1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-27 07:07:09 +00:00

Fix misc 9 (#1183)

* Fix typo `tranform` -> `transform`

* (may be controversial) `indexes` (noun) -> `indices`, both are correct but `indices` prevails in the repo currently, and seems prefered in technical contexts

* Fixup one `@bug`

* Fix typo `relfect` -> `reflect`

* Rename and `@bug` `DemoTreLgt_OverrideLimbDraw`

* Fixup `PLAYER_AP_` to `ARROW_` type conversion

* `posModel` -> `modelPos`

* `effSpawnPosModel` -> `effSpawnModelPos`

* Gohma decay bug: Verified that timers do not prevent UB access

* Reorder summation in a more meaningful way

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
This commit is contained in:
Dragorn421 2022-04-04 00:33:50 +02:00 committed by GitHub
parent 04fb0ac1b1
commit b9b40805f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 83 additions and 78 deletions

View file

@ -1403,7 +1403,7 @@ typedef enum {
/* 16 */ F_B8
} FloorID;
// All arrays pointed in this struct are indexed by "map indexes"
// All arrays pointed in this struct are indexed by "map indices"
// In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc)
// In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc)
typedef struct {

View file

@ -2345,7 +2345,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
{ 255, 255, 150 },
{ 255, 255, 50 },
};
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
static s16 sMagicBorderIndices[] = { 0, 1, 1, 0 };
static s16 sMagicBorderRatio = 2;
static s16 sMagicBorderStep = 1;
MessageContext* msgCtx = &globalCtx->msgCtx;
@ -2410,7 +2410,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
case 3:
case 4:
case 6:
temp = sMagicBorderIndexes[sMagicBorderStep];
temp = sMagicBorderIndices[sMagicBorderStep];
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
@ -2475,7 +2475,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
}
}
temp = sMagicBorderIndexes[sMagicBorderStep];
temp = sMagicBorderIndices[sMagicBorderStep];
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;

View file

@ -804,7 +804,7 @@ s32 func_8008F2F8(GlobalContext* globalCtx) {
return var + 1;
}
u8 sEyeMouthIndexes[][2] = {
u8 sEyeMouthIndices[][2] = {
{ 0, 0 }, { 1, 0 }, { 2, 0 }, { 0, 0 }, { 1, 0 }, { 2, 0 }, { 4, 0 }, { 5, 1 },
{ 7, 2 }, { 0, 2 }, { 3, 0 }, { 4, 0 }, { 2, 2 }, { 1, 1 }, { 0, 2 }, { 0, 0 },
};
@ -868,7 +868,7 @@ void Player_DrawImpl(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTabl
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 1721);
if (eyeIndex < 0) {
eyeIndex = sEyeMouthIndexes[face][0];
eyeIndex = sEyeMouthIndices[face][0];
}
#ifndef AVOID_UB
@ -878,7 +878,7 @@ void Player_DrawImpl(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTabl
#endif
if (mouthIndex < 0) {
mouthIndex = sEyeMouthIndexes[face][1];
mouthIndex = sEyeMouthIndices[face][1];
}
#ifndef AVOID_UB

View file

@ -141,7 +141,7 @@ s32 func_800A698C(Skin* skin, SkinLimb** skeleton, MtxF* limbMatrices, u8 parent
}
/**
* Recursively applies matrix tranformations to each limb
* Recursively applies matrix transformations to each limb
*/
s32 Skin_ApplyAnimTransformations(Skin* skin, MtxF* limbMatrices, Actor* actor, s32 setTranslation) {
s32 i;

