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ovl_En_Daiku OK and documented (#422)
* ovl_En_Daiku OK, except func_809E3068 * ovl_En_Daiku documented * `ACTORTYPE_ENEMY` Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Nonmatching reloc, better #include path, defines for state flags, enum values, `hair` -> `hairDLists` * asm and format * review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com>
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@ -8,7 +8,9 @@ struct EnGeldB;
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typedef struct EnGeldB {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x398];
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/* 0x014C */ char unk_14C[0x1CC];
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/* 0x0318 */ s16 unk_318;
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/* 0x031A */ char unk_31A[0x1CA];
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} EnGeldB; // size = 0x04E4
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extern const ActorInit En_Geldb_InitVars;
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