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ovl_Obj_Dekujr OK (#276)

* started dekujr

* ovl_Obj_Dekujr OK

* cleanup

* Made suggested changes
This commit is contained in:
Lucas Shaw 2020-07-20 15:06:04 -07:00 committed by GitHub
parent 00836ddebc
commit b39cddd576
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 153 additions and 465 deletions

View file

@ -15,7 +15,8 @@ void ObjDekujr_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjDekujr_Update(Actor* thisx, GlobalContext* globalCtx);
void ObjDekujr_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
void ObjDekujr_ComeUp(ObjDekujr* this, GlobalContext* globalCtx);
const ActorInit Obj_Dekujr_InitVars = {
ACTOR_OBJ_DEKUJR,
ACTORTYPE_NPC,
@ -27,17 +28,141 @@ const ActorInit Obj_Dekujr_InitVars = {
(ActorFunc)ObjDekujr_Update,
(ActorFunc)ObjDekujr_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Dekujr/ObjDekujr_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Dekujr/ObjDekujr_Destroy.s")
static ColliderCylinderInit_Actor sCylinderInit = {
{ NULL, 0x00, 0x00, 0x39, COLSHAPE_CYLINDER },
{ 0x02, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
{ 60, 80, 0, { 0, 0, 0 } },
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Dekujr/func_80B92538.s")
extern Gfx D_060030D0[]; // Display list for dekujr body
extern Gfx D_060032D8[]; // Display list for dekujr face and shadow
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Dekujr/func_80B92578.s")
void ObjDekujr_Init(Actor* thisx, GlobalContext* globalCtx) {
ObjDekujr* this = THIS;
s32 pad;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Dekujr/func_80B925B8.s")
if (gSaveContext.cutsceneIndex < 0xFFF0) {
if (!LINK_IS_ADULT) {
Actor_Kill(&this->actor);
return;
}
this->unk_19C = 2;
this->unk_19B = 0;
} else {
this->unk_19C = 0;
this->unk_19B = 1;
}
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) {
Actor_Kill(&this->actor);
} else {
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f);
Collider_InitCylinder(globalCtx, &this->collider);
sCylinderInit.base.actor = thisx; // thisx required to match here
Collider_SetCylinder_Actor(globalCtx, &this->collider, &sCylinderInit);
this->actor.colChkInfo.mass = 0xFF;
this->actor.textId = func_80037C30(globalCtx, 0xF);
Actor_SetScale(&this->actor, 0.4f);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Dekujr/ObjDekujr_Update.s")
void ObjDekujr_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Obj_Dekujr/ObjDekujr_Draw.s")
void ObjDekujr_SetInitialPos(CsCmdActorAction* npcAction, Vec3f* initPos) {
initPos->x = npcAction->startPos.x;
initPos->y = npcAction->startPos.y;
initPos->z = npcAction->startPos.z;
}
void ObjDekujr_SetFinalPos(CsCmdActorAction* npcAction, Vec3f* finalPos) {
finalPos->x = npcAction->endPos.x;
finalPos->y = npcAction->endPos.y;
finalPos->z = npcAction->endPos.z;
}
void ObjDekujr_ComeUp(ObjDekujr* this, GlobalContext* globalCtx) {
CsCmdActorAction* csCmdNPCAction;
Vec3f initPos;
Vec3f finalPos;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
f32 actionLength;
f32 gravity;
if (globalCtx->csCtx.state == 0) {
this->unk_19C = 2;
this->unk_19B = 0;
} else {
if (globalCtx->csCtx.frames == 351) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_COME_UP_DEKU_JR);
}
csCmdNPCAction = globalCtx->csCtx.npcActions[1];
if (csCmdNPCAction != NULL) {
ObjDekujr_SetInitialPos(csCmdNPCAction, &initPos);
ObjDekujr_SetFinalPos(csCmdNPCAction, &finalPos);
if (this->unk_19C == 0) {
this->actor.posRot.pos = initPos;
this->unk_19C = 1;
}
this->actor.shape.rot.x = csCmdNPCAction->urot.x;
this->actor.shape.rot.y = csCmdNPCAction->urot.y;
this->actor.shape.rot.z = csCmdNPCAction->urot.z;
this->actor.velocity = velocity;
if (csCmdNPCAction->endFrame >= globalCtx->csCtx.frames) {
actionLength = csCmdNPCAction->endFrame - csCmdNPCAction->startFrame;
this->actor.velocity.x = (finalPos.x - initPos.x) / actionLength;
gravity = this->actor.gravity;
this->actor.velocity.y = (finalPos.y - initPos.y) / actionLength;
this->actor.velocity.y += gravity;
if (this->actor.velocity.y < this->actor.minVelocityY) {
this->actor.velocity.y = this->actor.minVelocityY;
}
this->actor.velocity.z = (finalPos.z - initPos.z) / actionLength;
}
}
}
}
void ObjDekujr_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjDekujr* this = THIS;
s32 pad;
Collider_CylinderUpdate(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if ((gSaveContext.cutsceneIndex >= 0xFFF0) && (this->unk_19B == 0)) {
this->unk_19C = 0;
this->unk_19B = 1;
}
if (this->unk_19B == 1) {
ObjDekujr_ComeUp(this, globalCtx);
this->actor.posRot.pos.x += this->actor.velocity.x;
this->actor.posRot.pos.y += this->actor.velocity.y;
this->actor.posRot.pos.z += this->actor.velocity.z;
} else {
func_80037D98(globalCtx, &this->actor, 0xF, &this->unk_1A0);
Actor_SetHeight(&this->actor, 40.0f);
}
}
void ObjDekujr_Draw(Actor* thisx, GlobalContext* globalCtx) {
u32 frameCount;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 370);
func_80093D18(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 379),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyOpa.p++, D_060030D0);
frameCount = globalCtx->state.frames;
gSPSegment(
gfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, frameCount % 128, 0, 32, 32, 1, frameCount % 128, 0, 32, 32));
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 399),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyXlu.p++, D_060032D8);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 409);
}

View file

@ -8,7 +8,12 @@ struct ObjDekujr;
typedef struct ObjDekujr {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x58];
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ char unk_198[0x3];
/* 0x019B */ u8 unk_19B;
/* 0x019C */ u8 unk_19C;
/* 0x019D */ char unk_19D[0x3];
/* 0x01A0 */ s32 unk_1A0;
} ObjDekujr; // size = 0x01A4
extern const ActorInit Obj_Dekujr_InitVars;