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Use dummies to match bss ordering and some functions in z_collision_check.c (#393)
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9 changed files with 58 additions and 744 deletions
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@ -704,7 +704,7 @@ s32 func_8005B198();
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// ? func_8005B1A4(?);
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DamageTable* DamageTable_Get(s32 index);
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// ? func_8005B280(?);
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// ? func_8005B2AC(?);
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void func_8005B2AC(GraphicsContext* gfx, Vec3f* vA, Vec3f* vB, Vec3f* vC, u8 r, u8 g, u8 b);
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s32 Collider_InitBase(GlobalContext* globalCtx, Collider* collider);
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s32 Collider_DestroyBase(GlobalContext* globalCtx, Collider* collider);
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s32 Collider_SetBase_Actor(GlobalContext* globalCtx, Collider* collider, ColliderInit_Actor* src);
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