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Fix misc 8 (#1150)

* Use `s32` as type instead of `StackStatus` enum type

* `bossLimbDl` -> `bossLimbDL`

* Fixup comment refering to `Actor.velocity` by struct offset

* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`

* Fixup `xyzDistToPlayerSq` comment

* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)

* Use enum names to refer to anim modes and break long lines in z64animation.h

* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`

* ichains cleanup

* Scene command ids usage cleanup

* Properly name unkXXX members as unk_XXX

* change `gSceneCmdHandlers` length in variables.h too

* Revert Unknown flags to unk0 & unk1

* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific

* `Struct_8011FAF0`: unk_00, unk_04

* Run formatter

* Do not break long lines in headers

* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"

This reverts commit c45b3611e7.
This commit is contained in:
Dragorn421 2022-03-16 22:14:56 +01:00 committed by GitHub
parent 93096a45b6
commit b2a3fb2f7f
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32 changed files with 328 additions and 327 deletions

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@ -35,8 +35,8 @@ typedef struct {
} LightningBolt; // size = 0x20
typedef struct {
/* 0x00 */ s32 unk0;
/* 0x04 */ s32 unk1;
/* 0x00 */ s32 unk_00;
/* 0x04 */ s32 unk_04;
} Struct_8011FAF0; // size = 0x8
Struct_8011FAF0 D_8011FAF0[] = {
@ -213,7 +213,7 @@ u8 sGameOverLightsIntensity;
u16 D_8015FDB0;
s32 func_8006F0A0(s32 a0) {
s32 ret = ((a0 >> 4 & 0x7FF) << D_8011FAF0[a0 >> 15 & 7].unk0) + D_8011FAF0[a0 >> 15 & 7].unk1;
s32 ret = ((a0 >> 4 & 0x7FF) << D_8011FAF0[a0 >> 15 & 7].unk_00) + D_8011FAF0[a0 >> 15 & 7].unk_04;
return ret;
}