mirror of
https://github.com/zeldaret/oot.git
synced 2025-05-09 18:43:45 +00:00
z64 - a
This commit is contained in:
parent
a9b5aaadf0
commit
b953761a27
544 changed files with 555 additions and 555 deletions
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@ -1,10 +1,10 @@
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#ifndef Z64ACTOR_H
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#define Z64ACTOR_H
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#ifndef ACTOR_H
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#define ACTOR_H
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#include "color.h"
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#include "romfile.h"
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#include "z64actor_profile.h"
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#include "z64animation.h"
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#include "actor_profile.h"
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#include "animation.h"
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#include "z64math.h"
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#include "z64collision_check.h"
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@ -1,5 +1,5 @@
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#ifndef Z64ACTOR_PROFILE_H
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#define Z64ACTOR_PROFILE_H
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#ifndef ACTOR_PROFILE_H
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#define ACTOR_PROFILE_H
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#include "ultra64.h"
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@ -1,5 +1,5 @@
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#ifndef Z64_ANIMATION_H
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#define Z64_ANIMATION_H
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "avoid_ub.h"
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#include "ultra64.h"
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@ -1,5 +1,5 @@
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#ifndef Z64_ANIMATION_LEGACY_H
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#define Z64_ANIMATION_LEGACY_H
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#ifndef ANIMATION_LEGACY_H
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#define ANIMATION_LEGACY_H
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#include "ultra64.h"
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#include "z64math.h"
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@ -1,5 +1,5 @@
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#ifndef Z64_AUDIO_H
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#define Z64_AUDIO_H
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#ifndef AUDIO_H
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#define AUDIO_H
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#include "ultra64.h"
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#include "sequence.h"
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@ -4,7 +4,7 @@
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#include "libc/stdbool.h"
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#include "alignment.h"
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#include "attributes.h"
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#include "z64audio.h"
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#include "audio.h"
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// Envelope definitions
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@ -2,7 +2,7 @@
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#define AUDIOMGR_H
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#include "sched.h"
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#include "z64audio.h"
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#include "audio.h"
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typedef enum AudioMgrDebugLevel {
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/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,
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@ -10,8 +10,8 @@
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#include "sys_matrix.h"
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#include "ultra64.h"
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#include "z64play.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "animation.h"
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#include "animation_legacy.h"
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#include "z64curve.h"
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#include "z64skin.h"
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#include "z64player.h"
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#ifndef Z64PAUSE_H
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#define Z64PAUSE_H
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#include "z64animation.h"
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#include "animation.h"
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#include "z64message.h"
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#include "z64view.h"
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@ -5,7 +5,7 @@
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#include "prerender.h"
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#include "transition_tile.h"
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#include "z64actor.h"
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#include "actor.h"
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#include "z64bgcheck.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#ifndef Z64PLAYER_H
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#define Z64PLAYER_H
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#include "z64actor.h"
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#include "actor.h"
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#include "alignment.h"
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#include "face_change.h"
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#ifndef Z64_SKIN_H
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#define Z64_SKIN_H
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#include "z64animation.h"
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#include "animation.h"
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struct Actor;
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struct GraphicsContext;
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#define Z_ACTOR_DLFTBLS_H
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#include "romfile.h"
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#include "z64actor_profile.h"
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#include "actor_profile.h"
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/**
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* @see ACTOROVL_ALLOC_ABSOLUTE
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@ -2,7 +2,7 @@
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#define Z_EN_A_OBJ_H
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#include "ultra64.h"
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#include "z64actor.h"
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#include "actor.h"
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// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
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typedef enum AObjType {
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#define Z_EN_ITEM00_H
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#include "ultra64.h"
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#include "z64actor.h"
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#include "actor.h"
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typedef enum Item00Type {
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/* 0x00 */ ITEM00_RUPEE_GREEN,
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@ -1,7 +1,7 @@
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#include "array_count.h"
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#include "sfx.h"
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#include "ultra64.h"
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#include "z64audio.h"
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#include "audio.h"
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// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
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u8 gSfxRequestWriteIndex = 0;
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#include "sfx.h"
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#include "ultra64.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64ocarina.h"
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#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
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#include "alignment.h"
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#include "ultra64.h"
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#include "z64audio.h"
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#include "audio.h"
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// clang-format off
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ALIGNED(16) s16 gSawtoothWaveSample[] = {
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#include "ultra64.h"
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#include "z64audio.h"
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#include "audio.h"
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void Audio_InvalDCache(void* buf, s32 size) {
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OSIntMask prevMask = osSetIntMask(OS_IM_NONE);
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#include "ultra64.h"
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#include "attributes.h"
