

@ -111,7 +111,6 @@ void EnEncount2_Wait(EnEncount2* this, PlayState* play) {
}
break;
}
return;
}
void EnEncount2_SpawnRocks(EnEncount2* this, PlayState* play) {

View file

@ -3106,10 +3106,6 @@ void EnHorse_BgCheckSlowMoving(EnHorse* this, PlayState* play) {
}
}
void EnHorse_HighJumpInit(EnHorse* this, PlayState* play);
void EnHorse_Stub2(EnHorse* this);
void EnHorse_Stub1(EnHorse* this);
void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) {
s32 pad;
s32 pad2;

View file

@ -1095,7 +1095,7 @@ s32 EnHy_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po
s32 pad;
Vec3s sp48;
u8 i;
UNK_PTR ptr;
void* ptr;
if (1) {}

View file

@ -56,7 +56,6 @@ void EnSkj_GiveOcarinaGameReward(EnSkj* this, PlayState* play);
void EnSkj_FinishOcarinaGameRound(EnSkj* this, PlayState* play);
void EnSkj_WaitForNextRound(EnSkj* this, PlayState* play);
void EnSkj_WaitForOfferResponse(EnSkj* this, PlayState* play);
void EnSkj_SetupWaitForOcarina(EnSkj* this, PlayState* play);
void EnSkj_CleanupOcarinaGame(EnSkj* this, PlayState* play);
void EnSkj_Fade(EnSkj* this, PlayState* play);

View file

@ -491,7 +491,7 @@ void EnTk_Init(Actor* thisx, PlayState* play) {
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
if (gSaveContext.dayTime <= CLOCK_TIME(18, 0) || gSaveContext.dayTime >= CLOCK_TIME(21, 0) || !!LINK_IS_ADULT ||
if (gSaveContext.dayTime <= CLOCK_TIME(18, 0) || gSaveContext.dayTime >= CLOCK_TIME(21, 0) || LINK_IS_ADULT ||
play->sceneNum != SCENE_SPOT02) {
Actor_Kill(&this->actor);
return;

View file

@ -33,8 +33,6 @@ void ObjectKankyo_DrawLightning(ObjectKankyo* this, PlayState* play);
void ObjectKankyo_DrawSunGraveSpark(ObjectKankyo* this, PlayState* play);
void ObjectKankyo_DrawBeams(ObjectKankyo* this, PlayState* play);
extern Mtx D_01000000;
static void* sEffLightningTextures[] = {
gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex,
gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex,