From b50e99525d224fd8f912eac8b095d8f5d07ce343 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Tue, 21 Sep 2021 10:12:16 +0200 Subject: [PATCH] `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` --- src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index df630315c9..24d0b60ed0 100644 --- a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -3951,7 +3951,7 @@ void BossTw_BlastFire(BossTw* this, GlobalContext* globalCtx) { this->actor.world.pos = player2->bodyPartsPos[15]; this->actor.world.pos.y = -2000.0f; - Matrix_MtxFToYXZRotS(&player2->shieldMf, &blastDir, MTXMODE_NEW); + Matrix_MtxFToYXZRotS(&player2->shieldMf, &blastDir, 0); blastDir.x = -blastDir.x; blastDir.y = blastDir.y + 0x8000; Math_ApproachS(&this->magicDir.x, blastDir.x, 0xA, 0x800);