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#include "z64audio.h"
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#include "audio.h"
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void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
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f32 channelVolume;
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#include "alignment.h"
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#include "ultra64.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "audio.h"
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void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize);
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SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size);
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#include "segment_symbols.h"
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#include "ultra64.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "audio.h"
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#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
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(((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus))
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#include "ultra64.h"
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#include "z64audio.h"
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#include "audio.h"
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void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
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f32 volLeft;
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#include "assert.h"
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#include "attributes.h"
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#include "ultra64.h"
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#include "z64audio.h"
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#include "audio.h"
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static_assert(MML_VERSION == MML_VERSION_OOT, "This file implements the OoT version of the MML");
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#include "alignment.h"
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#include "ultra64.h"
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#include "z64audio.h"
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#include "audio.h"
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// DMEM Addresses for the RSP
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#define DMEM_TEMP 0x3C0
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#include "audiothread_cmd.h"
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#include "ultra64.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "audio.h"
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#define SAMPLES_TO_OVERPRODUCE 0x10
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#define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80
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#include "sfx.h"
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#include "ultra64.h"
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#include "ultra64/abi.h"
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#include "z64audio.h"
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#include "audio.h"
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// Direct audio command (skips the queueing system)
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#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \
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#include "z64audio.h"
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#include "audio.h"
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AudioContext gAudioCtx;
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AudioCustomUpdateFunction gAudioCustomUpdateFunction;
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#include "array_count.h"
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#include "buffers.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "assets/audio/sequence_sizes.h"
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#include "assets/audio/soundfont_sizes.h"
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#include "sfx.h"
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#include "terminal.h"
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#include "ultra64.h"
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#include "z64audio.h"
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#include "audio.h"
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typedef struct SfxRequest {
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/* 0x00 */ u16 sfxId;
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#include "attributes.h"
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#include "z64audio.h"
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#include "audio.h"
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// Symbol definition
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#include "attributes.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "versions.h"
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// Symbol definition
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#include "attributes.h"
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#include "z64audio.h"
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#include "audio.h"
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// Symbol definition
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#include "n64dd.h"
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#include "regs.h"
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#include "segmented_address.h"
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#include "z64actor.h"
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#include "actor.h"
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#include "z64cutscene.h"
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#include "z64save.h"
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#include "versions.h"
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#include "vi_mode.h"
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#include "z_game_dlftbls.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64save.h"
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#include "z64play.h"
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#include "z_actor_dlftbls.h"
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#include "z_lib.h"
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#include "zelda_arena.h"
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#include "z64actor.h"
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#include "z64audio.h"
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#include "actor.h"
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#include "audio.h"
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#include "z64effect.h"
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#include "z64light.h"
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#include "z64horse.h"
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#include "terminal.h"
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#include "translation.h"
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#include "ultra64.h"
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#include "z64actor.h"
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#include "actor.h"
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#include "z64bgcheck.h"
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#include "z64player.h"
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#include "z64skin_matrix.h"
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#include "z_lib.h"
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#include "z64actor.h"
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#include "actor.h"
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#include "z64bgcheck.h"
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#include "z64play.h"
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#include "ultra64.h"
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#include "z_lib.h"
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#include "zelda_arena.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64cutscene_spline.h"
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#include "z64debug.h"
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#include "z64olib.h"
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#include "sfx.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#include "z64cutscene_flags.h"
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#include "sys_matrix.h"
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#include "translation.h"
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#include "zelda_arena.h"
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#include "z64actor.h"
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#include "actor.h"
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#include "z64curve.h"
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#include "z64play.h"
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#endif
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#include "printf.h"
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#include "regs.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64play.h"
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#include "z64save.h"
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#include "translation.h"
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#include "versions.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64cutscene.h"
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#include "z64frame_advance.h"
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#include "z64environment.h"
