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Cleanup player speed and yaw variable names (#1480)

* initial changes

* add comments
This commit is contained in:
fig02 2023-01-02 06:15:48 -05:00 committed by GitHub
parent e77b83cf1b
commit b4c97ce17e
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 341 additions and 340 deletions

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@ -664,7 +664,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0;
subCam->fov = 75.0f;
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spD0.yaw + 0x7FFF;
player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = spD0.yaw + 0x7FFF;
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;
@ -708,7 +708,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
break;
case 3390:
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = -0x3FD9;
player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = -0x3FD9;
csInfo->keyFrames = D_80121DB4;
csInfo->keyFrameCount = ARRAY_COUNT(D_80121DB4);
@ -733,7 +733,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
D_80121F1C[0].eyeTargetInit = play->view.eye;
D_80121F1C[0].fovTargetInit = play->view.fovy;
Actor_GetFocus(&spA0, actor);
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spA0.rot.y;
player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = spA0.rot.y;
csInfo->keyFrames = D_80121F1C;
csInfo->keyFrameCount = ARRAY_COUNT(D_80121F1C);
@ -857,7 +857,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_801225D4;
csInfo->keyFrameCount = ARRAY_COUNT(D_801225D4);
player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = 0x3FFC;
player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = 0x3FFC;
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;