From b7f8f9ac67afe181e75652e6142845c7139c0305 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sun, 13 Nov 2022 23:07:54 +0100 Subject: [PATCH] `@bug` loading too many verts Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --- src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index 23383f5289..9e931fe88b 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -1372,6 +1372,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) { sSavePromptBgQuadsTexs[gSaveContext.language]); } + //! @bug Loads 32 vertices, but there are only 20 to load gSPVertex(POLY_OPA_DISP++, &pauseCtx->saveVtx[60], 32, 0); if (((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) && (pauseCtx->savePromptState < PAUSE_SAVE_PROMPT_STATE_SAVED)