View file

@ -193,7 +193,7 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
u32 stateFrames;
EnArrow* arrow;
Actor* tranform;
Actor* transform;
stateFrames = globalCtx->state.frames;
arrow = (EnArrow*)this->actor.parent;
@ -201,14 +201,14 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx2) {
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
if (1) {}
tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
transform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618);
Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(BINANG_TO_RAD(tranform->shape.rot.y), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD(tranform->shape.rot.x), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(tranform->shape.rot.z), MTXMODE_APPLY);
Matrix_Translate(transform->world.pos.x, transform->world.pos.y, transform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(BINANG_TO_RAD(transform->shape.rot.y), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD(transform->shape.rot.x), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(transform->shape.rot.z), MTXMODE_APPLY);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
// Draw red effect over the screen when arrow hits

View file

@ -192,7 +192,7 @@ void ArrowIce_Update(Actor* thisx, GlobalContext* globalCtx) {
void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
ArrowIce* this = (ArrowIce*)thisx;
s32 pad;
Actor* tranform;
Actor* transform;
u32 stateFrames = globalCtx->state.frames;
EnArrow* arrow = (EnArrow*)this->actor.parent;
@ -200,14 +200,14 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
if (1) {}
tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
transform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610);
Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(BINANG_TO_RAD(tranform->shape.rot.y), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD(tranform->shape.rot.x), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(tranform->shape.rot.z), MTXMODE_APPLY);
Matrix_Translate(transform->world.pos.x, transform->world.pos.y, transform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(BINANG_TO_RAD(transform->shape.rot.y), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD(transform->shape.rot.x), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(transform->shape.rot.z), MTXMODE_APPLY);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
// Draw blue effect over the screen when arrow hits

View file

@ -192,20 +192,20 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
u32 stateFrames = globalCtx->state.frames;
EnArrow* arrow = (EnArrow*)this->actor.parent;
Actor* tranform;
Actor* transform;
if (1) {}
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
if (1) {}
tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
transform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(BINANG_TO_RAD(tranform->shape.rot.y), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD(tranform->shape.rot.x), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(tranform->shape.rot.z), MTXMODE_APPLY);
Matrix_Translate(transform->world.pos.x, transform->world.pos.y, transform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(BINANG_TO_RAD(transform->shape.rot.y), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD(transform->shape.rot.x), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(transform->shape.rot.z), MTXMODE_APPLY);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
// Draw yellow effect over the screen when arrow hits

View file

@ -44,7 +44,7 @@ const ActorInit Bg_Mizu_Water_InitVars = {
static f32 sUnused1 = 0;
static f32 sUnused2 = 110.0f;
static u32 sWaterBoxIndexes[] = { 2, 3, 5, 7, 12, 20, 21, 22 };
static u32 sWaterBoxIndices[] = { 2, 3, 5, 7, 12, 20, 21, 22 };
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F(scale, 1, ICHAIN_STOP),
@ -84,7 +84,7 @@ void BgMizuWater_SetWaterBoxesHeight(WaterBox* waterBoxes, s16 height) {
u32 i;
for (i = 0; i < 8; i++) {
waterBoxes[sWaterBoxIndexes[i]].ySurface = height;
waterBoxes[sWaterBoxIndices[i]].ySurface = height;
}
}

View file

@ -1026,8 +1026,8 @@ void BossGoma_Defeated(BossGoma* this, GlobalContext* globalCtx) {
for (i = 0; i < 4; i++) {
//! @bug this 0-indexes into this->defeatedLimbPositions which is initialized with
// this->defeatedLimbPositions[limb], but limb is 1-indexed in skelanime callbacks, this means effects
// should spawn at this->defeatedLimbPositions[0] too, which is uninitialized, so map origin?
//! this->defeatedLimbPositions[limb], but limb is 1-indexed in skelanime callbacks, this means effects
//! should spawn at this->defeatedLimbPositions[0] too, which is uninitialized, so map origin?
j = (s16)(Rand_ZeroOne() * (BOSSGOMA_LIMB_MAX - 1));
if (this->defeatedLimbPositions[j].y < 10000.0f) {
pos.x = Rand_CenteredFloat(20.0f) + this->defeatedLimbPositions[j].x;
@ -1083,8 +1083,8 @@ void BossGoma_Defeated(BossGoma* this, GlobalContext* globalCtx) {
for (i = 0; i < 4; i++) {
BossGoma_ClearPixels(sClearPixelTableFirstPass, this->decayingProgress);
//! @bug this allows this->decayingProgress = 0x100 = 256 which is out of bounds when accessing
// sClearPixelTableFirstPass, though timers may prevent this from ever happening?
//! @bug this allows this->decayingProgress = 0x100 = 256 which
//! is out of bounds when accessing sClearPixelTableFirstPass
if (this->decayingProgress < 0x100) {
this->decayingProgress++;
}

