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Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)

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Roman971 2020-09-01 03:06:44 +02:00 committed by GitHub
parent b4ac94a8fd
commit b8da64ee01
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12 changed files with 22 additions and 133 deletions

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@ -107,7 +107,7 @@ void BgMjin_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (thisx->params != 0) {
s32 objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIDs[thisx->params - 1]);
if (objBankIndex >= 0) {
gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[objBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[objBankIndex].segment);
}
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(&D_06000000));
dlist = D_06000330;