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Use DMG_ defines in code (#1245)

* Use `DMG_` defines for `dmgFlags` when single bits are used

* Pass on several (in code, no colliders)

* Conditional cleanup

* Remove wip comment, just use the flags 4head
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Dragorn421 2022-06-03 11:36:04 -07:00 committed by GitHub
parent b2752a6a2e
commit b3b913d33d
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53 changed files with 201 additions and 180 deletions

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@ -1241,7 +1241,7 @@ void BossDodongo_UpdateDamage(BossDodongo* this, PlayState* play) {
item1 = this->collider.elements[i].info.acHitInfo;
item2 = item1;
if ((item2->toucher.dmgFlags & 0x10) || (item2->toucher.dmgFlags & 4)) {
if ((item2->toucher.dmgFlags & DMG_BOOMERANG) || (item2->toucher.dmgFlags & DMG_SLINGSHOT)) {
this->collider.elements[i].info.bumperFlags &= ~BUMP_HIT;
this->unk_1C0 = 2;
BossDodongo_SetupWalk(this);