View file

@ -251,7 +251,7 @@ void DemoGj_InitCommon(DemoGj* this, GlobalContext* globalCtx, CollisionHeader*
}
// TODO: find a better name
s32 DemoGj_InitSetIndexes(DemoGj* this, GlobalContext* globalCtx, s32 updateMode, s32 drawConfig,
s32 DemoGj_InitSetIndices(DemoGj* this, GlobalContext* globalCtx, s32 updateMode, s32 drawConfig,
CollisionHeader* header) {
if (!DemoGj_IsSceneInvalid()) {
this->updateMode = updateMode;
@ -565,7 +565,7 @@ void DemoGj_CheckIfTransformedIntoGanon(DemoGj* this) {
}
void DemoGj_InitRubblePile1(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 1, 2, &gGanonsCastleRubble2Col);
DemoGj_InitSetIndices(this, globalCtx, 1, 2, &gGanonsCastleRubble2Col);
}
void func_8097A000(DemoGj* this, GlobalContext* globalCtx) {
@ -630,7 +630,7 @@ void DemoGj_DrawRotatedRubble2(DemoGj* this, GlobalContext* globalCtx) {
}
void DemoGj_InitRubblePile2(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 2, 3, &gGanonsCastleRubble3Col);
DemoGj_InitSetIndices(this, globalCtx, 2, 3, &gGanonsCastleRubble3Col);
}
void func_8097A238(DemoGj* this, GlobalContext* globalCtx) {
@ -695,7 +695,7 @@ void DemoGj_DrawRotatedRubble3(DemoGj* this, GlobalContext* globalCtx) {
}
void DemoGj_InitRubblePile3(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 3, 4, &gGanonsCastleRubble4Col);
DemoGj_InitSetIndices(this, globalCtx, 3, 4, &gGanonsCastleRubble4Col);
}
void func_8097A474(DemoGj* this, GlobalContext* globalCtx) {
@ -743,7 +743,7 @@ void DemoGj_DrawRotatedRubble4(DemoGj* this, GlobalContext* globalCtx) {
}
void DemoGj_InitRubblePile4(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 4, 5, &gGanonsCastleRubble5Col);
DemoGj_InitSetIndices(this, globalCtx, 4, 5, &gGanonsCastleRubble5Col);
}
void func_8097A644(DemoGj* this, GlobalContext* globalCtx) {
@ -791,7 +791,7 @@ void DemoGj_DrawRotatedRubble5(DemoGj* this, GlobalContext* globalCtx) {
}
void DemoGj_InitRubblePile5(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 5, 6, &gGanonsCastleRubble6Col);
DemoGj_InitSetIndices(this, globalCtx, 5, 6, &gGanonsCastleRubble6Col);
}
void func_8097A814(DemoGj* this, GlobalContext* globalCtx) {
@ -839,7 +839,7 @@ void DemoGj_DrawRotatedRubble6(DemoGj* this, GlobalContext* globalCtx) {
}
void DemoGj_InitRubblePile6(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 6, 7, &gGanonsCastleRubble7Col);
DemoGj_InitSetIndices(this, globalCtx, 6, 7, &gGanonsCastleRubble7Col);
}
void func_8097A9E4(DemoGj* this, GlobalContext* globalCtx) {
@ -887,7 +887,7 @@ void DemoGj_DrawRotatedRubble7(DemoGj* this, GlobalContext* globalCtx) {
}
void DemoGj_InitRubblePile7(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 7, 8, &gGanonsCastleRubbleTallCol);
DemoGj_InitSetIndices(this, globalCtx, 7, 8, &gGanonsCastleRubbleTallCol);
}
void func_8097ABB4(DemoGj* this, GlobalContext* globalCtx) {
@ -952,7 +952,7 @@ void DemoGj_DrawRotatedRubbleTall(DemoGj* this, GlobalContext* globalCtx) {
}
void DemoGj_InitRubbleAroundArena(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 0, 1, &gGanonsCastleRubbleAroundArenaCol);
DemoGj_InitSetIndices(this, globalCtx, 0, 1, &gGanonsCastleRubbleAroundArenaCol);
}
// func_8097ADF0
@ -969,7 +969,7 @@ void DemoGj_DrawRubbleAroundArena(DemoGj* this, GlobalContext* globalCtx) {
// Inits the three cylinders with `sCylinderInit1`
void DemoGj_InitDestructableRubble1(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 15, 0, NULL);
DemoGj_InitSetIndices(this, globalCtx, 15, 0, NULL);
DemoGj_InitCylinder(this, globalCtx, &this->cylinders[0], &sCylinderInit1);
DemoGj_InitCylinder(this, globalCtx, &this->cylinders[1], &sCylinderInit1);
DemoGj_InitCylinder(this, globalCtx, &this->cylinders[2], &sCylinderInit1);
@ -1102,7 +1102,7 @@ void DemoGj_DrawDestructableRubble1(DemoGj* this, GlobalContext* globalCtx) {
// Inits the three cylinders with `sCylinderInit2`
void DemoGj_InitDestructableRubble2(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 16, 0, NULL);
DemoGj_InitSetIndices(this, globalCtx, 16, 0, NULL);
DemoGj_InitCylinder(this, globalCtx, &this->cylinders[0], &sCylinderInit2);
DemoGj_InitCylinder(this, globalCtx, &this->cylinders[1], &sCylinderInit2);
DemoGj_InitCylinder(this, globalCtx, &this->cylinders[2], &sCylinderInit2);
@ -1233,7 +1233,7 @@ void DemoGj_DemoGj_InitDestructableRubble2(DemoGj* this, GlobalContext* globalCt
// Inits the first cylinder (only that one) with `sCylinderInit3`
void DemoGj_InitDestructableRubbleTall(DemoGj* this, GlobalContext* globalCtx) {
DemoGj_InitSetIndexes(this, globalCtx, 17, 0, NULL);
DemoGj_InitSetIndices(this, globalCtx, 17, 0, NULL);
DemoGj_InitCylinder(this, globalCtx, &this->cylinders[0], &sCylinderInit3);
}

