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Fix misc 8 (#1150)
* Use `s32` as type instead of `StackStatus` enum type
* `bossLimbDl` -> `bossLimbDL`
* Fixup comment refering to `Actor.velocity` by struct offset
* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`
* Fixup `xyzDistToPlayerSq` comment
* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)
* Use enum names to refer to anim modes and break long lines in z64animation.h
* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`
* ichains cleanup
* Scene command ids usage cleanup
* Properly name unkXXX members as unk_XXX
* change `gSceneCmdHandlers` length in variables.h too
* Revert Unknown flags to unk0 & unk1
* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific
* `Struct_8011FAF0`: unk_00, unk_04
* Run formatter
* Do not break long lines in headers
* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"
This reverts commit c45b3611e7
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32 changed files with 328 additions and 327 deletions
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@ -544,7 +544,7 @@ void Flags_UnsetSwitch(GlobalContext* globalCtx, s32 flag) {
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}
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/**
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* Tests if current scene unknown flag is set.
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* Tests if unknown flag is set.
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*/
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s32 Flags_GetUnknown(GlobalContext* globalCtx, s32 flag) {
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if (flag < 0x20) {
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@ -555,7 +555,7 @@ s32 Flags_GetUnknown(GlobalContext* globalCtx, s32 flag) {
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}
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/**
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* Sets current scene unknown flag.
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* Sets unknown flag.
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*/
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void Flags_SetUnknown(GlobalContext* globalCtx, s32 flag) {
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if (flag < 0x20) {
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@ -566,7 +566,7 @@ void Flags_SetUnknown(GlobalContext* globalCtx, s32 flag) {
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}
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/**
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* Unsets current scene unknown flag.
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* Unsets unknown flag.
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*/
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void Flags_UnsetUnknown(GlobalContext* globalCtx, s32 flag) {
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if (flag < 0x20) {
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