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Match/Improve more non matching functions (#366)

* Match/Improve more non matchings

* Remove SET_NEXT_GAMESTATE from preserved macros
This commit is contained in:
Roman971 2020-08-30 18:51:46 +02:00 committed by GitHub
parent 2a2fdf7f3e
commit b4ac94a8fd
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 138 additions and 3869 deletions

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@ -36,6 +36,7 @@ void TransitionFade_Destroy(TransitionFade* this) {
}
#ifdef NON_MATCHING
// ordering differences
void TransitionFade_Update(TransitionFade* this, s32 updateRate) {
char pad[2];
s16 newAlpha;
@ -50,7 +51,7 @@ void TransitionFade_Update(TransitionFade* this, s32 updateRate) {
this->fadeTimer = gSaveContext.fadeDuration;
this->isDone = 1;
}
if (gSaveContext.fadeDuration == 0) {
if (!gSaveContext.fadeDuration) {
// Divide by 0! Zero is included in ZCommonGet fade_speed
osSyncPrintf(VT_COL(RED, WHITE) "0除算! ZCommonGet fade_speed に0がはいってる" VT_RST);
}