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Rename yDistToWater -> depthInWater (#1950)
* Rename yDistToWater -> yDistUnderWater * yDistUnderWater -> depthInWater
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parent
d4d7512cb6
commit
b86e1774cf
26 changed files with 112 additions and 112 deletions
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@ -477,7 +477,7 @@ void EnInsect_WalkOnWater(EnInsect* this, PlayState* play) {
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Math_StepToF(&this->actor.speed, 0.0f, 0.02f);
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}
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this->actor.velocity.y = 0.0f;
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this->actor.world.pos.y += this->actor.yDistToWater;
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this->actor.world.pos.y += this->actor.depthInWater;
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this->skelAnime.playSpeed = CLAMP(this->actionTimer * 0.018f, 0.1f, 1.9f);
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SkelAnime_Update(&this->skelAnime);
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@ -500,7 +500,7 @@ void EnInsect_WalkOnWater(EnInsect* this, PlayState* play) {
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if (Rand_ZeroOne() < 0.03f) {
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ripplePoint.x = this->actor.world.pos.x;
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ripplePoint.y = this->actor.world.pos.y + this->actor.yDistToWater;
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ripplePoint.y = this->actor.world.pos.y + this->actor.depthInWater;
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ripplePoint.z = this->actor.world.pos.z;
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EffectSsGRipple_Spawn(play, &ripplePoint, 20, 100, 4);
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EffectSsGRipple_Spawn(play, &ripplePoint, 40, 200, 8);
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@ -537,7 +537,7 @@ void EnInsect_Drown(EnInsect* this, PlayState* play) {
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this->actor.shape.rot.y += 200;
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Actor_SetScale(&this->actor, CLAMP_MIN(this->actor.scale.x - 0.00005f, 0.001f));
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if (this->actor.yDistToWater > 5.0f && this->actor.yDistToWater < 30.0f && Rand_ZeroOne() < 0.3f) {
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if (this->actor.depthInWater > 5.0f && this->actor.depthInWater < 30.0f && Rand_ZeroOne() < 0.3f) {
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EffectSsBubble_Spawn(play, &this->actor.world.pos, -5.0f, 5.0f, 5.0f, (Rand_ZeroOne() * 0.04f) + 0.02f);
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}
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