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Fix misc 9 (#1183)

* Fix typo `tranform` -> `transform`

* (may be controversial) `indexes` (noun) -> `indices`, both are correct but `indices` prevails in the repo currently, and seems prefered in technical contexts

* Fixup one `@bug`

* Fix typo `relfect` -> `reflect`

* Rename and `@bug` `DemoTreLgt_OverrideLimbDraw`

* Fixup `PLAYER_AP_` to `ARROW_` type conversion

* `posModel` -> `modelPos`

* `effSpawnPosModel` -> `effSpawnModelPos`

* Gohma decay bug: Verified that timers do not prevent UB access

* Reorder summation in a more meaningful way

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
This commit is contained in:
Dragorn421 2022-04-04 00:33:50 +02:00 committed by GitHub
parent 04fb0ac1b1
commit b9b40805f7
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19 changed files with 83 additions and 78 deletions

View file

@ -2345,7 +2345,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
{ 255, 255, 150 },
{ 255, 255, 50 },
};
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
static s16 sMagicBorderIndices[] = { 0, 1, 1, 0 };
static s16 sMagicBorderRatio = 2;
static s16 sMagicBorderStep = 1;
MessageContext* msgCtx = &globalCtx->msgCtx;
@ -2410,7 +2410,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
case 3:
case 4:
case 6:
temp = sMagicBorderIndexes[sMagicBorderStep];
temp = sMagicBorderIndices[sMagicBorderStep];
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
@ -2475,7 +2475,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
}
}
temp = sMagicBorderIndexes[sMagicBorderStep];
temp = sMagicBorderIndices[sMagicBorderStep];
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;

View file

@ -804,7 +804,7 @@ s32 func_8008F2F8(GlobalContext* globalCtx) {
return var + 1;
}
u8 sEyeMouthIndexes[][2] = {
u8 sEyeMouthIndices[][2] = {
{ 0, 0 }, { 1, 0 }, { 2, 0 }, { 0, 0 }, { 1, 0 }, { 2, 0 }, { 4, 0 }, { 5, 1 },
{ 7, 2 }, { 0, 2 }, { 3, 0 }, { 4, 0 }, { 2, 2 }, { 1, 1 }, { 0, 2 }, { 0, 0 },
};
@ -868,7 +868,7 @@ void Player_DrawImpl(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTabl
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 1721);
if (eyeIndex < 0) {
eyeIndex = sEyeMouthIndexes[face][0];
eyeIndex = sEyeMouthIndices[face][0];
}
#ifndef AVOID_UB
@ -878,7 +878,7 @@ void Player_DrawImpl(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTabl
#endif
if (mouthIndex < 0) {
mouthIndex = sEyeMouthIndexes[face][1];
mouthIndex = sEyeMouthIndices[face][1];
}
#ifndef AVOID_UB

View file

@ -141,7 +141,7 @@ s32 func_800A698C(Skin* skin, SkinLimb** skeleton, MtxF* limbMatrices, u8 parent
}
/**
* Recursively applies matrix tranformations to each limb
* Recursively applies matrix transformations to each limb
*/
s32 Skin_ApplyAnimTransformations(Skin* skin, MtxF* limbMatrices, Actor* actor, s32 setTranslation) {
s32 i;