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fig02 2025-04-28 09:21:46 -04:00
parent a9b5aaadf0
commit b953761a27
544 changed files with 555 additions and 555 deletions

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@ -1,10 +1,10 @@
#ifndef Z64ACTOR_H
#define Z64ACTOR_H
#ifndef ACTOR_H
#define ACTOR_H
#include "color.h"
#include "romfile.h"
#include "z64actor_profile.h"
#include "z64animation.h"
#include "actor_profile.h"
#include "animation.h"
#include "z64math.h"
#include "z64collision_check.h"

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@ -1,5 +1,5 @@
#ifndef Z64ACTOR_PROFILE_H
#define Z64ACTOR_PROFILE_H
#ifndef ACTOR_PROFILE_H
#define ACTOR_PROFILE_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64_ANIMATION_H
#define Z64_ANIMATION_H
#ifndef ANIMATION_H
#define ANIMATION_H
#include "avoid_ub.h"
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64_ANIMATION_LEGACY_H
#define Z64_ANIMATION_LEGACY_H
#ifndef ANIMATION_LEGACY_H
#define ANIMATION_LEGACY_H
#include "ultra64.h"
#include "z64math.h"

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@ -1,5 +1,5 @@
#ifndef Z64_AUDIO_H
#define Z64_AUDIO_H
#ifndef AUDIO_H
#define AUDIO_H
#include "ultra64.h"
#include "sequence.h"

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@ -4,7 +4,7 @@
#include "libc/stdbool.h"
#include "alignment.h"
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
// Envelope definitions

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@ -2,7 +2,7 @@
#define AUDIOMGR_H
#include "sched.h"
#include "z64audio.h"
#include "audio.h"
typedef enum AudioMgrDebugLevel {
/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,

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@ -10,8 +10,8 @@
#include "sys_matrix.h"
#include "ultra64.h"
#include "z64play.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "animation.h"
#include "animation_legacy.h"
#include "z64curve.h"
#include "z64skin.h"
#include "z64player.h"

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@ -1,7 +1,7 @@
#ifndef Z64PAUSE_H
#define Z64PAUSE_H
#include "z64animation.h"
#include "animation.h"
#include "z64message.h"
#include "z64view.h"

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@ -5,7 +5,7 @@
#include "prerender.h"
#include "transition_tile.h"
#include "z64actor.h"
#include "actor.h"
#include "z64bgcheck.h"
#include "z64camera.h"
#include "z64cutscene.h"

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@ -1,7 +1,7 @@
#ifndef Z64PLAYER_H
#define Z64PLAYER_H
#include "z64actor.h"
#include "actor.h"
#include "alignment.h"
#include "face_change.h"

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@ -1,7 +1,7 @@
#ifndef Z64_SKIN_H
#define Z64_SKIN_H
#include "z64animation.h"
#include "animation.h"
struct Actor;
struct GraphicsContext;

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@ -2,7 +2,7 @@
#define Z_ACTOR_DLFTBLS_H
#include "romfile.h"
#include "z64actor_profile.h"
#include "actor_profile.h"
/**
* @see ACTOROVL_ALLOC_ABSOLUTE

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@ -2,7 +2,7 @@
#define Z_EN_A_OBJ_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
typedef enum AObjType {

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@ -2,7 +2,7 @@
#define Z_EN_ITEM00_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
typedef enum Item00Type {
/* 0x00 */ ITEM00_RUPEE_GREEN,

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@ -1,7 +1,7 @@
#include "array_count.h"
#include "sfx.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
u8 gSfxRequestWriteIndex = 0;

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@ -10,7 +10,7 @@
#include "sfx.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#include "z64ocarina.h"
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))

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@ -1,6 +1,6 @@
#include "alignment.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
// clang-format off
ALIGNED(16) s16 gSawtoothWaveSample[] = {

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
void Audio_InvalDCache(void* buf, s32 size) {
OSIntMask prevMask = osSetIntMask(OS_IM_NONE);

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@ -1,6 +1,6 @@
#include "ultra64.h"
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
f32 channelVolume;

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@ -1,7 +1,7 @@
#include "alignment.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize);
SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size);

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@ -4,7 +4,7 @@
#include "segment_symbols.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
(((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus))

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
f32 volLeft;

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@ -18,7 +18,7 @@
#include "assert.h"
#include "attributes.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
static_assert(MML_VERSION == MML_VERSION_OOT, "This file implements the OoT version of the MML");