View file

@ -131,7 +131,7 @@ void DemoTreLgt_Update(Actor* thisx, GlobalContext* globalCtx) {
sActionFuncs[this->action](this, globalCtx);
}
s32 DemoTreLgt_PostLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void* thisx) {
s32 DemoTreLgt_OverrideLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void* thisx) {
s32 pad;
DemoTreLgt* this = (DemoTreLgt*)thisx;
@ -147,6 +147,11 @@ s32 DemoTreLgt_PostLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_tre_lgt.c", 448);
//! @bug missing return
// If the return value ends up being false (0), the limb won't draw (meaning no limb at all will draw).
// In MQ Debug, `Graph_CloseDisps` has the last instruction writing to v0 before this function ends.
// That instruction sets v0 to a non-NULL pointer, which is "true", so the limbs get drawn.
}
void DemoTreLgt_Draw(Actor* thisx, GlobalContext* globalCtx) {
@ -161,7 +166,7 @@ void DemoTreLgt_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 200, 255, 0, 0);
SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, DemoTreLgt_PostLimbDraw, NULL, 1, thisx);
SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, DemoTreLgt_OverrideLimbDraw, NULL, 1, thisx);
CLOSE_DISPS(gfxCtx, "../z_demo_tre_lgt.c", 476);
}

