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Use DMG_ defines in code (#1245)

* Use `DMG_` defines for `dmgFlags` when single bits are used

* Pass on several (in code, no colliders)

* Conditional cleanup

* Remove wip comment, just use the flags 4head
This commit is contained in:
Dragorn421 2022-06-03 11:36:04 -07:00 committed by GitHub
parent b2752a6a2e
commit b3b913d33d
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53 changed files with 201 additions and 180 deletions

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@ -177,7 +177,7 @@ void ObjComb_Wait(ObjComb* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
dmgFlags = this->collider.elements[0].info.acHitInfo->toucher.dmgFlags;
if (dmgFlags & 0x4001F866) {
if (dmgFlags & (DMG_HAMMER | DMG_ARROW | DMG_SLINGSHOT | DMG_DEKU_STICK)) {
this->unk_1B0 = 1500;
} else {
ObjComb_Break(this, play);