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z_en_weather_tag decomp (#329)

* Initial commit of weather_tag actor decomp

* Formatted source files and updated spec.

* Fixed references to the environment context variable that I changed.

* Deleted the last of the asm (forgot the stuff in the data folder)

* Made all requested changes to z_en_weather_tag

* Forgot to change basereg

* Removed unnecessary field in weather tag struct

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits

* Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable.

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
fullgrowngaming 2020-08-20 18:28:41 -07:00 committed by GitHub
parent 4bd417aeba
commit b406e041b3
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 335 additions and 1163 deletions

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@ -256,9 +256,9 @@ extern Color_RGBA8 D_8011E0B4[];
extern GameStateOverlay gGameStateOverlayTable[6];
//extern ? D_8011FAF0;
extern u8 D_8011FB30;
//extern ? D_8011FB34;
extern u8 D_8011FB34;
extern u8 D_8011FB38;
//extern ? D_8011FB3C;
extern u8 D_8011FB3C;
extern u16 D_8011FB40;
//extern ? D_8011FB44;
//extern ? D_8011FB48;