From b8953fd0b901f13af7bc6a2f0a08d1e102c9f858 Mon Sep 17 00:00:00 2001 From: feacur Date: Tue, 5 Nov 2024 13:08:27 +0100 Subject: [PATCH] apply Jenkins fixes https://jenkins.deco.mp/job/OOT/job/PR-2286/4/console hmm, i do need this automation locally to --- src/boot/z_std_dma.c | 2 +- src/code/fault_gc.c | 2 +- src/code/fault_n64.c | 4 ++-- src/code/graph.c | 2 +- src/code/main.c | 2 +- src/code/z_camera.c | 2 +- src/code/z_collision_check.c | 2 +- src/code/z_demo.c | 2 +- src/code/z_kankyo.c | 4 ++-- src/overlays/actors/ovl_Fishing/z_fishing.c | 2 +- src/overlays/actors/ovl_player_actor/z_player.c | 6 +++--- 11 files changed, 15 insertions(+), 15 deletions(-) diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index d609ce6f10..d473c44293 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -27,7 +27,7 @@ #endif #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:92 pal-1.0:90 pal-1.1:90" + "ntsc-1.2:88 pal-1.0:86 pal-1.1:86" StackEntry sDmaMgrStackInfo; OSMesgQueue sDmaMgrMsgQueue; diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c index e9b7de4b61..68d9368fd0 100644 --- a/src/code/fault_gc.c +++ b/src/code/fault_gc.c @@ -42,7 +42,7 @@ */ #if PLATFORM_GC -#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-eu-mq-dbg:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192" \ +#pragma increment_block_number "gc-eu:176 gc-eu-mq:176 gc-eu-mq-dbg:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192" \ "gc-us-mq:192" #include "global.h" diff --git a/src/code/fault_n64.c b/src/code/fault_n64.c index 5145173e98..5321e64ce8 100644 --- a/src/code/fault_n64.c +++ b/src/code/fault_n64.c @@ -1,6 +1,6 @@ #if PLATFORM_N64 -#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" +#pragma increment_block_number "ntsc-1.2:0 pal-1.0:0 pal-1.1:0" #include "global.h" #include "fault.h" @@ -8,7 +8,7 @@ #include "stack.h" #include "terminal.h" -#pragma increment_block_number "ntsc-1.2:96 pal-1.0:96 pal-1.1:96" +#pragma increment_block_number "ntsc-1.2:192 pal-1.0:192 pal-1.1:192" typedef struct FaultMgr { OSThread thread; diff --git a/src/code/graph.c b/src/code/graph.c index 1a98ab1afb..80561d5eba 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -8,7 +8,7 @@ #define GFXPOOL_TAIL_MAGIC 0x5678 #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:192 pal-1.0:192 pal-1.1:192" + "ntsc-1.2:160 pal-1.0:160 pal-1.1:160" /** * The time at which the previous `Graph_Update` ended. diff --git a/src/code/main.c b/src/code/main.c index 6c2b35af29..50b69bcf23 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr; #endif #pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \ - "ntsc-1.2:151 pal-1.0:149 pal-1.1:149" + "ntsc-1.2:148 pal-1.0:146 pal-1.1:146" extern u8 _buffersSegmentEnd[]; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 5a6986dc83..3daf0e65da 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:93 pal-1.0:91 pal-1.1:91" + "ntsc-1.2:90 pal-1.0:88 pal-1.1:88" s32 Camera_KeepOn4(Camera* camera) { static Vec3f D_8015BD50; diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 41555de22e..05147f30b5 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -16,7 +16,7 @@ #include "z_lib.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:104 pal-1.0:104 pal-1.1:104" + "ntsc-1.2:96 pal-1.0:96 pal-1.1:96" typedef s32 (*ColChkResetFunc)(PlayState*, Collider*); typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*); diff --git a/src/code/z_demo.c b/src/code/z_demo.c index dde7964102..3bac2ce2a4 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -124,7 +124,7 @@ u16 gCamAtSplinePointsAppliedFrame; u16 gCamEyePointAppliedFrame; u16 gCamAtPointAppliedFrame; -#pragma increment_block_number "gc-eu:188 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \ +#pragma increment_block_number "gc-eu:186 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \ "ntsc-1.2:80 pal-1.0:80 pal-1.1:80" // Cam ID to return to when a scripted cutscene is finished diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index b1105e2cb2..c73ec2d0a1 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,5 +1,5 @@ -#pragma increment_block_number "gc-eu:244 gc-eu-mq:244 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \ - "ntsc-1.2:224 pal-1.0:252 pal-1.1:252" +#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \ + "ntsc-1.2:224 pal-1.0:248 pal-1.1:248" #include "global.h" #include "ultra64.h" diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 255d5fc336..588ddc77e1 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -35,7 +35,7 @@ #include "cic6105.h" #endif -#pragma increment_block_number "gc-eu:180 gc-eu-mq:180 gc-jp:180 gc-jp-ce:180 gc-jp-mq:180 gc-us:180 gc-us-mq:180" \ +#pragma increment_block_number "gc-eu:177 gc-eu-mq:177 gc-jp:177 gc-jp-ce:177 gc-jp-mq:177 gc-us:177 gc-us-mq:177" \ "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" #define FLAGS ACTOR_FLAG_4 diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 7b7a91c60b..0f2559ad60 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -81,10 +81,10 @@ typedef enum AnimSfxType { #define ANIMSFX_SHIFT_TYPE(type) ((type) << 11) -#define ANIMSFX_DATA(type, frame) ((ANIMSFX_SHIFT_TYPE(type) | ((frame) & 0x7FF))) +#define ANIMSFX_DATA(type, frame) ((ANIMSFX_SHIFT_TYPE(type) | ((frame)&0x7FF))) -#define ANIMSFX_GET_TYPE(data) ((data) & 0x7800) -#define ANIMSFX_GET_FRAME(data) ((data) & 0x7FF) +#define ANIMSFX_GET_TYPE(data) ((data)&0x7800) +#define ANIMSFX_GET_FRAME(data) ((data)&0x7FF) typedef struct AnimSfxEntry { /* 0x00 */ u16 sfxId;