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Use DMG_
defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used * Pass on several (in code, no colliders) * Conditional cleanup * Remove wip comment, just use the flags 4head
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53 changed files with 201 additions and 180 deletions
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@ -1289,7 +1289,7 @@ void BossFd_CollisionCheck(BossFd* this, PlayState* play) {
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headCollider->info.bumperFlags &= ~BUMP_HIT;
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hurtbox = headCollider->info.acHitInfo;
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this->actor.colChkInfo.health -= 2;
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if (hurtbox->toucher.dmgFlags & 0x1000) {
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if (hurtbox->toucher.dmgFlags & DMG_ARROW_ICE) {
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this->actor.colChkInfo.health -= 2;
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}
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if ((s8)this->actor.colChkInfo.health <= 2) {
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