View file

@ -357,17 +357,17 @@ void EnBomChu_WaitForKill(EnBomChu* this, GlobalContext* globalCtx) {
/**
* Transform coordinates from model space to world space, according to current orientation.
* `posModel` is expected to already be at world scale (1/100 compared to model scale)
* `modelPos` is expected to already be at world scale (1/100 compared to model scale)
*/
void EnBomChu_ModelToWorld(EnBomChu* this, Vec3f* posModel, Vec3f* dest) {
f32 x = posModel->x + this->visualJitter;
void EnBomChu_ModelToWorld(EnBomChu* this, Vec3f* modelPos, Vec3f* dest) {
f32 x = modelPos->x + this->visualJitter;
dest->x = this->actor.world.pos.x + (this->axisLeft.x * x) + (this->axisUp.x * posModel->y) +
(this->axisForwards.x * posModel->z);
dest->y = this->actor.world.pos.y + (this->axisLeft.y * x) + (this->axisUp.y * posModel->y) +
(this->axisForwards.y * posModel->z);
dest->z = this->actor.world.pos.z + (this->axisLeft.z * x) + (this->axisUp.z * posModel->y) +
(this->axisForwards.z * posModel->z);
dest->x = this->actor.world.pos.x + (this->axisLeft.x * x) + (this->axisUp.x * modelPos->y) +
(this->axisForwards.x * modelPos->z);
dest->y = this->actor.world.pos.y + (this->axisLeft.y * x) + (this->axisUp.y * modelPos->y) +
(this->axisForwards.y * modelPos->z);
dest->z = this->actor.world.pos.z + (this->axisLeft.z * x) + (this->axisUp.z * modelPos->y) +
(this->axisForwards.z * modelPos->z);
}
void EnBomChu_SpawnRipples(EnBomChu* this, GlobalContext* globalCtx, f32 y) {

View file

@ -170,7 +170,7 @@ s32 func_809CC020(EnBubble* this) {
return true;
}
void EnBubble_Vec3fNormalizedRelfect(Vec3f* vec1, Vec3f* vec2, Vec3f* ret) {
void EnBubble_Vec3fNormalizedReflect(Vec3f* vec1, Vec3f* vec2, Vec3f* ret) {
f32 norm;
Math3D_Vec3fReflect(vec1, vec2, ret);
@ -237,7 +237,7 @@ void EnBubble_Fly(EnBubble* this, GlobalContext* globalCtx) {
sp60.x = COLPOLY_GET_NORMAL(poly->normal.x);
sp60.y = COLPOLY_GET_NORMAL(poly->normal.y);
sp60.z = COLPOLY_GET_NORMAL(poly->normal.z);
EnBubble_Vec3fNormalizedRelfect(&sp54, &sp60, &sp54);
EnBubble_Vec3fNormalizedReflect(&sp54, &sp60, &sp54);
this->bounceDirection = sp54;
bounceCount = this->bounceCount;
this->bounceCount = ++bounceCount;
@ -256,7 +256,7 @@ void EnBubble_Fly(EnBubble* this, GlobalContext* globalCtx) {
} else if ((this->actor.bgCheckFlags & BGCHECKFLAG_WATER) && sp54.y < 0.0f) {
sp60.x = sp60.z = 0.0f;
sp60.y = 1.0f;
EnBubble_Vec3fNormalizedRelfect(&sp54, &sp60, &sp54);
EnBubble_Vec3fNormalizedReflect(&sp54, &sp60, &sp54);
this->bounceDirection = sp54;
bounceCount = this->bounceCount;
this->bounceCount = ++bounceCount;

