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fig02 2025-04-28 09:21:46 -04:00
commit b953761a27
544 changed files with 555 additions and 555 deletions

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@ -1,10 +1,10 @@
#ifndef Z64ACTOR_H
#define Z64ACTOR_H
#ifndef ACTOR_H
#define ACTOR_H
#include "color.h"
#include "romfile.h"
#include "z64actor_profile.h"
#include "z64animation.h"
#include "actor_profile.h"
#include "animation.h"
#include "z64math.h"
#include "z64collision_check.h"

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@ -1,5 +1,5 @@
#ifndef Z64ACTOR_PROFILE_H
#define Z64ACTOR_PROFILE_H
#ifndef ACTOR_PROFILE_H
#define ACTOR_PROFILE_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64_ANIMATION_H
#define Z64_ANIMATION_H
#ifndef ANIMATION_H
#define ANIMATION_H
#include "avoid_ub.h"
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64_ANIMATION_LEGACY_H
#define Z64_ANIMATION_LEGACY_H
#ifndef ANIMATION_LEGACY_H
#define ANIMATION_LEGACY_H
#include "ultra64.h"
#include "z64math.h"

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@ -1,5 +1,5 @@
#ifndef Z64_AUDIO_H
#define Z64_AUDIO_H
#ifndef AUDIO_H
#define AUDIO_H
#include "ultra64.h"
#include "sequence.h"

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@ -4,7 +4,7 @@
#include "libc/stdbool.h"
#include "alignment.h"
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
// Envelope definitions

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@ -2,7 +2,7 @@
#define AUDIOMGR_H
#include "sched.h"
#include "z64audio.h"
#include "audio.h"
typedef enum AudioMgrDebugLevel {
/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,

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@ -10,8 +10,8 @@
#include "sys_matrix.h"
#include "ultra64.h"
#include "z64play.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "animation.h"
#include "animation_legacy.h"
#include "z64curve.h"
#include "z64skin.h"
#include "z64player.h"

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@ -1,7 +1,7 @@
#ifndef Z64PAUSE_H
#define Z64PAUSE_H
#include "z64animation.h"
#include "animation.h"
#include "z64message.h"
#include "z64view.h"

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@ -5,7 +5,7 @@
#include "prerender.h"
#include "transition_tile.h"
#include "z64actor.h"
#include "actor.h"
#include "z64bgcheck.h"
#include "z64camera.h"
#include "z64cutscene.h"

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@ -1,7 +1,7 @@
#ifndef Z64PLAYER_H
#define Z64PLAYER_H
#include "z64actor.h"
#include "actor.h"
#include "alignment.h"
#include "face_change.h"

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@ -1,7 +1,7 @@
#ifndef Z64_SKIN_H
#define Z64_SKIN_H
#include "z64animation.h"
#include "animation.h"
struct Actor;
struct GraphicsContext;

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@ -2,7 +2,7 @@
#define Z_ACTOR_DLFTBLS_H
#include "romfile.h"
#include "z64actor_profile.h"
#include "actor_profile.h"
/**
* @see ACTOROVL_ALLOC_ABSOLUTE

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@ -2,7 +2,7 @@
#define Z_EN_A_OBJ_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
typedef enum AObjType {

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@ -2,7 +2,7 @@
#define Z_EN_ITEM00_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
typedef enum Item00Type {
/* 0x00 */ ITEM00_RUPEE_GREEN,