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Decompile z_skin.c (#548)

* z_skin progress

* Some more progress

* Some real progress

* Decompiled, 1 nonmatching

* Remove unused asm

* pad -> D_80160FC0

Co-authored-by: Thar0 <maximilianc64@gmail.com>
This commit is contained in:
Tharo 2020-12-29 05:30:23 +00:00 committed by GitHub
parent 42f2d38b8f
commit b50e079e1b
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 274 additions and 617 deletions

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@ -659,7 +659,7 @@ void EnHorseNormal_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_OPA_DISP++, mtx1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_800A63CC(&this->actor, globalCtx, &this->skin, 0, 0, 1, 0, 3);
func_800A63CC(&this->actor, globalCtx, &this->skin, NULL, NULL, 1, 0, 3);
this->cloneCollider.dim.pos.x = clonePos.x;
this->cloneCollider.dim.pos.y = clonePos.y;
this->cloneCollider.dim.pos.z = clonePos.z;