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@ -1,6 +1,6 @@
#include "alignment.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
// DMEM Addresses for the RSP
#define DMEM_TEMP 0x3C0

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@ -2,7 +2,7 @@
#include "audiothread_cmd.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#define SAMPLES_TO_OVERPRODUCE 0x10
#define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80

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@ -23,7 +23,7 @@
#include "sfx.h"
#include "ultra64.h"
#include "ultra64/abi.h"
#include "z64audio.h"
#include "audio.h"
// Direct audio command (skips the queueing system)
#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \

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@ -1,4 +1,4 @@
#include "z64audio.h"
#include "audio.h"
AudioContext gAudioCtx;
AudioCustomUpdateFunction gAudioCustomUpdateFunction;

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@ -1,6 +1,6 @@
#include "array_count.h"
#include "buffers.h"
#include "z64audio.h"
#include "audio.h"
#include "assets/audio/sequence_sizes.h"
#include "assets/audio/soundfont_sizes.h"

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@ -4,7 +4,7 @@
#include "sfx.h"
#include "terminal.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
typedef struct SfxRequest {
/* 0x00 */ u16 sfxId;

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@ -1,5 +1,5 @@
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
// Symbol definition

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@ -1,5 +1,5 @@
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
#include "versions.h"
// Symbol definition

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@ -1,5 +1,5 @@
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
// Symbol definition

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@ -2,7 +2,7 @@
#include "n64dd.h"
#include "regs.h"
#include "segmented_address.h"
#include "z64actor.h"
#include "actor.h"
#include "z64cutscene.h"
#include "z64save.h"

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@ -26,7 +26,7 @@
#include "versions.h"
#include "vi_mode.h"
#include "z_game_dlftbls.h"
#include "z64audio.h"
#include "audio.h"
#include "z64save.h"
#include "z64play.h"

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@ -19,8 +19,8 @@
#include "z_actor_dlftbls.h"
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64actor.h"
#include "z64audio.h"
#include "actor.h"
#include "audio.h"
#include "z64effect.h"
#include "z64light.h"
#include "z64horse.h"

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@ -2,7 +2,7 @@
#include "terminal.h"
#include "translation.h"
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
#include "z64bgcheck.h"
#include "z64player.h"
#include "z64skin_matrix.h"

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@ -1,5 +1,5 @@
#include "z_lib.h"
#include "z64actor.h"
#include "actor.h"
#include "z64bgcheck.h"
#include "z64play.h"

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@ -17,7 +17,7 @@
#include "ultra64.h"
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64audio.h"
#include "audio.h"
#include "z64cutscene_spline.h"
#include "z64debug.h"
#include "z64olib.h"

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@ -21,7 +21,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64audio.h"
#include "audio.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_flags.h"

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@ -32,7 +32,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "zelda_arena.h"
#include "z64actor.h"
#include "actor.h"
#include "z64curve.h"
#include "z64play.h"

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@ -5,7 +5,7 @@
#endif
#include "printf.h"
#include "regs.h"
#include "z64audio.h"
#include "audio.h"
#include "z64play.h"
#include "z64save.h"

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@ -24,7 +24,7 @@
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
#include "z64audio.h"
#include "audio.h"
#include "z64cutscene.h"
#include "z64frame_advance.h"
#include "z64environment.h"

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@ -18,7 +18,7 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"

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@ -17,7 +17,7 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#include "z64lifemeter.h"
#include "z64horse.h"
#include "z64ocarina.h"

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "libc64/math64.h"
#include "segmented_address.h"
#include "z64actor.h"
#include "actor.h"
#include "z64path.h"
#include "z64play.h"

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@ -36,7 +36,7 @@
#include "versions.h"
#include "z_actor_dlftbls.h"
#include "zelda_arena.h"
#include "z64audio.h"
#include "audio.h"
#include "z64cutscene_flags.h"
#include "z64debug_display.h"
#include "z64effect.h"

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@ -1,6 +1,6 @@
#include "kaleido_manager.h"
#include "z64actor.h"
#include "z64actor_profile.h"
#include "actor.h"
#include "actor_profile.h"
#include "z64play.h"
#include "z64player.h"

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@ -19,7 +19,7 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64room.h"

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@ -10,8 +10,8 @@
#include "translation.h"
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "animation.h"
#include "animation_legacy.h"
#include "z64play.h"
#define ANIM_INTERP 1

