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Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
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12 changed files with 22 additions and 133 deletions
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@ -86,7 +86,7 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_060000F0, NULL, this->limbDrawTable, this->transitionDrawTable,
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16);
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gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_060042AC, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&D_060042AC.genericHeader), 0, 0.0f);
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@ -166,7 +166,7 @@ void func_80A505CC(Actor* thisx, GlobalContext* globalCtx) {
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func_80034F54(globalCtx, this->unk_2CC, this->unk_2EC, 16);
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gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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Actor_SetHeight(&this->actor, 60.0f);
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