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Document z_lib Sfx Functions (#1470)
* document lib sfx * rename functions
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112 changed files with 399 additions and 388 deletions
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@ -121,7 +121,7 @@ void ShotSun_TriggerFairy(ShotSun* this, PlayState* play) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_KANKYO, this->actor.home.pos.x, this->actor.home.pos.y,
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this->actor.home.pos.z, 0, 0, 0, DEMOKANKYO_SPARKLES);
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func_80078914(&this->actor.projectedPos, NA_SE_EV_TRE_BOX_APPEAR);
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Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_TRE_BOX_APPEAR);
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}
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}
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@ -166,7 +166,7 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
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Vec3f spawnPos;
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if (this->collider.base.acFlags & AC_HIT) {
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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osSyncPrintf(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST);
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if (INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7);
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