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Cleanup?: Use gotos in z_play for large else blocks (#1486)
* remove else when using `goto Play_Draw_DrawOverlayElements` * Add `goto Play_Draw_skip`, use on prerender save * format
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1 changed files with 153 additions and 151 deletions
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@ -1118,7 +1118,8 @@ void Play_Draw(PlayState* this) {
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TransitionTile_Draw(&sTransitionTile, &sp88);
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POLY_OPA_DISP = sp88;
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goto Play_Draw_DrawOverlayElements;
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} else {
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}
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PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer, gZBuffer);
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if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_PROCESS) {
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@ -1141,15 +1142,14 @@ void Play_Draw(PlayState* this) {
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POLY_OPA_DISP = gfxP;
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goto Play_Draw_DrawOverlayElements;
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} else {
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s32 roomDrawFlags;
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}
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) {
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if (this->skyboxId && (this->skyboxId != SKYBOX_UNSET_1D) && !this->envCtx.skyboxDisabled) {
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if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_CUTSCENE_MAP)) {
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Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.skyboxBlend,
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this->view.eye.x, this->view.eye.y, this->view.eye.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.skyboxBlend, this->view.eye.x,
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this->view.eye.y, this->view.eye.z);
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} else if (this->skyboxCtx.drawType == SKYBOX_DRAW_128) {
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y,
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this->view.eye.z);
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@ -1180,6 +1180,8 @@ void Play_Draw(PlayState* this) {
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if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) {
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if (VREG(94) == 0) {
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s32 roomDrawFlags;
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if (R_HREG_MODE != HREG_MODE_PLAY) {
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roomDrawFlags = ROOM_DRAW_OPA | ROOM_DRAW_XLU;
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} else {
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@ -1232,9 +1234,9 @@ void Play_Draw(PlayState* this) {
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switch (this->envCtx.fillScreen) {
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case 1:
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Environment_FillScreen(gfxCtx, this->envCtx.screenFillColor[0],
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this->envCtx.screenFillColor[1], this->envCtx.screenFillColor[2],
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this->envCtx.screenFillColor[3], FILL_SCREEN_OPA | FILL_SCREEN_XLU);
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Environment_FillScreen(gfxCtx, this->envCtx.screenFillColor[0], this->envCtx.screenFillColor[1],
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this->envCtx.screenFillColor[2], this->envCtx.screenFillColor[3],
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FILL_SCREEN_OPA | FILL_SCREEN_XLU);
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break;
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default:
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break;
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@ -1251,8 +1253,7 @@ void Play_Draw(PlayState* this) {
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DebugDisplay_DrawObjects(this);
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}
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if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) ||
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(gTransitionTileState == TRANS_TILE_SETUP)) {
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if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) || (gTransitionTileState == TRANS_TILE_SETUP)) {
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Gfx* gfxP = OVERLAY_DISP;
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// Copy the frame buffer contents at this point in the display list to the zbuffer
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@ -1271,15 +1272,16 @@ void Play_Draw(PlayState* this) {
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OVERLAY_DISP = gfxP;
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this->unk_121C7 = 2;
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R_GRAPH_TASKSET00_FLAGS |= 1;
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} else {
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goto Play_Draw_skip;
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}
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Play_Draw_DrawOverlayElements:
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if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) {
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Play_DrawOverlayElements(this);
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}
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}
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}
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}
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}
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Play_Draw_skip:
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if (this->view.unk_124 != 0) {
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Camera_Update(GET_ACTIVE_CAM(this));
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