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Use DMG_
defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used * Pass on several (in code, no colliders) * Conditional cleanup * Remove wip comment, just use the flags 4head
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53 changed files with 201 additions and 180 deletions
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@ -3595,13 +3595,13 @@ s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* a
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u8 CollisionCheck_GetSwordDamage(s32 dmgFlags) {
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u8 damage = 0;
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if (dmgFlags & 0x00400100) {
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if (dmgFlags & (DMG_SPIN_KOKIRI | DMG_SLASH_KOKIRI)) {
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damage = 1;
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} else if (dmgFlags & 0x03000242) {
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} else if (dmgFlags & (DMG_JUMP_KOKIRI | DMG_SPIN_MASTER | DMG_SLASH_MASTER | DMG_HAMMER_SWING | DMG_DEKU_STICK)) {
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damage = 2;
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} else if (dmgFlags & 0x48800400) {
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} else if (dmgFlags & (DMG_HAMMER_JUMP | DMG_JUMP_MASTER | DMG_SPIN_GIANT | DMG_SLASH_GIANT)) {
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damage = 4;
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} else if (dmgFlags & 0x04000000) {
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} else if (dmgFlags & DMG_JUMP_GIANT) {
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damage = 8;
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}
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