mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
Cleanup?: Use gotos in z_play for large else blocks (#1486)
* remove else when using `goto Play_Draw_DrawOverlayElements` * Add `goto Play_Draw_skip`, use on prerender save * format
This commit is contained in:
parent
63606af10d
commit
b8c1440d1e
1 changed files with 153 additions and 151 deletions
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@ -332,7 +332,7 @@ void Play_Init(GameState* thisx) {
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gSaveContext.sceneLayer == 6) {
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gSaveContext.sceneLayer == 6) {
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osSyncPrintf("エンディングはじまるよー\n"); // "The ending starts"
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osSyncPrintf("エンディングはじまるよー\n"); // "The ending starts"
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((void (*)(void))0x81000000)();
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((void (*)(void))0x81000000)();
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osSyncPrintf("出戻り?\n"); // "Return?"
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osSyncPrintf("出戻り?\n"); // "Return?"
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}
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}
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Cutscene_HandleEntranceTriggers(this);
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Cutscene_HandleEntranceTriggers(this);
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@ -1118,169 +1118,171 @@ void Play_Draw(PlayState* this) {
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TransitionTile_Draw(&sTransitionTile, &sp88);
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TransitionTile_Draw(&sTransitionTile, &sp88);
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POLY_OPA_DISP = sp88;
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POLY_OPA_DISP = sp88;
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goto Play_Draw_DrawOverlayElements;
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goto Play_Draw_DrawOverlayElements;
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} else {
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}
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PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer, gZBuffer);
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if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_PROCESS) {
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PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer, gZBuffer);
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// Wait for the previous frame's display list to be processed,
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// so that `pauseBgPreRender.fbufSave` and `pauseBgPreRender.cvgSave` are filled with the appropriate
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// content and can be used by `PreRender_ApplyFilters` below.
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Sched_FlushTaskQueue();
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PreRender_ApplyFilters(&this->pauseBgPreRender);
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if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_PROCESS) {
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// Wait for the previous frame's display list to be processed,
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// so that `pauseBgPreRender.fbufSave` and `pauseBgPreRender.cvgSave` are filled with the appropriate
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// content and can be used by `PreRender_ApplyFilters` below.
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Sched_FlushTaskQueue();
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R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_READY;
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PreRender_ApplyFilters(&this->pauseBgPreRender);
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} else if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_MAX) {
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R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
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}
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if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_READY) {
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R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_READY;
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Gfx* gfxP = POLY_OPA_DISP;
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} else if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_MAX) {
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R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
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}
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PreRender_RestoreFramebuffer(&this->pauseBgPreRender, &gfxP);
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if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_READY) {
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POLY_OPA_DISP = gfxP;
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Gfx* gfxP = POLY_OPA_DISP;
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goto Play_Draw_DrawOverlayElements;
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PreRender_RestoreFramebuffer(&this->pauseBgPreRender, &gfxP);
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} else {
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POLY_OPA_DISP = gfxP;
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s32 roomDrawFlags;
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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goto Play_Draw_DrawOverlayElements;
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if (this->skyboxId && (this->skyboxId != SKYBOX_UNSET_1D) && !this->envCtx.skyboxDisabled) {
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}
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if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_CUTSCENE_MAP)) {
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Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.skyboxBlend,
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this->view.eye.x, this->view.eye.y, this->view.eye.z);
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} else if (this->skyboxCtx.drawType == SKYBOX_DRAW_128) {
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y,
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this->view.eye.z);
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}
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SUN_AND_MOON)) {
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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if (!this->envCtx.sunMoonDisabled) {
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if (this->skyboxId && (this->skyboxId != SKYBOX_UNSET_1D) && !this->envCtx.skyboxDisabled) {
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Environment_DrawSunAndMoon(this);
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if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_CUTSCENE_MAP)) {
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}
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Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
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}
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.skyboxBlend, this->view.eye.x,
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this->view.eye.y, this->view.eye.z);