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64ocarina.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64lifemeter.h"
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#include "z64horse.h"
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#include "z64ocarina.h"
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#include "ultra64.h"
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#include "libc64/math64.h"
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#include "segmented_address.h"
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#include "z64actor.h"
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#include "actor.h"
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#include "z64path.h"
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#include "z64play.h"
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#include "versions.h"
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#include "z_actor_dlftbls.h"
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#include "zelda_arena.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64cutscene_flags.h"
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#include "z64debug_display.h"
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#include "z64effect.h"
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@ -1,6 +1,6 @@
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#include "kaleido_manager.h"
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#include "z64actor.h"
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#include "z64actor_profile.h"
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#include "actor.h"
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#include "actor_profile.h"
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#include "z64play.h"
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#include "z64player.h"
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@ -19,7 +19,7 @@
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "audio.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64room.h"
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@ -10,8 +10,8 @@
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#include "translation.h"
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#include "z_lib.h"
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#include "zelda_arena.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "animation.h"
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#include "animation_legacy.h"
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#include "z64play.h"
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#define ANIM_INTERP 1
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@ -1,7 +1,7 @@
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#include "array_count.h"
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#include "segmented_address.h"
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#include "zelda_arena.h"
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#include "z64actor.h"
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#include "actor.h"
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#include "z64play.h"
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#include "z64skin.h"
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#include "z64skin_matrix.h"
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@ -8,7 +8,7 @@
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "audio.h"
|
||||
#include "z64game.h"
|
||||
#include "z64interface.h"
|
||||
#include "z64message.h"
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "stackcheck.h"
|
||||
#include "sys_freeze.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "audio.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
#pragma increment_block_number "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_ARMS_HOOK_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
#include "z64player.h"
|
||||
|
||||
struct ArmsHook;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_ARROW_FIRE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct ArrowFire;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_ARROW_ICE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct ArrowIce;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_ARROW_LIGHT_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct ArrowLight;
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "audio.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_BDAN_OBJECTS_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgBdanObjects;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_BDAN_SWITCH_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
typedef enum BgBdanSwitchType {
|
||||
/* 0x00 */ BLUE,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_BOM_GUARD_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgBomGuard;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_BOMBWALL_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgBombwall;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_BOWL_WALL_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
|
||||
|
||||
struct BgBowlWall;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_BREAKWALL_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgBreakwall;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_DDAN_JD_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgDdanJd;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_DDAN_KD_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgDdanKd;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_DODOAGO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
typedef enum BgDodoagoEye {
|
||||
/* 0 */ BGDODOAGO_EYE_LEFT,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_DY_YOSEIZO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
#include "overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h"
|
||||
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_GANON_OTYUKA_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#define OTYUKA_SIDE_EAST (1 << 0)
|
||||
#define OTYUKA_SIDE_WEST (1 << 1)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_GATE_SHUTTER_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgGateShutter;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_GJYO_BRIDGE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgGjyoBridge;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_GND_DARKMEIRO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgGndDarkmeiro;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_GND_FIREMEIRO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgGndFiremeiro;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_GND_ICEBLOCK_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgGndIceblock;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_GND_NISEKABE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgGndNisekabe;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_GND_SOULMEIRO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgGndSoulmeiro;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHaka;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_GATE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaGate;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_HUTA_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaHuta;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_MEGANE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaMegane;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_MEGANEBG_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaMeganeBG;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_SGAMI_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaSgami;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_SHIP_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaShip;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_TRAP_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
typedef enum HakaTrapType {
|
||||
/* 0x00 */ HAKA_TRAP_GUILLOTINE_SLOW,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_TUBO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaTubo;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_WATER_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaWater;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HAKA_ZOU_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHakaZou;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HEAVY_BLOCK_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHeavyBlock;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_CURTAIN_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanCurtain;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_DALM_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanDalm;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_FIREWALL_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanFirewall;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_FSLIFT_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanFslift;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_FWBIG_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanFwbig;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_HAMSTEP_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanHamstep;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_HROCK_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanHrock;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_KOUSI_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanKousi;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_KOWARERUKABE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanKowarerukabe;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_ROCK_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanRock;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_RSEKIZOU_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanRsekizou;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define Z_BG_HIDAN_SEKIZOU_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
struct BgHidanSekizou;
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue