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Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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182 changed files with 2249 additions and 1472 deletions
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@ -223,7 +223,6 @@ D_04006020 = 0x04006020;
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D_0400C808 = 0x0400C808;
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D_0400C820 = 0x0400C820;
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D_0400CB70 = 0x0400CB70;
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D_04010130 = 0x04010130;
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D_04015720 = 0x04015720;
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D_04015760 = 0x04015760;
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D_040184B0 = 0x040184B0;
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@ -291,9 +290,6 @@ D_06004E98 = 0x06004E98;
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D_05017870 = 0x05017870;
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D_05017A60 = 0x05017A60;
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// z_en_vase
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D_06000000 = 0x06000000;
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// z_door_toki
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D_06007888 = 0x06007888;
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@ -304,12 +300,7 @@ D_060007D0 = 0x060007D0;
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D_06001A38 = 0x06001A38;
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D_06001C58 = 0x06001C58;
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// z_bg_spot09_obj
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D_06008010 = 0x06008010;
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// z_bg_spot11_bakudankabe
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D_06001A58 = 0x06001A58;
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D_06001980 = 0x06001980;
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D_0500A880 = 0x0500A880;
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// z_bg_spot12_gate
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@ -526,9 +517,6 @@ D_06001D8C = 0x06001D8C;
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D_06002348 = 0x06002348;
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D_06002E54 = 0x06002E54;
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// z_bg_spot17_funen
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D_06000B40 = 0x06000B40;
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// z_bg_spot17_bakudankabe
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D_06000A38 = 0x06000A38;
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D_060008A0 = 0x060008A0;
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@ -1591,7 +1579,6 @@ D_06005EA0 = 0x06005EA0;
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D_0600018C = 0x0600018C;
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// z_demo_effect
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D_04010130 = 0x04010130;
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D_06001240 = 0x06001240;
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D_060010E0 = 0x060010E0;
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D_060020A0 = 0x060020A0;
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