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SKYBOX_FILTERS)) {
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} else if (this->skyboxCtx.drawType == SKYBOX_DRAW_128) {
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Environment_DrawSkyboxFilters(this);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y,
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}
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this->view.eye.z);
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTNING)) {
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Environment_UpdateLightningStrike(this);
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Environment_DrawLightning(this, 0);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTS)) {
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sp228 = LightContext_NewLights(&this->lightCtx, gfxCtx);
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Lights_BindAll(sp228, this->lightCtx.listHead, NULL);
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Lights_Draw(sp228, gfxCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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if (VREG(94) == 0) {
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if (R_HREG_MODE != HREG_MODE_PLAY) {
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roomDrawFlags = ROOM_DRAW_OPA | ROOM_DRAW_XLU;
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} else {
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roomDrawFlags = R_PLAY_DRAW_ROOM_FLAGS;
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}
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Scene_Draw(this);
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Room_Draw(this, &this->roomCtx.curRoom, roomDrawFlags & (ROOM_DRAW_OPA | ROOM_DRAW_XLU));
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Room_Draw(this, &this->roomCtx.prevRoom, roomDrawFlags & (ROOM_DRAW_OPA | ROOM_DRAW_XLU));
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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if ((this->skyboxCtx.drawType != SKYBOX_DRAW_128) &&
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(GET_ACTIVE_CAM(this)->setting != CAM_SET_PREREND_FIXED)) {
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Vec3f quakeOffset;
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Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(this));
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + quakeOffset.x,
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this->view.eye.y + quakeOffset.y, this->view.eye.z + quakeOffset.z);
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}
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}
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if (this->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) {
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Environment_DrawRain(this, &this->view, gfxCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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Environment_FillScreen(gfxCtx, 0, 0, 0, this->bgCoverAlpha, FILL_SCREEN_OPA);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_ACTORS) {
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func_800315AC(this, &this->actorCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_LENS_FLARES) {
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if (!this->envCtx.sunMoonDisabled) {
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sp21C.x = this->view.eye.x + this->envCtx.sunPos.x;
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sp21C.y = this->view.eye.y + this->envCtx.sunPos.y;
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sp21C.z = this->view.eye.z + this->envCtx.sunPos.z;
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Environment_DrawSunLensFlare(this, &this->envCtx, &this->view, gfxCtx, sp21C, 0);
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}
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Environment_DrawCustomLensFlare(this);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SCREEN_FILLS) {
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if (MREG(64) != 0) {
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Environment_FillScreen(gfxCtx, MREG(65), MREG(66), MREG(67), MREG(68),
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FILL_SCREEN_OPA | FILL_SCREEN_XLU);
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}
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switch (this->envCtx.fillScreen) {
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case 1:
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Environment_FillScreen(gfxCtx, this->envCtx.screenFillColor[0],
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this->envCtx.screenFillColor[1], this->envCtx.screenFillColor[2],
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this->envCtx.screenFillColor[3], FILL_SCREEN_OPA | FILL_SCREEN_XLU);
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break;
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default:
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break;
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SANDSTORM) {
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if (this->envCtx.sandstormState != SANDSTORM_OFF) {
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Environment_DrawSandstorm(this, this->envCtx.sandstormState);
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_DEBUG_OBJECTS) {
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DebugDisplay_DrawObjects(this);
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}
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if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) ||
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(gTransitionTileState == TRANS_TILE_SETUP)) {
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Gfx* gfxP = OVERLAY_DISP;
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// Copy the frame buffer contents at this point in the display list to the zbuffer
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// The zbuffer must then stay untouched until unpausing
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this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
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this->pauseBgPreRender.fbufSave = (u16*)gZBuffer;
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PreRender_SaveFramebuffer(&this->pauseBgPreRender, &gfxP);
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if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) {
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this->pauseBgPreRender.cvgSave = (u8*)gfxCtx->curFrameBuffer;
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PreRender_DrawCoverage(&this->pauseBgPreRender, &gfxP);
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R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_PROCESS;
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} else {
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gTransitionTileState = TRANS_TILE_PROCESS;
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}
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OVERLAY_DISP = gfxP;
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this->unk_121C7 = 2;
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R_GRAPH_TASKSET00_FLAGS |= 1;
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} else {
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Play_Draw_DrawOverlayElements:
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) {
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Play_DrawOverlayElements(this);
