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EnMu OK (#722)
* Commit Before Draw Decomp * Closer EnMu_Draw * Matched draw function * EnMu Matching with OK * Removed ASM * EnMu OK * Implemented pull request changes as of 2020/03/16 * Reverted header * Split increment and switched 0s to NULLs
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d141e39e77
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17 changed files with 183 additions and 626 deletions
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@ -9,21 +9,11 @@ void EnMu_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnMu_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_060003F4;
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extern UNK_TYPE D_06004F70;
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void EnMu_Pose(Actor* this, GlobalContext* globalCtx);
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s32 EnMu_CheckDialogState(GlobalContext* globalCtx, EnMu* this);
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/*
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const ActorInit En_Mu_InitVars = {
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ACTOR_EN_MU,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_MU,
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sizeof(EnMu),
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(ActorFunc)EnMu_Init,
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(ActorFunc)EnMu_Destroy,
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(ActorFunc)EnMu_Update,
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(ActorFunc)EnMu_Draw,
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};
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extern AnimationHeader D_060003F4;
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extern FlexSkeletonHeader D_06004F70;
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static ColliderCylinderInit D_80AB0BD0 = {
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{
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@ -44,27 +34,183 @@ static ColliderCylinderInit D_80AB0BD0 = {
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},
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{ 100, 70, 0, { 0, 0, 0 } },
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/func_80AB0420.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/func_80AB0428.s")
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CollisionCheckInfoInit2 D_80AB0BFC = { 0, 0, 0, 0, MASS_IMMOVABLE };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/func_80AB0584.s")
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const ActorInit En_Mu_InitVars = {
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ACTOR_EN_MU,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_MU,
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sizeof(EnMu),
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(ActorFunc)EnMu_Init,
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(ActorFunc)EnMu_Destroy,
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(ActorFunc)EnMu_Update,
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(ActorFunc)EnMu_Draw,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/func_80AB05C4.s")
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void EnMu_SetupAction(EnMu* this, EnMuActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/EnMu_Init.s")
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void EnMu_Interact(EnMu* this, GlobalContext* globalCtx) {
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u8 textIdOffset[] = { 0x42, 0x43, 0x3F, 0x41, 0x3E };
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u8 bitmask[] = { 0x01, 0x02, 0x04, 0x08, 0x10 };
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u8 textFlags;
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s32 randomIndex;
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s32 i;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/EnMu_Destroy.s")
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textFlags = gSaveContext.eventInf[2] & 0x1F;
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gSaveContext.eventInf[2] &= ~0x1F;
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randomIndex = (globalCtx->state.frames + (s32)(Rand_ZeroOne() * 5.0f)) % 5;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/func_80AB0724.s")
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for (i = 0; i < 5; i++) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/EnMu_Update.s")
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if (!(textFlags & bitmask[randomIndex])) {
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break;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/func_80AB08A4.s")
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randomIndex++;
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if (randomIndex >= 5) {
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randomIndex = 0;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/func_80AB0994.s")
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if (i == 5) {
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if (this->defFaceReaction == (textIdOffset[randomIndex] | 0x7000)) {
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randomIndex++;
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if (randomIndex >= 5) {
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randomIndex = 0;
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}
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}
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textFlags = 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/func_80AB09A8.s")
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textFlags |= bitmask[randomIndex];
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this->defFaceReaction = textIdOffset[randomIndex] | 0x7000;
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textFlags &= 0xFF;
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gSaveContext.eventInf[2] |= textFlags;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mu/EnMu_Draw.s")
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u16 EnMu_GetFaceReaction(GlobalContext* globalCtx, Actor* thisx) {
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EnMu* this = THIS;
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u16 faceReaction = Text_GetFaceReaction(globalCtx, this->actor.params + 0x3A);
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if (faceReaction != 0) {
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return faceReaction;
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}
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return this->defFaceReaction;
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}
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s32 EnMu_CheckDialogState(GlobalContext* globalCtx, EnMu* this) {
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switch (func_8010BDBC(&globalCtx->msgCtx)) {
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case 0:
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case 1:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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case 9:
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return 1;
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case 2:
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EnMu_Interact(this, globalCtx);
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return 0;
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default:
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return 1;
