diff --git a/src/code/z_actor.c b/src/code/z_actor.c index f41a398e86..8778e5cfdd 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1964,7 +1964,8 @@ s32 Actor_NotMounted(UNUSED PlayState* play, Actor* horse) { * @param type PlayerKnockbackType * @param damage additional amount of damage to deal to the player */ -void Actor_SetPlayerKnockback(PlayState* play, UNUSED Actor* actor, f32 speed, s16 rot, f32 yVelocity, u32 type, u32 damage) { +void Actor_SetPlayerKnockback(PlayState* play, UNUSED Actor* actor, f32 speed, s16 rot, f32 yVelocity, u32 type, + u32 damage) { Player* player = GET_PLAYER(play); player->knockbackDamage = damage;