diff --git a/include/sfx.h b/include/sfx.h index 25da99ea42..5ddda84dc7 100644 --- a/include/sfx.h +++ b/include/sfx.h @@ -229,6 +229,7 @@ #define NA_SE_PL_DUMMY_221 0x8DD #define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0x8DE #define NA_SE_PL_SLIP_ICE_LEVEL 0x8DF +// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D #define NA_SE_PL_JUMP_METAL 0x8E0 #define NA_SE_PL_LAND_METAL 0x8E1 #define NA_SE_PL_WALK_RUNNINGMAN 0x8E2 @@ -329,6 +330,7 @@ #define NA_SE_IT_HAND_CLAP 0x184D #define NA_SE_IT_MASTER_SWORD_SWING 0x184E #define NA_SE_IT_DUMMY5 0x184F +// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D #define NA_SE_IT_YOBI19 0x1850 #define NA_SE_FISHING_REEL_SLOW2 0x1851 // not IT? #define NA_SE_IT_SPIDERNET_HIT1 0x1852 @@ -601,6 +603,7 @@ #define NA_SE_EV_OCARINA_BMELO_0 0x28F5 #define NA_SE_EV_OCARINA_BMELO_1 0x28F6 #define NA_SE_EV_EXPLOSION_FOR_RENZOKU 0x28F7 +// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D #define NA_SE_EV_ELEVATOR_MOVE_KABE1 0x28F8 #define NA_SE_EV_RIVER_STREAM_F_IDO 0x28F9 #define NA_SE_EV_GUILLOTINE_BOUND_copyOrigin 0x28FA @@ -637,8 +640,6 @@ // ------------ ENEMY ------------ -#define NA_SE_EN_FLOORMASTER_SLIDING 0x3034 -#define NA_SE_EN_FLOORMASTER_SM_STICK 0x3136 #define NA_SE_EN_DODO_J_WALK 0x3800 #define NA_SE_EN_DODO_J_CRY 0x3801 #define NA_SE_EN_DODO_J_FIRE 0x3802 @@ -691,6 +692,7 @@ #define NA_SE_EN_STALKID_ATTACK 0x3831 #define NA_SE_EN_STALKID_DAMAGE 0x3832 #define NA_SE_EN_STALKID_DEAD 0x3833 +#define NA_SE_EN_FLOORMASTER_SLIDING 0x3834 #define NA_SE_EN_TEKU_WALK_WATER 0x3835 #define NA_SE_EN_LIGHT_ARROW_HIT 0x3836 #define NA_SE_EN_TUBOOCK_FLY 0x3837 @@ -948,6 +950,7 @@ #define NA_SE_EN_FLOORMASTER_RESTORE 0x3933 #define NA_SE_EN_FLOORMASTER_EXPAND 0x3934 #define NA_SE_EN_FLOORMASTER_SPLIT 0x3935 +#define NA_SE_EN_FLOORMASTER_SM_STICK 0x3936 #define NA_SE_EN_FLOORMASTER_SM_LAND 0x3937 #define NA_SE_EN_IRONNACK_WAVE_DEMO 0x3938 #define NA_SE_EN_IRONNACK_FINGER_DEMO 0x3939 @@ -1136,6 +1139,7 @@ #define NA_SE_EN_MUSI_WALK 0x39F0 #define NA_SE_EN_MIMICK_BREATH 0x39F1 #define NA_SE_EN_STALWALL_LAUGH 0x39F2 +// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D #define NA_SE_EN_TWINROBA_TRANSFORM2 0x39F3 #define NA_SE_EN_KAICHO_PIYORI 0x39F4 #define NA_SE_EN_DODO_K_WALK_APPEAR 0x39F5 @@ -1245,6 +1249,7 @@ #define NA_SE_SY_CARROT_RECOVER 0x4845 #define NA_SE_EV_FAIVE_LUPY_COUNT 0x4846 // EV sound inside SY? #define NA_SE_SY_DUMMY_71 0x4847 +// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D #define NA_SE_SY_KANADE_ISHI 0x4848 #define NA_SE_SY_NA_HELLO_2 0x4849 #define NA_SE_SY_MAGIC_SOUL_NORMAL 0x484A @@ -1275,6 +1280,7 @@ #define NA_SE_OC_SECRET_HOLE_OUT 0x5805 #define NA_SE_OC_REVENGE 0x5806 #define NA_SE_OC_HINT_MOVIE 0x5807 +// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D #define NA_SE_OC_HINT_MOVIE2_WHITE 0x5808 #define NA_SE_OC_HINT_MOVIE_ZOOMIN 0x5809 #define NA_SE_OC_HIBIKI_ISHI 0x580A @@ -1409,6 +1415,7 @@ #define NA_SE_VO_DUMMY_0x7d 0x687D #define NA_SE_VO_DUMMY_0x7e 0x687E #define NA_SE_VO_DUMMY_0x7f 0x687F +// TODO: The sfx below in this bank are not in gSoundParams and read OoB. May be fake Ids from OoT3D #define NA_SE_VO_DUMMY_0x80 0x6880 #define NA_SE_VO_LI_AUTO_JUMP_DARKLINK 0x6881 #define NA_SE_VO_DUMMY_0x82_YOBI 0x6882 diff --git a/include/z64audio.h b/include/z64audio.h index b08a6558ef..7cf081aa42 100644 --- a/include/z64audio.h +++ b/include/z64audio.h @@ -1046,6 +1046,28 @@ typedef struct { u8 entryIndex; } ActiveSound; +// SoundParams bit-packing + +#define SFX_PARAM_01_SHIFT 0 +#define SFX_PARAM_01_MASK (3 << SFX_PARAM_01_SHIFT) + +#define SFX_FLAG_2 (1 << 2) +#define SFX_FLAG_3 (1 << 3) +#define SFX_FLAG_4 (1 << 4) +#define SFX_FLAG_5 (1 << 5) + +#define SFX_PARAM_67_SHIFT 6 +#define SFX_PARAM_67_MASK (3 << SFX_PARAM_67_SHIFT) + +#define SFX_FLAG_9 (1 << 9) +#define SFX_FLAG_10_SHIFT 10 +#define SFX_FLAG_10 (1 << SFX_FLAG_10_SHIFT) +#define SFX_FLAG_11 (1 << 11) +#define SFX_FLAG_12 (1 << 12) +#define SFX_FLAG_13 (1 << 13) +#define SFX_FLAG_14 (1 << 14) +#define SFX_FLAG_15 (1 << 15) + typedef struct { u8 importance; u16 params; diff --git a/src/code/audio_sound_params.c b/src/code/audio_sound_params.c index 2b90e5b987..04c52c942e 100644 --- a/src/code/audio_sound_params.c +++ b/src/code/audio_sound_params.c @@ -1,238 +1,1290 @@ #include "ultra64.h" #include "global.h" +#define SFX_PARAMS(importance, distParam, randParam, flags) \ + { \ + importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \ + (((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) \ + } + SoundParams sEnemyBankParams[] = { - { 0x18, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 }, - { 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x20, 0x81 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, - { 0x40, 0x3 }, { 0x20, 0x2000 }, { 0x28, 0x3 }, { 0x28, 0x3 }, { 0x20, 0x2 }, { 0x28, 0x3 }, - { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x18, 0x0 }, { 0x14, 0x0 }, - { 0x14, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x44, 0x3 }, { 0x18, 0x0 }, { 0x30, 0x2 }, - { 0x32, 0x2 }, { 0x38, 0x1 }, { 0x20, 0x0 }, { 0x40, 0x1 }, { 0x18, 0x0 }, { 0x28, 0x0 }, - { 0x18, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x18, 0x80 }, - { 0x38, 0x2 }, { 0x30, 0x0 }, { 0x28, 0x1 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, - { 0x30, 0x0 }, { 0x18, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x1 }, - { 0x40, 0x1 }, { 0x38, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x38, 0x1 }, - { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2000 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x18, 0x3 }, { 0x30, 0x3 }, { 0x28, 0x0 }, { 0x30, 0x0 }, - { 0x18, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, - { 0x28, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, - { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x38, 0x1 }, - { 0x20, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x30, 0x3 }, { 0x20, 0x1 }, - { 0x20, 0x1 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x38, 0x2 }, { 0x40, 0x2 }, { 0x40, 0x2 }, - { 0x14, 0x81 }, { 0x34, 0x0 }, { 0x40, 0x0 }, { 0x20, 0x0 }, { 0x28, 0x0 }, { 0x28, 0x0 }, - { 0x30, 0x0 }, { 0x14, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x30, 0x3 }, - { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x40, 0x3 }, { 0x40, 0x1 }, { 0x28, 0x1 }, { 0x30, 0x3 }, - { 0x20, 0x0 }, { 0x38, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, - { 0x38, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x14, 0x0 }, { 0x38, 0x1 }, - { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, - { 0x40, 0x1 }, { 0x30, 0x0 }, { 0x34, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2 }, - { 0x30, 0x2000 }, { 0x20, 0x43 }, { 0x20, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x38, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x2000 }, { 0x30, 0x3 }, - { 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x403 }, { 0x38, 0x1 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x0 }, { 0x34, 0x0 }, { 0x18, 0x1 }, { 0x20, 0x2000 }, - { 0x30, 0x2000 }, { 0x14, 0x3 }, { 0x28, 0x3 }, { 0x28, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, - { 0x20, 0x0 }, { 0x14, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x28, 0x0 }, - { 0x40, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x14, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 }, - { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x1 }, { 0x28, 0x3 }, - { 0x28, 0x83 }, { 0x28, 0x82 }, { 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x38, 0x1 }, - { 0x20, 0x0 }, { 0x34, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x34, 0x2000 }, { 0x20, 0x0 }, - { 0x38, 0x0 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x38, 0x3 }, - { 0x30, 0x3 }, { 0x32, 0x3 }, { 0x34, 0x3 }, { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x30, 0x3 }, { 0x28, 0x82 }, { 0x40, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x80 }, { 0x30, 0x3 }, { 0x18, 0x3 }, - { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x18, 0x3 }, { 0x30, 0x2000 }, { 0x38, 0x3 }, - { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x40, 0x2000 }, { 0x38, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x2 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x2000 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 }, - { 0x38, 0x2000 }, { 0x40, 0x2000 }, { 0x18, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x20, 0x2 }, - { 0x24, 0x3 }, { 0x28, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x18, 0x1 }, { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x1 }, { 0x14, 0x0 }, - { 0x40, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x1 }, { 0x38, 0x3 }, { 0x30, 0x0 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x2 }, { 0x38, 0x3 }, - { 0x38, 0x3 }, { 0x30, 0x83 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x34, 0x3 }, { 0x20, 0x2 }, - { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x20, 0x3 }, { 0x14, 0x0 }, { 0x20, 0x1 }, - { 0x30, 0x3 }, { 0x40, 0x1 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x20, 0x0 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x28, 0x2 }, { 0x30, 0x0 }, - { 0x38, 0x1 }, { 0x28, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x40, 0x3 }, - { 0x14, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x30, 0x1 }, { 0x40, 0x1 }, { 0x28, 0x0 }, - { 0x28, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x30, 0x2000 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x34, 0x3 }, - { 0x38, 0x3 }, { 0x40, 0x3 }, { 0x10, 0x0 }, { 0x34, 0x0 }, { 0x18, 0x0 }, { 0x30, 0x0 }, - { 0x14, 0x0 }, { 0x34, 0x0 }, { 0x28, 0x1 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x0 }, - { 0x38, 0x3 }, { 0x20, 0x0 }, { 0x20, 0x2 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x40, 0x1 }, - { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x2000 }, - { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x18, 0x0 }, { 0x28, 0x0 }, - { 0x34, 0x0 }, { 0x34, 0x0 }, { 0x34, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 }, - { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x38, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x40, 0x3 }, { 0x40, 0x2 }, { 0x18, 0x0 }, { 0x44, 0x3 }, { 0x34, 0x0 }, { 0x18, 0x0 }, - { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x18, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, - { 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x36, 0x3 }, { 0x34, 0x3 }, { 0x28, 0x82 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x30, 0x0 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x30, 0x2000 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x3 }, { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 }, - { 0x20, 0x3 }, { 0x30, 0x3 }, { 0x44, 0x3 }, { 0x30, 0x83 }, { 0x30, 0x3 }, { 0x30, 0x3 }, - { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x2 }, { 0x30, 0x3 }, { 0x20, 0x3 }, - { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x40, 0x2 }, { 0x40, 0x3 }, { 0x34, 0x2 }, { 0x30, 0x3 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x1 }, { 0x34, 0x3 }, { 0x24, 0x3 }, { 0x34, 0x1 }, - { 0x20, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x8, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x3 }, - { 0x38, 0x3 }, { 0x20, 0x2000 }, { 0x34, 0x3 }, { 0x34, 0x2000 }, { 0x8, 0x0 }, { 0x40, 0x3 }, - { 0x34, 0x3 }, + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_J_WALK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_CRY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_FIRE + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DODO_J_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_J_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_CRY + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DODO_K_DAMAGE + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DODO_K_DEAD + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_DODO_K_WALK + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_FIRE + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GOMA_WALK + SFX_PARAMS(0x20, 1, 2, 0), // NA_SE_EN_GOMA_HIGH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CLIM + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DOWN + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_CRY1 