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Decompile z_skin.c (#548)
* z_skin progress * Some more progress * Some real progress * Decompiled, 1 nonmatching * Remove unused asm * pad -> D_80160FC0 Co-authored-by: Thar0 <maximilianc64@gmail.com>
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16 changed files with 274 additions and 617 deletions
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@ -659,7 +659,7 @@ void EnHorseNormal_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, mtx1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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func_800A63CC(&this->actor, globalCtx, &this->skin, 0, 0, 1, 0, 3);
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func_800A63CC(&this->actor, globalCtx, &this->skin, NULL, NULL, 1, 0, 3);
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this->cloneCollider.dim.pos.x = clonePos.x;
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this->cloneCollider.dim.pos.y = clonePos.y;
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this->cloneCollider.dim.pos.z = clonePos.z;
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