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Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)

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Roman971 2020-09-01 03:06:44 +02:00 committed by GitHub
parent b4ac94a8fd
commit b8da64ee01
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 22 additions and 133 deletions

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@ -86,7 +86,7 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_060000F0, NULL, this->limbDrawTable, this->transitionDrawTable,
16);
gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
SkelAnime_ChangeAnim(&this->skelAnime, &D_060042AC, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&D_060042AC.genericHeader), 0, 0.0f);
@ -166,7 +166,7 @@ void func_80A505CC(Actor* thisx, GlobalContext* globalCtx) {
func_80034F54(globalCtx, this->unk_2CC, this->unk_2EC, 16);
gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
Actor_SetHeight(&this->actor, 60.0f);