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Use DMG_
defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used * Pass on several (in code, no colliders) * Conditional cleanup * Remove wip comment, just use the flags 4head
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53 changed files with 201 additions and 180 deletions
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@ -139,7 +139,7 @@ s32 EnFw_CheckCollider(EnFw* this, PlayState* play) {
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if (this->collider.base.acFlags & AC_HIT) {
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info = &this->collider.elements[0].info;
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if (info->acHitInfo->toucher.dmgFlags & 0x80) {
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if (info->acHitInfo->toucher.dmgFlags & DMG_HOOKSHOT) {
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this->lastDmgHook = true;
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} else {
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this->lastDmgHook = false;
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