View file

@ -3803,13 +3803,13 @@ s32 EnHorse_OverrideLimbDraw(Actor* thisx, GlobalContext* globalCtx, s32 limbInd
gEponaEyeHalfTex,
gEponaEyeClosedTex,
};
static u8 eyeBlinkIndexes[] = { 0, 1, 2, 1 };
static u8 eyeBlinkIndices[] = { 0, 1, 2, 1 };
EnHorse* this = (EnHorse*)thisx;
s32 drawOriginalLimb = true;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_horse.c", 8582);
if (limbIndex == 13 && this->type == HORSE_EPONA) {
u8 index = eyeBlinkIndexes[this->blinkTimer];
u8 index = eyeBlinkIndices[this->blinkTimer];
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[index]));
} else if (this->type == HORSE_HNI && this->stateFlags & ENHORSE_FLAG_18 && limbIndex == 30) {

View file

@ -373,10 +373,10 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
static s16 textAlpha = 0;
static s16 textFadeDirection = 0;
static s16 textFadeTimer = 0;
static u8 noControllerFontIndexes[] = {
static u8 noControllerFontIndices[] = {
0x17, 0x18, 0x0C, 0x18, 0x17, 0x1D, 0x1B, 0x18, 0x15, 0x15, 0x0E, 0x1B,
};
static u8 pressStartFontIndexes[] = {
static u8 pressStartFontIndices[] = {
0x19, 0x1B, 0x0E, 0x1C, 0x1C, 0x1C, 0x1D, 0x0A, 0x1B, 0x1D,
};
static void* effectMaskTextures[] = {
@ -487,8 +487,8 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, textAlpha);
rectLeft = VREG(19) + 1;
for (i = 0; i < ARRAY_COUNT(noControllerFontIndexes); i++) {
EnMag_DrawCharTexture(&gfx, font->fontBuf + noControllerFontIndexes[i] * FONT_CHAR_TEX_SIZE, rectLeft,
for (i = 0; i < ARRAY_COUNT(noControllerFontIndices); i++) {
EnMag_DrawCharTexture(&gfx, font->fontBuf + noControllerFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft,
YREG(10) + 172);
rectLeft += VREG(21);
if (i == 1) {
@ -501,8 +501,8 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
gDPSetPrimColor(gfx++, 0, 0, 100, 255, 255, textAlpha);
rectLeft = VREG(19);
for (i = 0; i < ARRAY_COUNT(noControllerFontIndexes); i++) {
EnMag_DrawCharTexture(&gfx, font->fontBuf + noControllerFontIndexes[i] * FONT_CHAR_TEX_SIZE, rectLeft,
for (i = 0; i < ARRAY_COUNT(noControllerFontIndices); i++) {
EnMag_DrawCharTexture(&gfx, font->fontBuf + noControllerFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft,
YREG(10) + 171);
rectLeft += VREG(21);
if (i == 1) {
@ -523,8 +523,8 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, textAlpha);
rectLeft = YREG(7) + 1;
for (i = 0; i < ARRAY_COUNT(pressStartFontIndexes); i++) {
EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndexes[i] * FONT_CHAR_TEX_SIZE, rectLeft,
for (i = 0; i < ARRAY_COUNT(pressStartFontIndices); i++) {
EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft,
YREG(10) + 172);
rectLeft += YREG(8);
if (i == 4) {
@ -537,8 +537,8 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
gDPSetPrimColor(gfx++, 0, 0, YREG(4), YREG(5), YREG(6), textAlpha);
rectLeft = YREG(7);
for (i = 0; i < ARRAY_COUNT(pressStartFontIndexes); i++) {
EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndexes[i] * FONT_CHAR_TEX_SIZE, rectLeft,
for (i = 0; i < ARRAY_COUNT(pressStartFontIndices); i++) {
EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft,
YREG(10) + 171);
rectLeft += YREG(8);
if (i == 4) {

