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Use DMG_ defines in code (#1245)

* Use `DMG_` defines for `dmgFlags` when single bits are used

* Pass on several (in code, no colliders)

* Conditional cleanup

* Remove wip comment, just use the flags 4head
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Dragorn421 2022-06-03 11:36:04 -07:00 committed by GitHub
parent b2752a6a2e
commit b3b913d33d
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53 changed files with 201 additions and 180 deletions

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@ -331,7 +331,7 @@ void EnBb_Init(Actor* thisx, PlayState* play) {
this->flameScaleY = 80.0f;
this->flameScaleX = 100.0f;
this->collider.elements[0].info.toucherFlags = TOUCH_ON | TOUCH_SFX_HARD;
this->collider.elements[0].info.toucher.dmgFlags = 0xFFCFFFFF;
this->collider.elements[0].info.toucher.dmgFlags = DMG_DEFAULT;
this->collider.elements[0].info.toucher.damage = 8;
this->bobSize = this->actionState * 20.0f;
this->flamePrimAlpha = 255;