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CRY2 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DAM1 + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_DAM2 + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_DEAD + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_GOMA_UNARI + SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG1 + SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG2 + SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_GOMA_BJR_WALK + SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_CRY + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM1 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM2 + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DEMO_EYE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_LAST + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_UNARI2 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_FAINT + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_FREEZE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_CRY + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_M_DEAD + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_M_MOVE + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_DOWN + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_UP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW_MASIC + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_EAT + SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DD_THUNDER + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_ONGND + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_RIZA_CRY + SFX_PARAMS(0x32, 2, 0, 0), // NA_SE_EN_RIZA_ATTACK + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIZA_DAMAGE + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_RIZA_WARAU + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIZA_DEAD + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_WALK + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_RIZA_JUMP + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STALKID_WALK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALKID_ATTACK + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALKID_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALKID_DEAD + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SLIDING + SFX_PARAMS(0x18, 0, 2, 0), // NA_SE_EN_TEKU_WALK_WATER + SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_LIGHT_ARROW_HIT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TUBOOCK_FLY + SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_STAL_WARAU + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STAL_SAKEBI + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STAL_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STAL_DEAD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_APPEAR + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STAL_WALK + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_WOLFOS_CRY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_ATTACK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FFLY_ATTACK + SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_FFLY_FLY + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FFLY_DEAD + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_WOLFOS_DAMAGE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WALK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WAVE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_AMOS_DEAD + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_AMOS_DAMAGE + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AMOS_VOICE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_SHELL_MOUTH + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_SHELL_DEAD + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_WOLFOS_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_COLI + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DODO_K_COLI2 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_ROLL + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_BREATH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DRINK + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DOWN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_OTAKEBI + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_END + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAST + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAVA + SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_GANON_FLOAT + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE_M + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DODO_J_BREATH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_TAIL + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_WOLFOS_WALK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_EAT + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_MOUTH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_ATTACK + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DEKU_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_DEAD + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_JR_MOUTH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_JR_ATTACK + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_JR_DEAD + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DEKU_SCRAPE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TAIL_FLY + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TAIL_CRY + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TAIL_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_SPARK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_UP + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STALTU_LAUGH + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALTU_DAMAGE + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STAL_JUMP + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_TEKU_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TEKU_DEAD + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_TEKU_WALK + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_KANTERA + SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_FLY + SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_AWAY + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_APPEAR + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_DISAPPEAR + SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_PO_DAMAGE + SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD + SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD2 + SFX_PARAMS(0x14, 1, 2, 0), // NA_SE_EN_EXTINCT + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_GOLON_LAND_BIG + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EN_RIZA_DOWN + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_DODO_M_GND + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_UP + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_DOWN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_NUTS_THROW + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_NUTS_WALK + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_NUTS_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NUTS_DEAD + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NUTS_FAINT + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_BIG_GET + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_ROLL + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALWALL_DEAD + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_PO_SISTER_DEAD + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_SPLIT + SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_TEKU_REVERSE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND2 + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LAST_DAMAGE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_ROLL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_DASH + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_JUMP_WATER + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER2 + SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_AIM + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FALL_UP + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_CATCH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FALL_LAND + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FALL_WALK + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FALL_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FALL_DEAD + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_KAICHO_FLUTTER + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_FLY + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_JUMP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIRI_SPARK + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_DEAD + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_BUBLE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BARI_ROLL + SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_FREEZE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_TRANSFORM + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_THUNDER + SFX_PARAMS(0x20, 3, 1, 0), // NA_SE_EN_FANTOM_SPARK + SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FANTOM_FLOAT + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC1 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC2 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_FIRE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_HIT_THUNDER + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_ATTACK + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_STICK + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_EYE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_LAST + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_THUNDER_GND + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_FANTOM_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_LAUGH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE2 + SFX_PARAMS(0x30, 3, 0, SFX_FLAG_10), // NA_SE_EN_FANTOM_VOICE + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_KAICHO_DAMAGE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_ATTACK_DEMO + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE_DEMO + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_KAICHO_CRY + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_KAICHO_ATTACK + SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_MORIBLIN_WALK + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_SLIDE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_ATTACK + SFX_PARAMS(0x14, 3, 0, 0), // NA_SE_EN_MORIBLIN_VOICE + SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_AT + SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_NORM + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MORIBLIN_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MORIBLIN_DASH + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_OCTAROCK_ROCK + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_OCTAROCK_FLOAT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_JUMP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_LAND + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_SINK + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_BUBLE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD1 + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD2 + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_WING + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_MOUTH + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLE_LAUGH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_BITE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_DOWN + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLE_DEAD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLEFALL_FIRE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_APPEAR + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROAR + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI1 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI2 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_KNOCKOUT + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE1 + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE2 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROCK + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_SW_NAIL + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_VALVAISA_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_BURN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_FIRE + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BARI_DAMAGE + SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MOFER_CORE_LAND + SFX_PARAMS(0x28, 3, 2, 0), // NA_SE_EN_MOFER_CORE_MOVE_WT + SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_SMJUMP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MONBLIN_GNDWAVE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_DOWN + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_UP + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLE_DAMAGE + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_REDEAD_CRY + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_REDEAD_AIM + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_REDEAD_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_REDEAD_DEAD + SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_REDEAD_ATTACK + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NYU_MOVE + SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EN_NYU_HIT_STOP + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_KAICHO_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_LAUGH + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_CRY + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_ROLL + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_PO_LAUGH2 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_APPEAR + SFX_PARAMS(0x32, 3, 0, 0), // NA_SE_EN_MOFER_ATTACK + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_WAVE + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_CATCH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CUT + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_MOVE_DEMO + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_BUBLE_DEMO + SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_JUMP + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_DEAD + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_LASTVOICE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_ROLL + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_FLY + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_WAKE_UP + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_SIT_DOWN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_CHICKEN_FLUTTER + SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_EN_DEKU_WAKEUP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_BITE + SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_WALK + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_DEADHAND_GRIP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_AT + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_MAHI + SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DAIOCTA_SPLASH + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_VOICE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_DAMAGE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DAIOCTA_SINK + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DAIOCTA_DEAD + SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_DEAD2 + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_HIT_THUNDER + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_APPEAR_MS + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_TRANSFORM + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FIRE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIRE_EXP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_POWERUP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FREEZE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FREEZE + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_MASIC_SET + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_CUTBODY + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND_IMP + SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_DAMAGE_VOICE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FIRE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FREEZE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_CUTBODY + SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE + SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DEAD + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_GOLON_EYE_BIG + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_GOOD_BIG + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_FB_FLY + SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_TWINROBA_FLY + SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_TWINROBA_UNARI + SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_TWINROBA_ROLL + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FIRE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_THROW_MASIC + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_BREAST + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_LINK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OWL_FLUTTER + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND + SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_IRONNACK_WALK + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_SWING_AXE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_DEMO + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_STAGGER_DEMO + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_ATTACK + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_WALK + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SM_DEAD + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_RESTORE + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_EXPAND + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SPLIT + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLOORMASTER_SM_STICK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_LAND + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAVE_DEMO + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_FINGER_DEMO + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_HIT + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_NUTS_CUTBODY + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_BALINADE_LEVEL + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DAMAGE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_FAINT + SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_BALINADE_BREAK + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_STICK + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_THUNDER + SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_BALINADE_BL_SPARK + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_BL_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_BREAK2 + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HIT_RINK + SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_WAVE_GND + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_AWA_BOUND + SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_AWA_BREAK + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BROB_WAVE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NYU_DEAD + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_EIER_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_EIER_DEAD + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLUTTER + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLY + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_LOW + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_HIGH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CLAP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_FLY_ATTACK + SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_FLY + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_PIHAT_DAMAGE + SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_LAND + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DOWN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_UP + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DAMAGE + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DEAD + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_GOMA_JR_WALK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GOMA_JR_CRY + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM1 + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM2 + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GOMA_JR_DEAD + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG1 + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG2 + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GANON_BODY_SPARK + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_WAVE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CATCH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAND + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_FLY + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_SHADEST_SHAKEHAND + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE_HAND + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_DISAPPEAR + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CHARGE_MASIC + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_THROW_BIG + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_FREEZE + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_SHADEST_DEAD + SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EN_BIMOS_ROLL_HEAD + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER_GND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIMOS_AIM + SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLEWALK_WALK + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BUBLEWALK_AIM + SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_BUBLEWALK_REVERSE + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DEAD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_YUKABYUN_FLY + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_DAMAGE + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TWINROBA_FLY_DEMO + SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FLAME_KICK + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FLAME_RUN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_ROLL + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_MAN_RUN + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_MAN_DAMAGE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_LAUGH + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SLIDE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_FIRE_ATTACK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_SM_FLY + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_PIHAT_SM_DEAD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_APPEAR + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AKINDONUTS_HIDE + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIVA_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIVA_DEAD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_MOVE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SURP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAST + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_SHADEST_MOVE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_PRAY + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_ROAR + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_LIKE_WALK + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_LIKE_UNARI + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_DRINK + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_EAT + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_THROW + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LIKE_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_LIKE_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWORD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GERUDOFT_ATTACK + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GERUDOFT_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GERUDOFT_DEAD + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MGANON_DAMAGE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIRE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIREBOMB + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MGANON_DEAD1 + SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_ANUBIS_DEAD + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_MUSI_LAND + SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_MGANON_DEAD2 + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_EIER_ATTACK + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_EIER_CRY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FREEZAD_BREATH + SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FREEZAD_DAMAGE + SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FREEZAD_DEAD + SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_LAUGH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HIDE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_DAMAGE + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_DEAD + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DEADHAND_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR2 + SFX_PARAMS(0x36, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_HIT_GND + SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MGANON_BREATH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY434 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_VOICE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SENSE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_DIE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY438 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE2 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_SHOOTVC + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_LAUGH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY442 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_WINK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY444 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY445 + SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_IRONNACK_DAMAGE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_DASH + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_IRONNACK_DEAD + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_PULLOUT + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAKEUP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY451 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY452 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY453 + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GERUDOFT_BREATH + SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_LAUGH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_VOICE_DEMO + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_AT_RETURN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE1 + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE2 + SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_DOWN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_RESTORE + SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DEAD + SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_GANON_BREATH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_TOKETU + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CASBREAK + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_BIGMASIC + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_ST_LAUGH + SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_MGANON_WALK + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_STAND + SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_MGANON_UNARI + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALGOLD_ROLL + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_KDOOR_WAVE + SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_KDOOR_HIT + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_KDOOR_BREAK + SFX_PARAMS(0x34, 2, 0, 0), // NA_SE_EN_KDOOR_HIT_GND + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWDIMP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_WAVE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN_SET + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_DUMMY482 + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND + SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND2 + SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_LAND + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOMA_JR_LAND2 + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIGHT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PO_BIG_CRY + SFX_PARAMS(0x08, 1, 0, 0), // NA_SE_EN_MUSI_SINK + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_STALGOLD_UP_CRY + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_CRY + SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MOFER_CORE_DAMAGE + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_LAND_WATER + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_RIVA_BIG_APPEAR + SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_LAND + SFX_PARAMS(0x08, 0, 0, 0), // NA_SE_EN_MUSI_WALK + SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MIMICK_BREATH + SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_STALWALL_LAUGH }; SoundParams sPlayerBankParams[] = { - { 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x440 }, { 0x20, 0x440 }, - { 0x20, 0x440 }, { 0x20, 0x440 }, { 0x20, 0x480 }, { 0x20, 0x440 }, { 0x20, 0x480 }, { 0x20, 0x400 }, - { 0x20, 0x400 }, { 0x20, 0x400 }, { 0x20, 0x400 }, { 0x20, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, - { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, - { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, - { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, - { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, - { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, - { 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 }, - { 0x30, 0x400 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x80 }, { 0x30, 0x400 }, { 0x30, 0x400 }, - { 0x40, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x402 }, { 0x30, 0x400 }, { 0x30, 0x40 }, { 0x30, 0x40 }, - { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, - { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, - { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, - { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x80 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2000 }, { 0x30, 0xC00 }, { 0x30, 0x400 }, - { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x20, 0x80 }, { 0x20, 0x80 }, { 0x20, 0x80 }, { 0x20, 0x80 }, - { 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x80 }, { 0x20, 0x80 }, - { 0x20, 0x80 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, - { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, - { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, - { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, - { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, - { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, - { 0x30, 0xC00 }, { 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x800 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, + SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GROUND + SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_SAND + SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_CONCRETE + SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_DIRT + SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER0 + SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER1 + SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER2 + SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_MAGMA + SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GRASS + SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_IRON + SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_LADDER + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_GLASS + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_WALL + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_HEAVYBOOTS + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY_14 + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_ICE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_SAND + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_CONCRETE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_DIRT + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER0 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER1 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER2 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_MAGMA + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GRASS + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_IRON + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_LADDER + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GLASS + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY28 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_HEAVYBOOTS + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY30 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_ICE + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_SAND + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_CONCRETE + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_DIRT + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER0 + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER1 + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER2 + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_MAGMA + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GRASS + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_IRON + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_LADDER + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GLASS + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_44 + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_HEAVYBOOTS + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_46 + SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_ICE + SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SLIPDOWN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CLIMB_CLIFF + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SIT_ON_HORSE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_GET_OFF_HORSE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_TAKE_OUT_SHIELD + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CHANGE_ARMS + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CATCH_BOOMERANG + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_55 + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_56 + SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SWIM + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_THROW + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_BODY_BOUND + SFX_PARAMS(0x40, 0, 0, SFX_FLAG_10), // NA_SE_PL_ROLL + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_SKIP + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_PL_BODY_HIT + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DAMAGE + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_SAND + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_CONCRETE + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_DIRT + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER0 + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER1 + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER2 + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_MAGMA + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GRASS + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_IRON + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_LADDER + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GLASS + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY76 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY78 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_SAND + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_CONCRETE + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_DIRT + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER0 + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER1 + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER2 + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_MAGMA + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_GRASS + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_IRON + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_LADDER + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WOOD + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_92 + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_HEAVYBOOTS + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_94 + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_ICE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_96 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_97 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_98 