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@ -1,7 +1,7 @@
#include "array_count.h"
#include "segmented_address.h"
#include "zelda_arena.h"
#include "z64actor.h"
#include "actor.h"
#include "z64play.h"
#include "z64skin.h"
#include "z64skin_matrix.h"

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@ -8,7 +8,7 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#include "z64game.h"
#include "z64interface.h"
#include "z64message.h"

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@ -13,7 +13,7 @@
#include "stackcheck.h"
#include "sys_freeze.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#include "z64thread.h"
#pragma increment_block_number "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"

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@ -2,7 +2,7 @@
#define Z_ARMS_HOOK_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
#include "z64player.h"
struct ArmsHook;

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@ -2,7 +2,7 @@
#define Z_ARROW_FIRE_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct ArrowFire;

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@ -2,7 +2,7 @@
#define Z_ARROW_ICE_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct ArrowIce;

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@ -2,7 +2,7 @@
#define Z_ARROW_LIGHT_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct ArrowLight;

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@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64audio.h"
#include "audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -2,7 +2,7 @@
#define Z_BG_BDAN_OBJECTS_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgBdanObjects;

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@ -2,7 +2,7 @@
#define Z_BG_BDAN_SWITCH_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
typedef enum BgBdanSwitchType {
/* 0x00 */ BLUE,

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@ -2,7 +2,7 @@
#define Z_BG_BOM_GUARD_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgBomGuard;

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@ -2,7 +2,7 @@
#define Z_BG_BOMBWALL_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgBombwall;

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@ -2,7 +2,7 @@
#define Z_BG_BOWL_WALL_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
struct BgBowlWall;

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@ -2,7 +2,7 @@
#define Z_BG_BREAKWALL_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgBreakwall;

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@ -2,7 +2,7 @@
#define Z_BG_DDAN_JD_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgDdanJd;

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@ -2,7 +2,7 @@
#define Z_BG_DDAN_KD_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgDdanKd;

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@ -2,7 +2,7 @@
#define Z_BG_DODOAGO_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
typedef enum BgDodoagoEye {
/* 0 */ BGDODOAGO_EYE_LEFT,

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@ -2,7 +2,7 @@
#define Z_BG_DY_YOSEIZO_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
#include "overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h"
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"

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@ -2,7 +2,7 @@
#define Z_BG_GANON_OTYUKA_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
#define OTYUKA_SIDE_EAST (1 << 0)
#define OTYUKA_SIDE_WEST (1 << 1)

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@ -2,7 +2,7 @@
#define Z_BG_GATE_SHUTTER_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgGateShutter;

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@ -2,7 +2,7 @@
#define Z_BG_GJYO_BRIDGE_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgGjyoBridge;

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@ -2,7 +2,7 @@
#define Z_BG_GND_DARKMEIRO_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgGndDarkmeiro;

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@ -2,7 +2,7 @@
#define Z_BG_GND_FIREMEIRO_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgGndFiremeiro;

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@ -2,7 +2,7 @@
#define Z_BG_GND_ICEBLOCK_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgGndIceblock;

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@ -2,7 +2,7 @@
#define Z_BG_GND_NISEKABE_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgGndNisekabe;

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@ -2,7 +2,7 @@
#define Z_BG_GND_SOULMEIRO_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgGndSoulmeiro;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHaka;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_GATE_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaGate;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_HUTA_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaHuta;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_MEGANE_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaMegane;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_MEGANEBG_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaMeganeBG;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_SGAMI_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaSgami;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_SHIP_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaShip;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_TRAP_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
typedef enum HakaTrapType {
/* 0x00 */ HAKA_TRAP_GUILLOTINE_SLOW,

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_TUBO_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaTubo;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_WATER_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaWater;

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@ -2,7 +2,7 @@
#define Z_BG_HAKA_ZOU_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHakaZou;

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@ -2,7 +2,7 @@
#define Z_BG_HEAVY_BLOCK_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHeavyBlock;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_CURTAIN_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanCurtain;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_DALM_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanDalm;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_FIREWALL_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanFirewall;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_FSLIFT_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanFslift;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_FWBIG_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanFwbig;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_HAMSTEP_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanHamstep;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_HROCK_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanHrock;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_KOUSI_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanKousi;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_KOWARERUKABE_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanKowarerukabe;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_ROCK_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanRock;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_RSEKIZOU_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanRsekizou;

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@ -2,7 +2,7 @@
#define Z_BG_HIDAN_SEKIZOU_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
struct BgHidanSekizou;

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