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object_horse_ganon, object_horse_link_child, object_horse_normal and object_horse_zelda OK (#724)
* object_horse_zelda Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_normal Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_link_child Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * object_horse Signed-off-by: angie <angheloalf95@gmail.com> * object_hni Signed-off-by: Angie <angheloalf95@gmail.com> * ZAPD is falling to do vtx Signed-off-by: Angie <angheloalf95@gmail.com> * Testing Signed-off-by: Angie <angheloalf95@gmail.com> * Rename horse_link_child variables Signed-off-by: angie <angheloalf95@gmail.com> * horse_zelda with names Signed-off-by: angie <angheloalf95@gmail.com> * I'm suspecting that this game doesn't use z_en_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Child epona eye textures Signed-off-by: Angie <angheloalf95@gmail.com> * Extract eyes textures from Epona Signed-off-by: Angie <angheloalf95@gmail.com> * Small rename Signed-off-by: Angie <angheloalf95@gmail.com> * change references in EnHorseNormal Signed-off-by: angie <angheloalf95@gmail.com> * Rename a few HorseNormal animations Signed-off-by: angie <angheloalf95@gmail.com> * Add normal horse eye texture Signed-off-by: angie <angheloalf95@gmail.com> * Add some textures Signed-off-by: angie <angheloalf95@gmail.com> * change pointers in EnViewer Signed-off-by: angie <angheloalf95@gmail.com> * Rename some animations of HorseGanon Signed-off-by: angie <angheloalf95@gmail.com> * Add a few dlists in object_horse Signed-off-by: Angie <angheloalf95@gmail.com> * Add whinnies Signed-off-by: Angie <angheloalf95@gmail.com> * Rename last animations remaining in horse_normal and horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Remove epona and ingo's horse Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Give a proper name to horses animations Signed-off-by: angie <angheloalf95@gmail.com> * add trailling comma Signed-off-by: Angie <angheloalf95@gmail.com> * remove union of skeletons Signed-off-by: angie <angheloalf95@gmail.com> * change skeletonheader* to void* Signed-off-by: angie <angheloalf95@gmail.com> * remove cast Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * remove cast 2 Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format.sh Signed-off-by: angie <angheloalf95@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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13 changed files with 160 additions and 140 deletions
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@ -3694,7 +3694,8 @@ endseg
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beginseg
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name "object_horse_normal"
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romalign 0x1000
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include "build/baserom/object_horse_normal.o"
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include "build/assets/objects/object_horse_normal/object_horse_normal.o"
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number 6
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endseg
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beginseg
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@ -3731,7 +3732,8 @@ endseg
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beginseg
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name "object_horse_ganon"
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romalign 0x1000
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include "build/baserom/object_horse_ganon.o"
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include "build/assets/objects/object_horse_ganon/object_horse_ganon.o"
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number 6
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endseg
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beginseg
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@ -3878,7 +3880,8 @@ endseg
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beginseg
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name "object_horse_zelda"
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romalign 0x1000
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include "build/baserom/object_horse_zelda.o"
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include "build/assets/objects/object_horse_zelda/object_horse_zelda.o"
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number 6
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endseg
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beginseg
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@ -4357,7 +4360,8 @@ endseg
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beginseg
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name "object_horse_link_child"
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romalign 0x1000
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include "build/baserom/object_horse_link_child.o"
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include "build/assets/objects/object_horse_link_child/object_horse_link_child.o"
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number 6
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endseg
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beginseg
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