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Document z_lib Sfx Functions (#1470)
* document lib sfx * rename functions
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@ -251,7 +251,7 @@ void DemoKekkai_TrialBarrierIdle(Actor* thisx, PlayState* play) {
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CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider1.base);
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider1.base);
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if (this->collider2.base.acFlags & AC_HIT) {
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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// "I got it"
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LOG_STRING("当ったよ", "../z_demo_kekkai.c", 572);
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this->actor.update = DemoKekkai_TrialBarrierDispel;
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