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Fix ganon organ reloc data and extract its assets (#965)
* fix ganon organ reloc data and extract its assets * Named all textures * RangeEnd * static * Remove D_ comments from XML * Rename pad to sForceAlignment Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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5 changed files with 26 additions and 271 deletions
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assets/xml/overlays/ovl_En_Ganon_Organ.xml
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assets/xml/overlays/ovl_En_Ganon_Organ.xml
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<Root>
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<File Name="ovl_En_Ganon_Organ" BaseAddress="0x80A28000" RangeStart="0x3E0" RangeEnd="0x6F70" Segment="128">
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<Texture Name="gGanondorfRoomCarpetTex" OutName="ganondorf_room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x3E8"/>
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<Texture Name="gGanondorfRoomOrganPipeTex" OutName="ganondorf_room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0xBE8"/>
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<Texture Name="gGanondorfRoomOrganCorbelsTex" OutName="ganondorf_room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xDE8"/>
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<Texture Name="gGanondorfRoomOrganGrillTex" OutName="ganondorf_room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xE68"/>
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<Texture Name="gGanondorfRoomCrestFriezeTex" OutName="ganondorf_room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0x1068"/>
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<Texture Name="gGanondorfRoomColumnFriezeAndCanopyTex" OutName="ganondorf_room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0x1268"/>
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<Texture Name="gGanondorfRoomColumnMetalEdgingTex" OutName="ganondorf_room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0x12E8"/>
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<Texture Name="gGanondorfRoomStatueWingTex" OutName="ganondorf_room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x14E8"/>
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<Texture Name="gGanondorfRoomPillarTex" OutName="ganondorf_room_pillar" Format="i8" Width="8" Height="32" Offset="0x16E8"/>
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<Texture Name="gGanondorfRoomOrganKeyboardTex" OutName="ganondorf_room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x17E8"/>
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<Texture Name="gGanondorfRoomOrganKeyEndTex" OutName="ganondorf_room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x19E8"/>
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<Texture Name="gGanondorfRoomStepTex" OutName="ganondorf_room_step" Format="i4" Width="16" Height="16" Offset="0x1A28"/>
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<DList Name="gGanondorfRoomOrganAndFloorDL" Offset="0x4CA8"/>
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<DList Name="gGanondorfRoomStatuesDL" Offset="0x6AB0"/>
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</File>
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</Root>
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