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Use DMG_
defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used * Pass on several (in code, no colliders) * Conditional cleanup * Remove wip comment, just use the flags 4head
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53 changed files with 201 additions and 180 deletions
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@ -231,7 +231,7 @@ void EnPeehat_Init(Actor* thisx, PlayState* play) {
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this->colCylinder.dim.radius = 25;
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this->colCylinder.dim.height = 15;
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this->colCylinder.dim.yShift = -5;
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this->colCylinder.info.bumper.dmgFlags = 0x1F824;
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this->colCylinder.info.bumper.dmgFlags = DMG_ARROW | DMG_SLINGSHOT;
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this->colQuad.base.atFlags = AT_ON | AT_TYPE_ENEMY;
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this->colQuad.base.acFlags = AC_ON | AC_TYPE_PLAYER;
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this->actor.naviEnemyId = NAVI_ENEMY_PEAHAT_LARVA;
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