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Document z_lib Sfx Functions (#1470)

* document lib sfx

* rename functions
This commit is contained in:
engineer124 2023-08-15 15:44:20 +10:00 committed by GitHub
parent 18d609c1a3
commit b8aa2a251e
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GPG key ID: 4AEE18F83AFDEB23
112 changed files with 399 additions and 388 deletions

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@ -558,14 +558,14 @@ void func_80AEBA2C(EnRu1* this, PlayState* play) {
void func_80AEBAFC(EnRu1* this) {
if (this->unk_298 == 0) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_DIVE_INTO_WATER);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_DIVE_INTO_WATER);
this->unk_298 = 1;
}
}
void func_80AEBB3C(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 5.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_FACE_UP);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_FACE_UP);
}
}
@ -574,13 +574,13 @@ void func_80AEBB78(EnRu1* this) {
if (Animation_OnFrame(skelAnime, 4.0f) || Animation_OnFrame(skelAnime, 13.0f) ||
Animation_OnFrame(skelAnime, 22.0f) || Animation_OnFrame(skelAnime, 31.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_SWIM);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_SWIM);
}
}
void func_80AEBBF4(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_SUBMERGE);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_SUBMERGE);
}
}
@ -596,7 +596,7 @@ void func_80AEBC30(PlayState* play) {
void func_80AEBC84(EnRu1* this, PlayState* play) {
if (play->csCtx.curFrame == 130) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0);
}
}
@ -831,14 +831,14 @@ void func_80AEC650(EnRu1* this) {
if (this->unk_280 == 0) {
if (Animation_OnFrame(&this->skelAnime, 2.0f) || Animation_OnFrame(&this->skelAnime, 7.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_JABU);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_JABU);
}
}
}
void func_80AEC6B0(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_FALL_DOWN_DIRT);
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_FALL);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_FALL_DOWN_DIRT);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_FALL);
}
void func_80AEC6E4(EnRu1* this, PlayState* play) {
@ -1189,7 +1189,7 @@ void func_80AED44C(EnRu1* this, PlayState* play) {
}
void func_80AED4FC(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT);
}
void func_80AED520(EnRu1* this, PlayState* play) {
@ -1197,25 +1197,25 @@ void func_80AED520(EnRu1* this, PlayState* play) {
Audio_PlaySfxGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LIFT);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_LIFT);
}
void func_80AED57C(EnRu1* this) {
if (this->actor.speed != 0.0f) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_THROW);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_THROW);
}
}
void func_80AED5B8(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_CRASH);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_CRASH);
}
void func_80AED5DC(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_UNBALLANCE);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_UNBALLANCE);
}
void func_80AED600(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_DISCOVER);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_DISCOVER);
}
s32 func_80AED624(EnRu1* this, PlayState* play) {
@ -1804,7 +1804,7 @@ void func_80AEEFEC(EnRu1* this, PlayState* play) {
void func_80AEF080(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 11.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT);
}
}
@ -1897,7 +1897,7 @@ void func_80AEF40C(EnRu1* this) {
if (Animation_OnFrame(skelAnime, 2.0f) || Animation_OnFrame(skelAnime, 7.0f) ||
Animation_OnFrame(skelAnime, 12.0f) || Animation_OnFrame(skelAnime, 18.0f) ||
Animation_OnFrame(skelAnime, 25.0f) || Animation_OnFrame(skelAnime, 33.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_JABU);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_JABU);
}
}
@ -1907,12 +1907,12 @@ void func_80AEF4A8(EnRu1* this, PlayState* play) {
void func_80AEF4E0(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 5.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0);
}
}
void func_80AEF51C(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_THROW);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_THROW);
}
void func_80AEF540(EnRu1* this) {