diff --git a/assets/xml/objects/object_oF1d_map.xml b/assets/xml/objects/object_oF1d_map.xml index 1f474d473d..38c0473c42 100644 --- a/assets/xml/objects/object_oF1d_map.xml +++ b/assets/xml/objects/object_oF1d_map.xml @@ -14,13 +14,6 @@ - - - - - - - @@ -60,6 +53,12 @@ + + + + + + diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 77a8201ddc..37438dd1c5 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -1059,7 +1059,7 @@ void EnGo_DrawCurledUp(EnGo* this, PlayState* play) { MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_en_go.c", 2326); - gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00BD80); + gSPDisplayList(POLY_OPA_DISP++, gGoronCurledUpDL); Matrix_MultVec3f(&D_80A41BB4, &this->actor.focus.pos); Matrix_Pop(); @@ -1077,7 +1077,7 @@ void EnGo_DrawRolling(EnGo* this, PlayState* play) { Matrix_RotateZYX((s16)(play->state.frames * ((s16)this->actor.speed * 1400)), 0, this->actor.shape.rot.z, MTXMODE_APPLY); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_en_go.c", 2368); - gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00C140); + gSPDisplayList(POLY_OPA_DISP++, gGoronRollingDL); Matrix_MultVec3f(&D_80A41BC0, &this->actor.focus.pos); Matrix_Pop(); @@ -1213,7 +1213,7 @@ void EnGo_DrawEffects(EnGo* this, PlayState* play) { if (!materialFlag) { POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0); - gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40); + gSPDisplayList(POLY_XLU_DISP++, gGoronParticleMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0); materialFlag = true; } @@ -1228,7 +1228,7 @@ void EnGo_DrawEffects(EnGo* this, PlayState* play) { index = dustEffect->timer * (8.0f / dustEffect->initialTimer); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[index])); - gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50); + gSPDisplayList(POLY_XLU_DISP++, gGoronParticleDL); } CLOSE_DISPS(play->state.gfxCtx, "../z_en_go.c", 2678); diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/src/overlays/actors/ovl_En_Go2/z_en_go2.c index d9b50ec28d..70b6a0dc99 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -223,7 +223,7 @@ void EnGo2_DrawEffects(EnGo2* this, PlayState* play) { if (!materialFlag) { POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0); - gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40); + gSPDisplayList(POLY_XLU_DISP++, gGoronParticleMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0); materialFlag = true; } @@ -237,7 +237,7 @@ void EnGo2_DrawEffects(EnGo2* this, PlayState* play) { MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_en_go2_eff.c", 137); index = dustEffect->timer * (8.0f / dustEffect->initialTimer); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sDustTex[index])); - gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50); + gSPDisplayList(POLY_XLU_DISP++, gGoronParticleDL); } CLOSE_DISPS(play->state.gfxCtx, "../z_en_go2_eff.c", 151); @@ -2008,7 +2008,7 @@ s32 EnGo2_DrawCurledUp(EnGo2* this, PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_en_go2.c", 2881); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_en_go2.c", 2884); - gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00BD80); + gSPDisplayList(POLY_OPA_DISP++, gGoronCurledUpDL); CLOSE_DISPS(play->state.gfxCtx, "../z_en_go2.c", 2889); Matrix_MultVec3f(&D_80A48554, &this->actor.focus.pos); @@ -2025,7 +2025,7 @@ s32 EnGo2_DrawRolling(EnGo2* this, PlayState* play) { speedXZ = this->actionFunc == EnGo2_ReverseRolling ? 0.0f : this->actor.speed; Matrix_RotateZYX((play->state.frames * ((s16)speedXZ * 1400)), 0, this->actor.shape.rot.z, MTXMODE_APPLY); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_en_go2.c", 2926); - gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00C140); + gSPDisplayList(POLY_OPA_DISP++, gGoronRollingDL); CLOSE_DISPS(play->state.gfxCtx, "../z_en_go2.c", 2930); Matrix_MultVec3f(&D_80A48560, &this->actor.focus.pos); return 1;