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FACE_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DIVE_BUBBLE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MOVE_BUBBLE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_KID + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_ADULT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPARK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_PLANT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_ROCK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_IN_BUBBLE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_PULL_UP_BIGROCK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SWORD_CHARGE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FREEZE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_POT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_KNOCK + SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_CALM_HIT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CALM_PAT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SUBMERGE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_FREEZE_S + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_PL_ICE_BROKEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LELEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_OUT_ITEM + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_WOODBOX + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_FIRE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_WIND_NORMAL + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_PL_MAGIC_WIND_WARP + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_NORMAL + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_FIRE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_ICE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_LIGHT + SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_128 + SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_129 + SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_130 + SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_PULL_UP_RUTO + SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_132 + SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_133 + SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_134 + SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_135 + SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_136 + SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_137 + SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_138 + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_139 + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_140 + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_141 + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_142 + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_143 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_144 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_145 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_146 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_147 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_148 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_149 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_150 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_151 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_152 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_153 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_154 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_155 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_156 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_157 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_158 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_159 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_160 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_161 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_162 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_163 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_164 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_165 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_166 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_167 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_168 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_169 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_170 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_171 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_172 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_173 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_174 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_175 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_SAND + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_CONCRETE + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_DIRT + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WATER0 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_181 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_182 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_183 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_184 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_185 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_186 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WOOD + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_ICE + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_189 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_190 + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_191 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_FLASH + SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_ROLL_DUST + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_192 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_SOUL_BALL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPIRAL_HEAL_BEAM + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_BOUND_NOWEAPON + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_GROW_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_TALLER + SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_PL_MAGIC_WIND_VANISH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_HOBBERBOOTS_LV + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_MOVE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_WALL_MOVE_SP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_204 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_205 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_206 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_207 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_SAND_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_CONCRETE_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_DIRT_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER0_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER1_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER2_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_MAGMA_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GRASS_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_IRON_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GLASS_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WOOD_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_220 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_221 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LEVEL }; SoundParams sItemBankParams[] = { - { 0x30, 0x8040 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x440 }, { 0x30, 0x440 }, - { 0x60, 0x83 }, { 0x30, 0x440 }, { 0x80, 0x43 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x400 }, - { 0x30, 0x401 }, { 0x50, 0x0 }, { 0x90, 0x2 }, { 0x50, 0x2 }, { 0x30, 0x400 }, { 0x40, 0x2 }, - { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x34, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x80 }, { 0x30, 0x40 }, { 0x30, 0x400 }, { 0x20, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x60, 0x43 }, - { 0x30, 0x1 }, { 0x30, 0x401 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xA0, 0x2 }, { 0xA0, 0x2 }, - { 0x30, 0x400 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x60, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x400 }, - { 0x30, 0x0 }, { 0x60, 0x81 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x8003 }, { 0x60, 0x8003 }, - { 0x60, 0x8003 }, { 0x30, 0x4000 }, { 0x30, 0x4000 }, { 0x30, 0x40 }, { 0x80, 0x3 }, { 0x80, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x80, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_15), // NA_SE_IT_SWORD_IMPACT + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SWORD_SWING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PICKOUT + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_ARROW_SHOT + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_THROW + SFX_PARAMS(0x60, 3, 2, 0), // NA_SE_IT_SHIELD_BOUND + SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOW_DRAW + SFX_PARAMS(0x80, 3, 1, 0), // NA_SE_IT_SHIELD_REFLECT_SW + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_HRAD + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_HIT + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_CHAIN + SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_SHIELD_REFLECT_MG + SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_IT_BOMB_IGNIT + SFX_PARAMS(0x90, 2, 0, 0), // NA_SE_IT_BOMB_EXPLOSION + SFX_PARAMS(0x50, 2, 0, 0), // NA_SE_IT_BOMB_UNEXPLOSION + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_FLY + SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_IT_SWORD_STRIKE + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_SWING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HOOKSHOT_REFLECT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_CRE + SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_IT_ARROW_STICK_OBJ + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_SWING_HARD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY3 + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_IT_WALL_HIT_HARD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_SOFT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_STONE_HIT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WOODSTICK_BROKEN + SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_IT_LASH + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SHIELD_POSTURE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_SHOT + SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_DRAW + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_CHARGE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ROLLING_CUT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STRIKE_HARD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SLING_REFLECT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REMOVE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_READY + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_RECEIVE + SFX_PARAMS(0x60, 3, 1, 0), // NA_SE_IT_HOOKSHOT_STICK_OBJ + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_IT_SWORD_REFLECT_MG + SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_DEKU + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_BUYO + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY_STN + SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV1 + SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV2 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOW_FLICK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_BOMBCHU_MOVE + SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV1 + SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV2 + SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV3 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_FLICK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STICK_STN + SFX_PARAMS(0x60, 1, 2, 0), // NA_SE_IT_REFLECTION_WOOD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REFLECT_MG2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MAGIC_ARROW_SHOT + SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_FRAME + SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_ICE + SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_LIGHT + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_SLOW + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_HIGH + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_PULL_FISHING_ROD + SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_PASS + SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_DASH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_IT_DM_RING_EXPLOSION + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DM_RING_GATHER + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_INGO_HORSE_NEIGH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_EARTHQUAKE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY4 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_KAKASHI_JUMP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FLAME + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_BEAM + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FISHING_HIT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_GOODS_APPEAR + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_IT_MAJIN_SWORD_BROKEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HAND_CLAP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MASTER_SWORD_SWING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY5 }; SoundParams sEnvBankParams[] = { - { 0x70, 0x640 }, { 0x80, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x40, 0x40 }, - { 0x30, 0x480 }, { 0x38, 0x2 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x80, 0x2 }, { 0xA0, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x40 }, - { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x82 }, - { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x38, 0x0 }, { 0x28, 0x0 }, { 0x60, 0x0 }, { 0x70, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xA0, 0x2008 }, { 0x20, 0x2 }, { 0x30, 0x0 }, - { 0x30, 0x800 }, { 0x30, 0x8800 }, { 0x30, 0x8000 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x80 }, - { 0x60, 0x42 }, { 0x10, 0x0 }, { 0xA0, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x10 }, { 0x30, 0x3 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0xA0, 0x3 }, - { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x70, 0x13 }, { 0x60, 0x8000 }, { 0x30, 0x8000 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2003 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x2010 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x30, 0xC2 }, { 0x70, 0x2 }, - { 0x60, 0x2 }, { 0x30, 0x0 }, { 0x60, 0x1 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x90, 0x3 }, - { 0x90, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x3800 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x803 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x40, 0x0 }, { 0x1C, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x60, 0x200 }, { 0x30, 0x800 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, - { 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x800 }, { 0x30, 0x800 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x8000 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x60, 0x3 }, - { 0x30, 0x80 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xA0, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0xC0 }, { 0x30, 0x2 }, - { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x4083 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x80, 0x0 }, { 0x60, 0x0 }, { 0x90, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x60, 0xC3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xA0, 0x800 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x20, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, + SFX_PARAMS(0x70, 0, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_EV_DOOR_OPEN + SFX_PARAMS(0x80, 0, 1, 0), // NA_SE_EV_DOOR_CLOSE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_WALK + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_RUN + SFX_PARAMS(0x40, 0, 1, 0), // NA_SE_EV_HORSE_NEIGH + SFX_PARAMS(0x30, 0, 2, SFX_FLAG_10), // NA_SE_EV_RIVER_STREAM + SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EV_WATER_WALL_BIG + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_OUT_OF_WATER + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_DIVE_WATER + SFX_PARAMS(0x80, 2, 0, 0), // NA_SE_EV_ROCK_SLIDE + SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN_STOP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE_STOP + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WALL_BROKEN + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_N + SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_A + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHICKEN_CRY_M + SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_OPEN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FOOT_SWITCH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_GROAN + SFX_PARAMS(0x30, 2, 2, 0), // NA_SE_EV_BOMB_DROP_WATER + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_JUMP + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_HORSE_LAND + SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EV_HORSE_SLIP + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EV_FAIRY_DASH + SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_CLOSE + SFX_PARAMS(0x70, 3, 0, 0), // NA_SE_EV_STONE_BOUND + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONE_STATUE_OPEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_UNLOCK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_OPEN + SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3), // NA_SE_SY_TIMER + SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EV_FLAME_IGNITION + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_HIT + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_ELEVATOR_MOVE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15 | SFX_FLAG_11), // NA_SE_EV_WARP_HOLE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_LINK_WARP + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_PILLAR_SINK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_WALL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_S + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_F + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_LAND2 + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_HORSE_SANDDUST + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DUMMY45 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHTNING + SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_BOMB_BOUND + SFX_PARAMS(0x60, 2, 1, 0), // NA_SE_EV_WATERDROP + SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EV_TORCH + SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_M + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_4), // NA_SE_EV_FIRE_PLATE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BLOCK_BOUND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_SLIDE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_STOP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BLOCK_SHAKE + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BOX_BREAK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HAMMER_SWITCH + SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_L + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_FENCE + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_NEIGH + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_GROAN + SFX_PARAMS(0x70, 3, 0, SFX_FLAG_4), // NA_SE_EV_FANTOM_WARP_S + SFX_PARAMS(0x60, 0, 0, SFX_FLAG_15), // NA_SE_EV_FANTOM_WARP_L + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_FOUNTAIN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_WALK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_RUN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_NEIGH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_GROAN + SFX_PARAMS(0x30, 3, 0, SFX_FLAG_13), // NA_SE_EV_WHITE_OUT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHT_GATHER + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_CUT + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_4), // NA_SE_EV_VOLCANO + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_BOUND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLLCUTTER_MOTOR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHINETRAP_DOWN + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_PLANT_BROKEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHIP_BELL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLUTTER_FLAG + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_TRAP_BOUND + SFX_PARAMS(0x30, 2, 3, 0), // NA_SE_EV_ROCK_BROKEN + SFX_PARAMS(0x70, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_S2 + SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_L2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COFFIN_CAP_OPEN + SFX_PARAMS(0x60, 1, 0, 0), // NA_SE_EV_COFFIN_CAP_BOUND + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WIND_TRAP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRAP_OBJ_SLIDE + SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_OPEN + SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_CLOSE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BURN_OUT + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BLOCKSINK + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11), // NA_SE_EV_CROWD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_LEVEL_DOWN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_VANISH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_LADDER_DOUND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_VIBRATION + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_BROKEN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ROLL_STAND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_OPEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_CLOSE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOODDOOR_OPEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALGATE_OPEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SCOOP_UP_WATER + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FISH_LEAP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_SWING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_ROLL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BOTTLE_CAP_OPEN + SFX_PARAMS(0x30, 3, 0, SFX_FLAG_11), // NA_SE_EV_JABJAB_BREATHE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPIRIT_STONE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TRIFORCE_FLASH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FALL_DOWN_DIRT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_FLY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_CRASH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_HIT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SCOOPUP_WATER + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DROP_FALL + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOOD_GEAR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_SWING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_RUN_LEVEL + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_MOVE2 + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_STOP + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TRE_BOX_APPEAR + SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK + SFX_PARAMS(0x1C, 0, 0, 0), // NA_SE_EV_SPINE_TRAP_MOVE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HEALING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_APPEAR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_VANISH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RED_EYE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLL_STAND_2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WALL_SLIDE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRE_BOX_FLASH + SFX_PARAMS(0x60, 0, 0, SFX_FLAG_9), // NA_SE_EV_WINDMILL_LEVEL + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_GOTO_HEAVEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_BROKEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_DOWN_POT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_OUT_WATER + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GOD_FLYING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_AURORA + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DEKU_DEATH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_RISING + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_FALL + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_OPEN + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_CLOSE + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONEDOOR_STOP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_S_STONE_REVIVAL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_S + SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_HUMAN_BOUND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_L + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EARTHQUAKE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHUT_BY_CRYSTAL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GOD_LIGHTBALL_2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RUN_AROUND + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_CONSENTRATION + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_TIMETRIP_LIGHT + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_A + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_U + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OBJECT_FALL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_CONC + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_MELT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR_S + SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EV_BLOCK_RISING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NABALL_VANISH + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_SARIA_MELODY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIATY_HEAL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK_B + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOODBOX_BREAK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PUT_DOWN_WOODBOX + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LAND_DIRT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLOOR_ROLLING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOG_CRY_EVENING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_HICCUP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NALE_MAGIC + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_JUMP + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ICE_FREEZE + SFX_PARAMS(0x60, 3, 0, 0), // NA_SE_EV_BURNING + SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_WOODPLATE_BOUND + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_GORON_WATER_DROP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_GROAN + SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_DARUMA_VANISH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BIGBALL_ROLL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ELEVATOR_MOVE3 + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_DIAMOND_SWITCH + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FLAME_OF_FIRE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RAINBOW_SHOWER + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLYING_AIR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PASS_AIR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COME_UP_DEKU_JR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SAND_STORM + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE_MARK + SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_GRAVE_EXPLOSION + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LURE_MOVE_W + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_MOVE_START + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER_L + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OUT_OF_WATER_L + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GANON_MANTLE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIG_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_BOUND + SFX_PARAMS(0x30, 0, 3, 0), // NA_SE_EV_WATER_BUBBLE + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ICE_BROKEN + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_FROG_GROW_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_CONVECTION + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GROUND_GATE_OPEN + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FACE_BREAKDOWN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FACE_EXPLOSION + SFX_PARAMS(0x30, 3, 2, SFX_FLAG_14), // NA_SE_EV_FACE_CRUMBLE_SLOW + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROUND_TRAP_MOVE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HIT_SOUND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_SWING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOWN_TO_GROUND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_0 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_1 + SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_EV_SMALL_DOG_BARK + SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_ZELDA_POWER + SFX_PARAMS(0x90, 0, 0, 0), // NA_SE_EV_RAIN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_OPEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_CLOSE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WHIRLPOOL + SFX_PARAMS(0x60, 3, 3, 0), // NA_SE_EV_TOWER_PARTS_BROKEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METAL_BOX_BOUND + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ELECTRIC_EXPLOSION + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_HEAVY_THROW + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_0 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_1 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY_LV + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RONRON_DOOR_CLOSE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUTTERFRY_TO_FAIRY + SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_11), // NA_SE_EV_FIVE_COUNT_LUPY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_GROW_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_LAUNCH + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_ROLLING + SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TOGE_STICK_ROLLING + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TOWER_ENERGY + SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TOWER_BARRIER + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EV_CHIBI_WALK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KNIGHT_WALK + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PILLAR_MOVE_STOP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ERUPTION_CLOUD + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT_LV + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_IN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_0 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_1 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION_FOR_RENZOKU }; SoundParams sSystemBankParams[] = { - { 0xC0, 0x0 }, { 0xC0, 0x0 }, { 0xB0, 0x20 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x50, 0x0 }, - { 0x30, 0x20 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x18, 0x0 }, { 0x2C, 0x0 }, { 0x2C, 0x0 }, { 0x20, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, + SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_OPEN + SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_CLOSE + SFX_PARAMS(0xB0, 0, 0, SFX_FLAG_5), // NA_SE_SY_CORRECT_CHIME + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_RUPY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_WOMAN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_MAN + SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_SY_ERROR + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_SY_TRE_BOX_APPEAR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DECIDE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CURSOR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CANCEL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HP_RECOVER + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_ATTENTION_ON + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_13 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_14 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_OFF + SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_SY_LOCK_ON_HUMAN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_17 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_18 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_21 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_22 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_ON_OLD + SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_SY_MESSAGE_PASS + SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_N + SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_E + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_HITPOINT_ALARM + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_28 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DEMO_CUT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_NAVY_CALL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GAUGE_UP + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_32 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_33 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_34 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_PIECE_OF_HEART + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_ITEM + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_LEFT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_RIGHT + SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_OCARINA_ERROR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP_2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN_2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_ON + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_OFF + SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_SY_FOUND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HIT_SOUND + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_END + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_RUPY_COUNT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_ON + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_BOXITEM + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_L + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_S + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_T + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_START_SHOT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_URGENCY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_LV + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CURSOR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_S + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_L + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CLOSE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_ERROR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_FIRE_ARROW + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_ICE_ARROW + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_LIGHT_ARROW + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SYNTH_MAGIC_ARROW + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_2 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_KINSTA_MARK_APPEAR + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FIVE_COUNT_LUPY + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CARROT_RECOVER + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FAIVE_LUPY_COUNT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_71 }; SoundParams sOcarinaBankParams[] = { - { 0x30, 0x0 }, { 0x30, 0x20 }, { 0x30, 0x642 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_OCARINA + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_OC_ABYSS + SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_OC_DOOR_OPEN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_IN + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_OUT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_HOLE_OUT + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_REVENGE + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_HINT_MOVIE }; SoundParams sVoiceBankParams[] = { - { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x20, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, - { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x442 }, { 0x30, 0x442 }, { 0x30, 0x402 }, - { 0x30, 0x402 }, { 0x50, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, - { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, - { 0x30, 0x482 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x80, 0x402 }, - { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x20, 0x402 }, - { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x442 }, - { 0x30, 0x442 