1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-20 05:51:18 +00:00

Use DMG_ defines in code (#1245)

* Use `DMG_` defines for `dmgFlags` when single bits are used

* Pass on several (in code, no colliders)

* Conditional cleanup

* Remove wip comment, just use the flags 4head
This commit is contained in:
Dragorn421 2022-06-03 11:36:04 -07:00 committed by GitHub
parent b2752a6a2e
commit b3b913d33d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
53 changed files with 201 additions and 180 deletions

View file

@ -120,7 +120,7 @@ void func_80ABBBA8(EnNutsball* this, PlayState* play) {
this->collider.base.atFlags &= ~AT_TYPE_ENEMY & ~AT_BOUNCED & ~AT_HIT;
this->collider.base.atFlags |= AT_TYPE_PLAYER;
this->collider.info.toucher.dmgFlags = 2;
this->collider.info.toucher.dmgFlags = DMG_DEKU_STICK;
Matrix_MtxFToYXZRotS(&player->shieldMf, &sp4C, 0);
this->actor.world.rot.y = sp4C.y + 0x8000;
this->timer = 30;