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z64 - a
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544 changed files with 555 additions and 555 deletions
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#ifndef Z64ACTOR_H
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#define Z64ACTOR_H
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#ifndef ACTOR_H
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#define ACTOR_H
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#include "color.h"
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#include "romfile.h"
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#include "z64actor_profile.h"
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#include "z64animation.h"
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#include "actor_profile.h"
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#include "animation.h"
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#include "z64math.h"
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#include "z64collision_check.h"
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#ifndef Z64ACTOR_PROFILE_H
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#define Z64ACTOR_PROFILE_H
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#ifndef ACTOR_PROFILE_H
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#define ACTOR_PROFILE_H
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#include "ultra64.h"
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#ifndef Z64_ANIMATION_H
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#define Z64_ANIMATION_H
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "avoid_ub.h"
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#include "ultra64.h"
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#ifndef Z64_ANIMATION_LEGACY_H
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#define Z64_ANIMATION_LEGACY_H
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#ifndef ANIMATION_LEGACY_H
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#define ANIMATION_LEGACY_H
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#include "ultra64.h"
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#include "z64math.h"
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#ifndef Z64_AUDIO_H
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#define Z64_AUDIO_H
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#ifndef AUDIO_H
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#define AUDIO_H
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#include "ultra64.h"
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#include "sequence.h"
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#include "libc/stdbool.h"
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#include "alignment.h"
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#include "attributes.h"
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#include "z64audio.h"
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#include "audio.h"
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// Envelope definitions
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#define AUDIOMGR_H
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#include "sched.h"
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#include "z64audio.h"
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#include "audio.h"
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typedef enum AudioMgrDebugLevel {
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/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,
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#include "sys_matrix.h"
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#include "ultra64.h"
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#include "z64play.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "animation.h"
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#include "animation_legacy.h"
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#include "z64curve.h"
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#include "z64skin.h"
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#include "z64player.h"
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#ifndef Z64PAUSE_H
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#define Z64PAUSE_H
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#include "z64animation.h"
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#include "animation.h"
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#include "z64message.h"
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#include "z64view.h"
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#include "prerender.h"
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#include "transition_tile.h"
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#include "z64actor.h"
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#include "actor.h"
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#include "z64bgcheck.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#ifndef Z64PLAYER_H
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#define Z64PLAYER_H
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#include "z64actor.h"
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#include "actor.h"
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#include "alignment.h"
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#include "face_change.h"
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#ifndef Z64_SKIN_H
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#define Z64_SKIN_H
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#include "z64animation.h"
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#include "animation.h"
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struct Actor;
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struct GraphicsContext;
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#define Z_ACTOR_DLFTBLS_H
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#include "romfile.h"
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#include "z64actor_profile.h"
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#include "actor_profile.h"
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/**
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* @see ACTOROVL_ALLOC_ABSOLUTE
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#define Z_EN_A_OBJ_H
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#include "ultra64.h"
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#include "z64actor.h"
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#include "actor.h"
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// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
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typedef enum AObjType {
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#define Z_EN_ITEM00_H
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#include "ultra64.h"
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#include "z64actor.h"
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#include "actor.h"
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typedef enum Item00Type {
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/* 0x00 */ ITEM00_RUPEE_GREEN,
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