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Rename yDistToWater -> depthInWater (#1950)
* Rename yDistToWater -> yDistUnderWater * yDistUnderWater -> depthInWater
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d4d7512cb6
commit
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26 changed files with 112 additions and 112 deletions
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@ -429,7 +429,7 @@ void EnRu1_SpawnRipple(EnRu1* this, PlayState* play, s16 radiusMax, s16 life) {
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Actor* thisx = &this->actor;
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pos.x = this->actor.world.pos.x;
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pos.y = this->actor.world.pos.y + this->actor.yDistToWater;
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pos.y = this->actor.world.pos.y + this->actor.depthInWater;
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pos.z = this->actor.world.pos.z;
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EffectSsGRipple_Spawn(play, &pos, 100, radiusMax, life);
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}
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@ -452,7 +452,7 @@ void EnRu1_SpawnSplash(EnRu1* this, PlayState* play) {
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Vec3f pos;
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pos.x = this->actor.world.pos.x;
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pos.y = this->actor.world.pos.y + this->actor.yDistToWater;
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pos.y = this->actor.world.pos.y + this->actor.depthInWater;
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pos.z = this->actor.world.pos.z;
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EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 1, 0);
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@ -1230,7 +1230,7 @@ s32 func_80AED624(EnRu1* this, PlayState* play) {
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Actor_Kill(&this->actor);
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return false;
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} else if (((this->roomNum1 != curRoomNum) || (this->roomNum2 != curRoomNum)) &&
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(this->actor.yDistToWater > kREG(16) + 50.0f) && (this->action != 33)) {
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(this->actor.depthInWater > kREG(16) + 50.0f) && (this->action != 33)) {
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this->action = 33;
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this->drawConfig = 2;
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this->alpha = 0xFF;
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@ -1460,7 +1460,7 @@ void func_80AEE050(EnRu1* this) {
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this->unk_350 = 1;
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func_80AEE02C(this);
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this->unk_35C = 0;
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this->unk_358 = (this->actor.yDistToWater - 10.0f) * 0.5f;
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this->unk_358 = (this->actor.depthInWater - 10.0f) * 0.5f;
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this->unk_354 = this->actor.world.pos.y + thisx->unk_358; // thisx only used here
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} else {
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this->actor.gravity = 0.0f;
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@ -1593,7 +1593,7 @@ void func_80AEE568(EnRu1* this, PlayState* play) {
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return;
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}
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if (this->actor.yDistToWater > 0.0f) {
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if (this->actor.depthInWater > 0.0f) {
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this->action = 29;
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this->unk_350 = 0;
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}
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