View file

@ -1448,7 +1448,7 @@ void EnMb_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnMb_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
static Vec3f unused = { 1100.0f, -700.0f, 0.0f };
static Vec3f feetPos = { 0.0f, 0.0f, 0.0f };
static Vec3f effSpawnPosModel = { 0.0f, -8000.0f, 0.0f };
static Vec3f effSpawnModelPos = { 0.0f, -8000.0f, 0.0f };
static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
s32 bodyPart = -1;
EnMb* this = (EnMb*)thisx;
@ -1456,7 +1456,7 @@ void EnMb_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
if (this->actor.params == ENMB_TYPE_CLUB) {
if (limbIndex == ENMB_LIMB_LHAND) {
Matrix_MultVec3f(&effSpawnPosModel, &this->effSpawnPos);
Matrix_MultVec3f(&effSpawnModelPos, &this->effSpawnPos);
if (this->attack > ENMB_ATTACK_NONE) {
EnMb_ClubUpdateAttackCollider(&this->actor, globalCtx);
}

View file

@ -548,7 +548,7 @@ void EnOssan_UpdateCameraDirection(EnOssan* this, GlobalContext* globalCtx, f32
Camera_SetCameraData(GET_ACTIVE_CAM(globalCtx), 0xC, NULL, NULL, cameraFaceAngle, 0, 0);
}
s32 EnOssan_TryGetObjBankIndexes(EnOssan* this, GlobalContext* globalCtx, s16* objectIds) {
s32 EnOssan_TryGetObjBankIndices(EnOssan* this, GlobalContext* globalCtx, s16* objectIds) {
if (objectIds[1] != OBJECT_ID_MAX) {
this->objBankIndex2 = Object_GetIndex(&globalCtx->objectCtx, objectIds[1]);
if (this->objBankIndex2 < 0) {
@ -616,7 +616,7 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
if (EnOssan_TryGetObjBankIndexes(this, globalCtx, objectIds) == 0) {
if (EnOssan_TryGetObjBankIndices(this, globalCtx, objectIds) == 0) {
Actor_Kill(&this->actor);
osSyncPrintf(VT_COL(RED, WHITE));
osSyncPrintf("予備バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]);

View file

@ -40,8 +40,8 @@ static s16 sObjectIds[] = {
OBJECT_GI_RUPY, OBJECT_GI_RUPY, OBJECT_GI_HEARTS, OBJECT_GI_KEY,
};
// Indexes passed to the item table in z_draw.c
static s16 sDrawItemIndexes[] = {
// Indices passed to the item table in z_draw.c
static s16 sDrawItemIndices[] = {
GID_BOTTLE, GID_LETTER_RUTO, GID_SHIELD_HYLIAN, GID_QUIVER_40, GID_SCALE_SILVER,
GID_SCALE_GOLDEN, GID_KEY_SMALL, GID_ARROW_FIRE, GID_RUPEE_GREEN, GID_RUPEE_BLUE,
GID_RUPEE_RED, GID_RUPEE_PURPLE, GID_HEART_PIECE, GID_KEY_SMALL,
@ -71,7 +71,7 @@ void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx) {
} else {
this->objBankIndex = objBankIndex;
}
this->giDrawId = sDrawItemIndexes[type];
this->giDrawId = sDrawItemIndices[type];
this->getItemId = sGetItemIds[type];
this->futureActionFunc = func_80B85824;
this->drawFunc = ItemEtcetera_Draw;

View file

@ -2152,7 +2152,7 @@ s32 func_80834380(GlobalContext* globalCtx, Player* this, s32* itemPtr, s32* typ
if (this->stateFlags1 & PLAYER_STATE1_23) {
*typePtr = ARROW_NORMAL_HORSE;
} else {
*typePtr = this->heldItemActionParam - 6;
*typePtr = ARROW_NORMAL + (this->heldItemActionParam - PLAYER_AP_BOW);
}
} else {
*itemPtr = ITEM_SLINGSHOT;