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}
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}
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void EnMu_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnMu* this = THIS;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 160.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004F70, &D_060003F4, NULL, NULL, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &D_80AB0BD0);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &D_80AB0BFC);
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this->actor.targetMode = 6;
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Actor_SetScale(&this->actor, 0.01f);
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EnMu_Interact(this, globalCtx);
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EnMu_SetupAction(this, EnMu_Pose);
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}
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void EnMu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnMu* this = THIS;
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SkelAnime_Free(&this->skelAnime, globalCtx);
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}
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void EnMu_Pose(Actor* thisx, GlobalContext* globalCtx) {
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EnMu* this = THIS;
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func_80034F54(globalCtx, &this->unk_20A, &this->unk_22A, 16);
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}
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void EnMu_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnMu* this = THIS;
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s32 pad;
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f32 talkDist;
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Vec3s pos;
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pos.x = this->actor.world.pos.x;
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pos.y = this->actor.world.pos.y;
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pos.z = this->actor.world.pos.z;
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this->collider.dim.pos = pos;
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
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SkelAnime_Update(&this->skelAnime);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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this->actionFunc(this, globalCtx);
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talkDist = this->collider.dim.radius + 30.0f;
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func_800343CC(globalCtx, this, &this->dialogState, talkDist, EnMu_GetFaceReaction, EnMu_CheckDialogState);
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this->actor.focus.pos = this->actor.world.pos;
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this->actor.focus.pos.y += 60.0f;
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}
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s32 EnMu_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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EnMu* this = THIS;
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if ((limbIndex == 5) || (limbIndex == 6) || (limbIndex == 7) || (limbIndex == 11) || (limbIndex == 12) ||
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(limbIndex == 13) || (limbIndex == 14)) {
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rot->y += Math_SinS(this->unk_20A[limbIndex]) * 200.0f;
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rot->z += Math_CosS(this->unk_22A[limbIndex]) * 200.0f;
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}
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return false;
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}
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void EnMu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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}
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Gfx* EnMu_DisplayListSetColor(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b, u8 a) {
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Gfx* dlist;
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dlist = Graph_Alloc(gfxCtx, 2 * sizeof(Gfx));
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gDPSetEnvColor(dlist, r, g, b, a);
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gSPEndDisplayList(dlist + 1);
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return dlist;
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}
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void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnMu* this = THIS;
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// 2 sets of 5 colors for each actor in town with different colors
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Color_RGBA8 colors[2][5] = {
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{ { 100, 130, 235, 0 }, { 160, 250, 60, 0 }, { 90, 60, 20, 0 }, { 30, 240, 200, 0 }, { 140, 70, 20, 0 } },
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{ { 140, 70, 20, 0 }, { 30, 240, 200, 0 }, { 90, 60, 20, 0 }, { 160, 250, 60, 0 }, { 100, 130, 235, 0 } }
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};
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u8 segmentId[] = { 0x08, 0x09, 0x0A, 0x0B, 0x0C };
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s32 i;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mu.c", 514);
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Matrix_Translate(-1200.0f, 0.0f, -1400.0f, MTXMODE_APPLY);
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for (i = 0; i < 5; i++) {
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gSPSegment(POLY_OPA_DISP++, segmentId[i],
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EnMu_DisplayListSetColor(globalCtx->state.gfxCtx, colors[this->actor.params][i].r,
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colors[this->actor.params][i].g, colors[this->actor.params][i].b,
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colors[this->actor.params][i].a));
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}
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnMu_OverrideLimbDraw, EnMu_PostLimbDraw, this);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_mu.c", 534);
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}
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@ -6,9 +6,17 @@
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struct EnMu;
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typedef void (*EnMuActionFunc)(struct EnMu*, struct GlobalContext*);
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typedef struct EnMu {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x100];
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ EnMuActionFunc actionFunc;
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/* 0x0194 */ ColliderCylinder collider;
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/* 0x01E0 */ struct_80034A14_arg1 dialogState;
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/* 0x0208 */ u16 defFaceReaction;
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/* 0x020A */ s16 unk_20A[16];
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/* 0x022A */ s16 unk_22A[17];
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} EnMu; // size = 0x024C
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extern const ActorInit En_Mu_InitVars;
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