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Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
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12 changed files with 22 additions and 133 deletions
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@ -608,7 +608,7 @@ void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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void func_80B4FCCC(EnZl2* this, GlobalContext* globalCtx) {
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s32 unk_274 = this->unk_274;
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gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[unk_274].segment);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[unk_274].segment);
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}
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void func_80B4FD00(EnZl2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
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