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Updated Texture Asset Handling (#478)

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
Nicholas Estelami 2020-12-26 06:39:52 -05:00 committed by GitHub
parent 8fa6cb6ff9
commit b95643b397
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
182 changed files with 2249 additions and 1472 deletions

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@ -3,6 +3,8 @@
import os;
import sys;
import struct;
from multiprocessing import Pool
from multiprocessing import cpu_count
ROM_FILE_NAME = 'baserom.z64'
@ -1555,22 +1557,7 @@ def write_output_file(name, offset, size):
except IOError:
print('failed to write file ' + name)
try:
os.mkdir('baserom')
except:
pass
# read baserom data
try:
with open(ROM_FILE_NAME, 'rb') as f:
romData = f.read()
except IOError:
print('failed to read file' + ROM_FILE_NAME)
sys.exit(1)
# extract files
for i in range(0, 1532):
def ExtractFunc(i):
filename = 'baserom/' + FILE_NAMES[i]
entryOffset = FILE_TABLE_OFFSET + 16 * i
@ -1590,3 +1577,24 @@ for i in range(0, 1532):
write_output_file(filename, physStart, size)
if compressed:
os.system('tools/yaz0 -d ' + filename + ' ' + filename)
#####################################################################
try:
os.mkdir('baserom')
except:
pass
# read baserom data
try:
with open(ROM_FILE_NAME, 'rb') as f:
romData = f.read()
except IOError:
print('failed to read file' + ROM_FILE_NAME)
sys.exit(1)
# extract files
numCores = cpu_count()
print("Extracting baserom with " + str(numCores) + " CPU cores.")
p = Pool(numCores)
p.map(ExtractFunc, range(0, FILE_COUNT))