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Use DMG_
defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used * Pass on several (in code, no colliders) * Conditional cleanup * Remove wip comment, just use the flags 4head
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53 changed files with 201 additions and 180 deletions
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@ -331,7 +331,7 @@ void EnBb_Init(Actor* thisx, PlayState* play) {
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this->flameScaleY = 80.0f;
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this->flameScaleX = 100.0f;
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this->collider.elements[0].info.toucherFlags = TOUCH_ON | TOUCH_SFX_HARD;
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this->collider.elements[0].info.toucher.dmgFlags = 0xFFCFFFFF;
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this->collider.elements[0].info.toucher.dmgFlags = DMG_DEFAULT;
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this->collider.elements[0].info.toucher.damage = 8;
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this->bobSize = this->actionState * 20.0f;
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this->flamePrimAlpha = 255;
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