mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 06:24:30 +00:00
object_horse_ganon, object_horse_link_child, object_horse_normal and object_horse_zelda OK (#724)
* object_horse_zelda Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_normal Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_link_child Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * object_horse Signed-off-by: angie <angheloalf95@gmail.com> * object_hni Signed-off-by: Angie <angheloalf95@gmail.com> * ZAPD is falling to do vtx Signed-off-by: Angie <angheloalf95@gmail.com> * Testing Signed-off-by: Angie <angheloalf95@gmail.com> * Rename horse_link_child variables Signed-off-by: angie <angheloalf95@gmail.com> * horse_zelda with names Signed-off-by: angie <angheloalf95@gmail.com> * I'm suspecting that this game doesn't use z_en_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Child epona eye textures Signed-off-by: Angie <angheloalf95@gmail.com> * Extract eyes textures from Epona Signed-off-by: Angie <angheloalf95@gmail.com> * Small rename Signed-off-by: Angie <angheloalf95@gmail.com> * change references in EnHorseNormal Signed-off-by: angie <angheloalf95@gmail.com> * Rename a few HorseNormal animations Signed-off-by: angie <angheloalf95@gmail.com> * Add normal horse eye texture Signed-off-by: angie <angheloalf95@gmail.com> * Add some textures Signed-off-by: angie <angheloalf95@gmail.com> * change pointers in EnViewer Signed-off-by: angie <angheloalf95@gmail.com> * Rename some animations of HorseGanon Signed-off-by: angie <angheloalf95@gmail.com> * Add a few dlists in object_horse Signed-off-by: Angie <angheloalf95@gmail.com> * Add whinnies Signed-off-by: Angie <angheloalf95@gmail.com> * Rename last animations remaining in horse_normal and horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Remove epona and ingo's horse Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Give a proper name to horses animations Signed-off-by: angie <angheloalf95@gmail.com> * add trailling comma Signed-off-by: Angie <angheloalf95@gmail.com> * remove union of skeletons Signed-off-by: angie <angheloalf95@gmail.com> * change skeletonheader* to void* Signed-off-by: angie <angheloalf95@gmail.com> * remove cast Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * remove cast 2 Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format.sh Signed-off-by: angie <angheloalf95@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
parent
3aad8f7244
commit
b338f12498
13 changed files with 160 additions and 140 deletions
22
assets/xml/objects/object_horse_ganon.xml
Normal file
22
assets/xml/objects/object_horse_ganon.xml
Normal file
|
@ -0,0 +1,22 @@
|
|||
<Root>
|
||||
<File Name="object_horse_ganon" Segment="6">
|
||||
<Skeleton Name="gHorseGanonSkel" Type="Normal" LimbType="Skin" Offset="0x8668"/>
|
||||
|
||||
<!-- Idle. Horse moving leg. -->
|
||||
<Animation Name="gHorseGanonIdleAnim" Offset="0x4AA4"/>
|
||||
<!-- Idle2. Moving head. -->
|
||||
<Animation Name="gHorseGanonWhinnyAnim" Offset="0x5264"/>
|
||||
<!-- Walking slow. -->
|
||||
<Animation Name="gHorseGanonWalkingAnim" Offset="0x5B78"/>
|
||||
<!-- Walking fast. -->
|
||||
<Animation Name="gHorseGanonTrottingAnim" Offset="0x2CE4"/>
|
||||
<!-- Running. -->
|
||||
<Animation Name="gHorseGanonGallopingAnim" Offset="0x2650"/>
|
||||
<!-- Stand in two legs for a moment. -->
|
||||
<Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/>
|
||||
|
||||
<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgb5a1" Width="16" Height="16" Offset="0xAC10" />
|
||||
<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgb5a1" Width="16" Height="16" Offset="0xAE10" />
|
||||
<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgb5a1" Width="16" Height="16" Offset="0xA370" />
|
||||
</File>
|
||||
</Root>
|
21
assets/xml/objects/object_horse_link_child.xml
Normal file
21
assets/xml/objects/object_horse_link_child.xml
Normal file
|
@ -0,0 +1,21 @@
|
|||
<Root>
|
||||
<File Name="object_horse_link_child" Segment="6">
|
||||
<Skeleton Name="gChildEponaSkel" Type="Normal" LimbType="Skin" Offset="0x7B20"/>
|
||||
|
||||
<!-- Idle animation. -->
|
||||
<Animation Name="gChildEponaIdleAnim" Offset="0x43E4"/>
|
||||
<!-- The animation that horses usually do. You know, that one... moving its head... -->
|
||||
<Animation Name="gChildEponaWhinnyAnim" Offset="0x4B08"/>
|
||||
<!-- Walking slow. -->
|
||||
<Animation Name="gChildEponaWalkingAnim" Offset="0x53F0"/>
|
||||
<!-- Walking fast. -->
|
||||
<Animation Name="gChildEponaTrottingAnim" Offset="0x360C"/>
|
||||
<!-- Running. -->
|
||||
<Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/>
|
||||
|
||||
<Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgb5a1" Width="16" Height="16" Offset="0x1728" />
|
||||
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" />
|
||||
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" />
|
||||
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" />
|
||||
</File>
|
||||
</Root>
|
26
assets/xml/objects/object_horse_normal.xml
Normal file
26
assets/xml/objects/object_horse_normal.xml
Normal file
|
@ -0,0 +1,26 @@
|
|||
<Root>
|
||||
<File Name="object_horse_normal" Segment="6">
|
||||
<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
|
||||
|
||||
<!-- Running. -->
|
||||
<Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
|
||||
<!-- Jumping. -->
|
||||
<Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
|
||||
<!-- JumpingHigh. -->
|
||||
<Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
|
||||
<!-- Walking fast. -->
|
||||
<Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
|
||||
<!-- Stand in two legs for a moment? -->
|
||||
<Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
|
||||
<!-- Refusing to jump / Slowing down. -->
|
||||
<Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
|
||||
<!-- Idle1. Horse moving leg. -->
|
||||
<Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
|
||||
<!-- Idle2. Moving head. -->
|
||||
<Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
|
||||
<!-- Walking slow. -->
|
||||
<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
|
||||
|
||||
<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x54D8"/>
|
||||
</File>
|
||||
</Root>
|
14
assets/xml/objects/object_horse_zelda.xml
Normal file
14
assets/xml/objects/object_horse_zelda.xml
Normal file
|
@ -0,0 +1,14 @@
|
|||
<Root>
|
||||
<File Name="object_horse_zelda" Segment="6">
|
||||
<Skeleton Name="gHorseZeldaSkel" Type="Normal" LimbType="Skin" Offset="0x6B2C"/>
|
||||
|
||||
<!-- Running. -->
|
||||
<Animation Name="gHorseZeldaGallopingAnim" Offset="0x7148"/>
|
||||
|
||||
<Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x8" />
|
||||
<Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgb5a1" Width="16" Height="16" Offset="0x688" />
|
||||
<Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgb5a1" Width="16" Height="16" Offset="0x488" />
|
||||
|
||||
<Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgb5a1" Width="16" Height="16" Offset="0x9A8" />
|
||||
</File>
|
||||
</Root>
|
Loading…
Add table
Add a link
Reference in a new issue