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Use DMG_ defines in code (#1245)

* Use `DMG_` defines for `dmgFlags` when single bits are used

* Pass on several (in code, no colliders)

* Conditional cleanup

* Remove wip comment, just use the flags 4head
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Dragorn421 2022-06-03 11:36:04 -07:00 committed by GitHub
parent b2752a6a2e
commit b3b913d33d
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53 changed files with 201 additions and 180 deletions

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@ -1289,7 +1289,7 @@ void BossFd_CollisionCheck(BossFd* this, PlayState* play) {
headCollider->info.bumperFlags &= ~BUMP_HIT;
hurtbox = headCollider->info.acHitInfo;
this->actor.colChkInfo.health -= 2;
if (hurtbox->toucher.dmgFlags & 0x1000) {
if (hurtbox->toucher.dmgFlags & DMG_ARROW_ICE) {
this->actor.colChkInfo.health -= 2;
}
if ((s8)this->actor.colChkInfo.health <= 2) {