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}
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}
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}
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}
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}
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SUN_AND_MOON)) {
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if (!this->envCtx.sunMoonDisabled) {
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Environment_DrawSunAndMoon(this);
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SKYBOX_FILTERS)) {
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Environment_DrawSkyboxFilters(this);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTNING)) {
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Environment_UpdateLightningStrike(this);
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Environment_DrawLightning(this, 0);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTS)) {
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sp228 = LightContext_NewLights(&this->lightCtx, gfxCtx);
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Lights_BindAll(sp228, this->lightCtx.listHead, NULL);
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Lights_Draw(sp228, gfxCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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if (VREG(94) == 0) {
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s32 roomDrawFlags;
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if (R_HREG_MODE != HREG_MODE_PLAY) {
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roomDrawFlags = ROOM_DRAW_OPA | ROOM_DRAW_XLU;
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} else {
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roomDrawFlags = R_PLAY_DRAW_ROOM_FLAGS;
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}
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Scene_Draw(this);
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Room_Draw(this, &this->roomCtx.curRoom, roomDrawFlags & (ROOM_DRAW_OPA | ROOM_DRAW_XLU));
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Room_Draw(this, &this->roomCtx.prevRoom, roomDrawFlags & (ROOM_DRAW_OPA | ROOM_DRAW_XLU));
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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if ((this->skyboxCtx.drawType != SKYBOX_DRAW_128) &&
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(GET_ACTIVE_CAM(this)->setting != CAM_SET_PREREND_FIXED)) {
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Vec3f quakeOffset;
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Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(this));
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + quakeOffset.x,
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this->view.eye.y + quakeOffset.y, this->view.eye.z + quakeOffset.z);
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}
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}
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if (this->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) {
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Environment_DrawRain(this, &this->view, gfxCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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Environment_FillScreen(gfxCtx, 0, 0, 0, this->bgCoverAlpha, FILL_SCREEN_OPA);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_ACTORS) {
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func_800315AC(this, &this->actorCtx);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_LENS_FLARES) {
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if (!this->envCtx.sunMoonDisabled) {
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sp21C.x = this->view.eye.x + this->envCtx.sunPos.x;
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sp21C.y = this->view.eye.y + this->envCtx.sunPos.y;
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sp21C.z = this->view.eye.z + this->envCtx.sunPos.z;
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Environment_DrawSunLensFlare(this, &this->envCtx, &this->view, gfxCtx, sp21C, 0);
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}
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Environment_DrawCustomLensFlare(this);
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SCREEN_FILLS) {
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if (MREG(64) != 0) {
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Environment_FillScreen(gfxCtx, MREG(65), MREG(66), MREG(67), MREG(68),
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FILL_SCREEN_OPA | FILL_SCREEN_XLU);
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}
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switch (this->envCtx.fillScreen) {
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case 1:
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Environment_FillScreen(gfxCtx, this->envCtx.screenFillColor[0], this->envCtx.screenFillColor[1],
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this->envCtx.screenFillColor[2], this->envCtx.screenFillColor[3],
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FILL_SCREEN_OPA | FILL_SCREEN_XLU);
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break;
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default:
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break;
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SANDSTORM) {
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if (this->envCtx.sandstormState != SANDSTORM_OFF) {
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Environment_DrawSandstorm(this, this->envCtx.sandstormState);
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}
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_DEBUG_OBJECTS) {
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DebugDisplay_DrawObjects(this);
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}
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if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) || (gTransitionTileState == TRANS_TILE_SETUP)) {
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Gfx* gfxP = OVERLAY_DISP;
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|
// Copy the frame buffer contents at this point in the display list to the zbuffer
|
||||||
|
// The zbuffer must then stay untouched until unpausing
|
||||||
|
this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
|
||||||
|
this->pauseBgPreRender.fbufSave = (u16*)gZBuffer;
|
||||||
|
PreRender_SaveFramebuffer(&this->pauseBgPreRender, &gfxP);
|
||||||
|
if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) {
|
||||||
|
this->pauseBgPreRender.cvgSave = (u8*)gfxCtx->curFrameBuffer;
|
||||||
|
PreRender_DrawCoverage(&this->pauseBgPreRender, &gfxP);
|
||||||
|
|
||||||
|
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_PROCESS;
|
||||||
|
} else {
|
||||||
|
gTransitionTileState = TRANS_TILE_PROCESS;
|
||||||
|
}
|
||||||
|
OVERLAY_DISP = gfxP;
|
||||||
|
this->unk_121C7 = 2;
|
||||||
|
R_GRAPH_TASKSET00_FLAGS |= 1;
|
||||||
|
goto Play_Draw_skip;
|
||||||
|
}
|
||||||
|
|
||||||
|
Play_Draw_DrawOverlayElements:
|
||||||
|
if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) {
|
||||||
|
Play_DrawOverlayElements(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Play_Draw_skip:
|
||||||
|
|
||||||
if (this->view.unk_124 != 0) {
|
if (this->view.unk_124 != 0) {
|
||||||
Camera_Update(GET_ACTIVE_CAM(this));
|
Camera_Update(GET_ACTIVE_CAM(this));
|
||||||
View_UpdateViewingMatrix(&this->view);
|
View_UpdateViewingMatrix(&this->view);
|
||||||
|
|
Loading…
Reference in a new issue