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x50, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, - { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, - { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x481 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, - { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x60, 0x20 }, { 0x30, 0x20 }, - { 0x30, 0x20 }, { 0x60, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, - { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, - { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, - { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, - { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, - { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, - { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, - { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8043 }, { 0x30, 0x8043 }, { 0x30, 0x8043 }, - { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, - { 0x30, 0x8041 }, { 0x30, 0x8041 }, + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_L + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH + SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L + SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST + SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY + SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL + SFX_PARAMS(0x30, 2, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK + SFX_PARAMS(0x80, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ROLLING_CUT_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH_KID + SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L_KID + SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST_KID + SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY_KID + SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL_KID + SFX_PARAMS(0x30, 1, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE_KID + SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID + SFX_PARAMS(0x60, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_ENEMY + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HELLO + SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HEAR + SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_VO_NAVY_CALL + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_NA_HELLO_3 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x45 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x46 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x47 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x48 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x49 + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4a + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4b + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4c + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4d + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4e + SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4f + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SLEEP + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SURPRISE + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_1 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_CRY_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LOST + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_1 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_LAUGH_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_SMILE_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_AGONY + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_CRY_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_NOTICE + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_1 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_2 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_CRASH + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_DISCOVER + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_FALL + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LAUGH_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LIFT + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_THROW + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_UNBALLANCE + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_DAMAGE + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_ATTACK + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_HURRY + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_MEET + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_QUESTION + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SIGH_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SMILE_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SURPRISE + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_THROW + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_0 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_1 + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRASH + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_LAUGH + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_SHOUT + SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_0 + SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_1 + SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_OPENDOOR + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_SURPRISE + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_PAIN + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_KZ_MOVE + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_LAUGH + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LAUGH + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7d + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7e + SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7f }; SoundParams* gSoundParams[7] = { diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index dcb1c05859..5a48f35e13 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -3740,14 +3740,14 @@ f32 Audio_ComputeSoundVolume(u8 bankId, u8 entryIdx) { f32 baseDist; f32 ret; - if (bankEntry->sfxParams & 0x2000) { + if (bankEntry->sfxParams & SFX_FLAG_13) { return 1.0f; } if (bankEntry->dist > 10000.0f) { ret = 0.0f; } else { - switch (bankEntry->sfxParams & 3) { + switch ((bankEntry->sfxParams & SFX_PARAM_01_MASK) >> SFX_PARAM_01_SHIFT) { case 1: baseDist = 10000.0f / 15.0f; break; @@ -3785,7 +3785,7 @@ s8 Audio_ComputeSoundReverb(u8 bankId, u8 entryIdx, u8 channelIdx) { SoundBankEntry* entry = &gSoundBanks[bankId][entryIdx]; s32 reverb; - if (!(entry->sfxParams & 0x1000)) { + if (!(entry->sfxParams & SFX_FLAG_12)) { if (entry->dist < 2500.0f) { distAdd = *entry->posZ > 0.0f ? (entry->dist / 2500.0f) * 70.0f : (entry->dist / 2500.0f) * 91.0f; } else { @@ -3861,7 +3861,7 @@ f32 Audio_ComputeSoundFreqScale(u8 bankId, u8 entryIdx) { f32 unk1C; f32 freq = 1.0f; - if (entry->sfxParams & 0x4000) { + if (entry->sfxParams & SFX_FLAG_14) { freq = 1.0f - ((gAudioContext.audioRandom & 0xF) / 192.0f); } @@ -3885,14 +3885,14 @@ f32 Audio_ComputeSoundFreqScale(u8 bankId, u8 entryIdx) { } if (phi_v0 == 1) { - if (!(entry->sfxParams & 0x800)) { + if (!(entry->sfxParams & SFX_FLAG_11)) { freq *= (1.0293 - ((gAudioContext.audioRandom & 0xF) / 144.0f)); } } unk1C = entry->dist; - if (!(entry->sfxParams & 0x2000)) { - if (!(entry->sfxParams & 0x8000)) { + if (!(entry->sfxParams & SFX_FLAG_13)) { + if (!(entry->sfxParams & SFX_FLAG_15)) { if (unk1C >= 10000.0f) { freq += 0.2f; } else { @@ -3901,7 +3901,7 @@ f32 Audio_ComputeSoundFreqScale(u8 bankId, u8 entryIdx) { } } - if (entry->sfxParams & 0xC0) { + if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) { freq += (entry->unk_2F / 192.0f); } @@ -3930,12 +3930,12 @@ u8 func_800F37B8(f32 behindScreenZ, SoundBankEntry* arg1, s8 arg2) { } if (phi_v1 == 0) { - if (arg1->sfxParams & 0x200) { + if (arg1->sfxParams & SFX_FLAG_9) { phi_v1 = 0xF; } } - switch (arg1->sfxParams & 3) { + switch ((arg1->sfxParams & SFX_PARAM_01_MASK) >> SFX_PARAM_01_SHIFT) { case 1: phi_f0 = 12.0f; break; @@ -3998,8 +3998,8 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) { panSigned = Audio_ComputeSoundPanSigned(*entry->posX, *entry->posZ, entry->token); freqScale = Audio_ComputeSoundFreqScale(bankId, entryIdx) * *entry->freqScale; if (D_80130604 == 2) { - behindScreenZ = sBehindScreenZ[(entry->sfxParams & 0x400) >> 10]; - if (!(entry->sfxParams & 0x800)) { + behindScreenZ = sBehindScreenZ[(entry->sfxParams & SFX_FLAG_10) >> SFX_FLAG_10_SHIFT]; + if (!(entry->sfxParams & SFX_FLAG_11)) { if (*entry->posZ < behindScreenZ) { stereoBits = 0x10; } @@ -4023,7 +4023,7 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) { if ((baseFilter | sAudioExtraFilter) != 0) { filter = (baseFilter | sAudioExtraFilter); - } else if (D_80130604 == 2 && (entry->sfxParams & 0x2000) == 0) { + } else if (D_80130604 == 2 && !(entry->sfxParams & SFX_FLAG_13)) { filter = func_800F37B8(behindScreenZ, entry, panSigned); } break; diff --git a/src/code/code_800F7260.c b/src/code/code_800F7260.c index 6976e54660..680648138b 100644 --- a/src/code/code_800F7260.c +++ b/src/code/code_800F7260.c @@ -233,7 +233,7 @@ void Audio_ProcessSoundRequest(void) { index = gSoundBanks[bankId][0].next; while (index != 0xFF && index != 0) { if (gSoundBanks[bankId][index].posX == &req->pos->x) { - if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & 0x20) && + if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & SFX_FLAG_5) && gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance == gSoundBanks[bankId][index].sfxImportance) { return; @@ -261,8 +261,8 @@ void Audio_ProcessSoundRequest(void) { } if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) { soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)]; - if ((req->sfxId & 0xC00) || (soundParams->params & 4) || (index == evictIndex)) { - if ((gSoundBanks[bankId][index].sfxParams & 8) && + if ((req->sfxId & 0xC00) || (soundParams->params & SFX_FLAG_2) || (index == evictIndex)) { + if ((gSoundBanks[bankId][index].sfxParams & SFX_FLAG_3) && gSoundBanks[bankId][index].state != SFX_STATE_QUEUED) { Audio_ClearBGMMute(gSoundBanks[bankId][index].channelIdx); } @@ -314,7 +314,7 @@ void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) { SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex]; u8 i; - if (entry->sfxParams & 8) { + if (entry->sfxParams & SFX_FLAG_3) { Audio_ClearBGMMute(entry->channelIdx); } if (entryIndex == sSoundBankListEnd[bankId]) { @@ -382,7 +382,7 @@ void Audio_ChooseActiveSounds(u8 bankId) { entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) * 1; } sfxImportance = entry->sfxImportance; - if (entry->sfxParams & 0x10) { + if (entry->sfxParams & SFX_FLAG_4) { entry->priority = SQ(0xFF - sfxImportance) * SQ(76); } else { if (entry->dist > 0x7FFFFFD0) { @@ -506,18 +506,18 @@ void Audio_PlayActiveSounds(u8 bankId) { channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIdx]; if (entry->state == SFX_STATE_READY) { entry->channelIdx = sCurSfxPlayerChannelIdx; - if (entry->sfxParams & 8) { + if (entry->sfxParams & SFX_FLAG_3) { Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIdx); } - if (entry->sfxParams & 0xC0) { - switch (entry->sfxParams & 0xC0) { - case 0x40: + if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) { + switch (entry->sfxParams & SFX_PARAM_67_MASK) { + case (1 << SFX_PARAM_67_SHIFT): entry->unk_2F = Audio_NextRandom() & 0xF; break; - case 0x80: + case (2 << SFX_PARAM_67_SHIFT): entry->unk_2F = Audio_NextRandom() & 0x1F; break; - case 0xC0: + case (3 << SFX_PARAM_67_SHIFT): entry->unk_2F = Audio_NextRandom() & 0x3F; break; default: diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index 8596628266..7fdb80b62c 100644 --- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -581,7 +581,7 @@ void EnFloormas_Slide(EnFloormas* this, PlayState* play) { func_800286CC(play, &pos, &velocity, &accel, 450, 100); - func_8002F974(&this->actor, NA_SE_EN_FLOORMASTER_SLIDING); + func_8002F974(&this->actor, NA_SE_EN_FLOORMASTER_SLIDING - SFX_FLAG); } void EnFloormas_Charge(EnFloormas* this, PlayState* play) { @@ -820,7 +820,7 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) { } } - Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLOORMASTER_SM_STICK); + Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLOORMASTER_SM_STICK - SFX_FLAG); } void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play) {