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ovl_En_Daiku OK and documented (#422)

* ovl_En_Daiku OK, except func_809E3068

* ovl_En_Daiku documented

* `ACTORTYPE_ENEMY`

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Nonmatching reloc, better #include path, defines for state flags, enum values, `hair` -> `hairDLists`

* asm and format

* review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
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Dragorn421 2020-12-03 22:58:05 +01:00 committed by GitHub
parent 26c38834ec
commit b8ecf7cae4
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24 changed files with 620 additions and 1373 deletions

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@ -8,7 +8,9 @@ struct EnGeldB;
typedef struct EnGeldB {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x398];
/* 0x014C */ char unk_14C[0x1CC];
/* 0x0318 */ s16 unk_318;
/* 0x031A */ char unk_31A[0x1CA];
} EnGeldB; // size = 0x04E4
extern const ActorInit En_Geldb_InitVars;