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More minor isolated fixes (#1258)
* Fix reversed array access in z_boss_dodongo.c
* Remove useless return in z_en_encount2.c
* Remove some redundant externs or declarations
* Move some undefs to be performed as early as possible
* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves
The plural appears to be staves for the music term
* Remove some uses of UNK_PTR
* Use NULL for pointers set to 0 in z_game_dlftbls.c
* Remove useless !! in z_en_tk.c
* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"
This reverts commit 1b7fe62408
.
* Remove more redundant externs from PR suggestion
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bd4912a1bd
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14 changed files with 12 additions and 33 deletions
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@ -55,7 +55,7 @@ static InitChainEntry sInitChain[] = {
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};
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void func_808C1190(s16* arg0, u8* arg1, s16 arg2) {
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if (arg2[arg1] != 0) {
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if (arg1[arg2] != 0) {
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arg0[arg2 / 2] = 0;
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}
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}
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@ -111,7 +111,6 @@ void EnEncount2_Wait(EnEncount2* this, PlayState* play) {
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}
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break;
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}
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return;
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}
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void EnEncount2_SpawnRocks(EnEncount2* this, PlayState* play) {
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@ -3106,10 +3106,6 @@ void EnHorse_BgCheckSlowMoving(EnHorse* this, PlayState* play) {
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}
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}
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void EnHorse_HighJumpInit(EnHorse* this, PlayState* play);
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void EnHorse_Stub2(EnHorse* this);
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void EnHorse_Stub1(EnHorse* this);
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void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) {
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s32 pad;
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s32 pad2;
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@ -1095,7 +1095,7 @@ s32 EnHy_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po
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s32 pad;
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Vec3s sp48;
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u8 i;
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UNK_PTR ptr;
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void* ptr;
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if (1) {}
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@ -56,7 +56,6 @@ void EnSkj_GiveOcarinaGameReward(EnSkj* this, PlayState* play);
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void EnSkj_FinishOcarinaGameRound(EnSkj* this, PlayState* play);
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void EnSkj_WaitForNextRound(EnSkj* this, PlayState* play);
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void EnSkj_WaitForOfferResponse(EnSkj* this, PlayState* play);
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void EnSkj_SetupWaitForOcarina(EnSkj* this, PlayState* play);
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void EnSkj_CleanupOcarinaGame(EnSkj* this, PlayState* play);
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void EnSkj_Fade(EnSkj* this, PlayState* play);
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@ -491,7 +491,7 @@ void EnTk_Init(Actor* thisx, PlayState* play) {
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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if (gSaveContext.dayTime <= CLOCK_TIME(18, 0) || gSaveContext.dayTime >= CLOCK_TIME(21, 0) || !!LINK_IS_ADULT ||
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if (gSaveContext.dayTime <= CLOCK_TIME(18, 0) || gSaveContext.dayTime >= CLOCK_TIME(21, 0) || LINK_IS_ADULT ||
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play->sceneNum != SCENE_SPOT02) {
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Actor_Kill(&this->actor);
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return;
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@ -33,8 +33,6 @@ void ObjectKankyo_DrawLightning(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_DrawSunGraveSpark(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_DrawBeams(ObjectKankyo* this, PlayState* play);
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extern Mtx D_01000000;
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static void* sEffLightningTextures[] = {
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gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex,
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gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex,
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