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BgPoSyokudai (#382)

* BgPoSyokudai: decomp Init()

* BgPoSyokudai: decomp Destroy()

* BgPoSyokudai: decomp Update()

* BgPoSyokudai: decomp Draw()

* BgPoSyokudai: remove data.s and reloc.s

* BgPoSyokudai: clarify switch flags 1D to 1F

* BgPoSyokudai: format following codestyle and remove macros
This commit is contained in:
Peppers1612 2020-09-21 03:30:58 -04:00 committed by GitHub
parent 807713a29b
commit b9b5724dec
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 163 additions and 681 deletions

View file

@ -1,15 +1,49 @@
/*
* File: z_bg_po_syokudai.c
* Overlay: ovl_Bg_Po_Syokudai
* Description: Golden Torch Stand (Poe Sisters)
*/
#include "z_bg_po_syokudai.h"
#define FLAGS 0x00000000
#define THIS ((BgPoSyokudai*)thisx)
typedef enum {
POE_FLAME_PURPLE, // Meg
POE_FLAME_RED, // Joelle
POE_FLAME_BLUE, // Beth
POE_FLAME_GREEN // Amy
} PoeFlameColor;
#define POE_TORCH_FLAG 0x1C
void BgPoSyokudai_Init(Actor* thisx, GlobalContext* globalCtx);
void BgPoSyokudai_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgPoSyokudai_Update(Actor* thisx, GlobalContext* globalCtx);
void BgPoSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
static ColliderCylinderInit sCylinderInit = {
{ COLTYPE_METAL_SHIELD, 0x00, 0x0D, 0x39, 0x20, COLSHAPE_CYLINDER },
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
{ 12, 60, 0, { 0, 0, 0 } },
};
static Color_RGBA8 sPrimColors[] = {
{ 255, 170, 255, 255 },
{ 255, 200, 0, 255 },
{ 0, 170, 255, 255 },
{ 170, 255, 0, 255 },
};
static Color_RGBA8 sEnvColors[] = {
{ 100, 0, 255, 255 },
{ 255, 0, 0, 255 },
{ 0, 0, 255, 255 },
{ 0, 150, 0, 255 },
};
const ActorInit Bg_Po_Syokudai_InitVars = {
ACTOR_BG_PO_SYOKUDAI,
ACTORTYPE_PROP,
@ -21,11 +55,124 @@ const ActorInit Bg_Po_Syokudai_InitVars = {
(ActorFunc)BgPoSyokudai_Update,
(ActorFunc)BgPoSyokudai_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Po_Syokudai/BgPoSyokudai_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Po_Syokudai/BgPoSyokudai_Destroy.s")
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Po_Syokudai/BgPoSyokudai_Update.s")
extern Gfx D_060003A0[];
extern Gfx D_0404D4E0[];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Po_Syokudai/BgPoSyokudai_Draw.s")
void BgPoSyokudai_Init(Actor* thisx, GlobalContext* globalCtx) {
BgPoSyokudai* this = THIS;
s32 pad;
Actor_ProcessInitChain(&this->actor, sInitChain);
this->flameColor = (THIS->actor.params >> 8) & 0xFF;
this->actor.params &= 0x3F;
this->actor.colChkInfo.mass = 0xFF;
this->lightNode = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, &this->lightInfo);
Lights_PointGlowSetInfo(&this->lightInfo, this->actor.posRot.pos.x, (s16)this->actor.posRot.pos.y + 65,
this->actor.posRot.pos.z, 0, 0, 0, 0);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->collider.dim.pos.x = this->actor.posRot.pos.x;
this->collider.dim.pos.y = this->actor.posRot.pos.y;
this->collider.dim.pos.z = this->actor.posRot.pos.z;
if (this->flameColor == POE_FLAME_PURPLE && Flags_GetSwitch(globalCtx, POE_TORCH_FLAG + POE_FLAME_GREEN) &&
Flags_GetSwitch(globalCtx, POE_TORCH_FLAG + POE_FLAME_BLUE) &&
Flags_GetSwitch(globalCtx, POE_TORCH_FLAG + POE_FLAME_RED) && !Flags_GetSwitch(globalCtx, this->actor.params)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_PO_SISTERS, 119.0f, 225.0f, -1566.0f, 0, 0, 0,
this->actor.params);
globalCtx->envCtx.unk_BF = 0x4;
} else if (!Flags_GetSwitch(globalCtx, POE_TORCH_FLAG + POE_FLAME_PURPLE) && !Flags_GetSwitch(globalCtx, 0x1B)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_PO_SISTERS, this->actor.posRot.pos.x,
this->actor.posRot.pos.y + 52.0f, this->actor.posRot.pos.z, 0, 0, 0,
(this->flameColor << 8) + this->actor.params + 0x1000);
} else if (!Flags_GetSwitch(globalCtx, this->actor.params)) {
if (globalCtx->envCtx.unk_BF == 0xFF) {
globalCtx->envCtx.unk_BF = 4;
}
}
this->flameTextureScroll = (s16)(Math_Rand_ZeroOne() * 20.0f);
}
void BgPoSyokudai_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgPoSyokudai* this = THIS;
LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->lightNode);
Collider_DestroyCylinder(globalCtx, &this->collider);
if (globalCtx->envCtx.unk_BF != 0xFF) {
globalCtx->envCtx.unk_BF = 0xFF;
}
}
void BgPoSyokudai_Update(Actor* thisx, GlobalContext* globalCtx) {
BgPoSyokudai* this = THIS;
s32 pad;
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (Flags_GetSwitch(globalCtx, this->actor.params)) {
func_8002F974(&this->actor, NA_SE_EV_TORCH - SFX_FLAG);
}
this->flameTextureScroll++;
}
void BgPoSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgPoSyokudai* this = THIS;
f32 lightBrightness;
u8 red;
u8 green;
u8 blue;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 315);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 319),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_060003A0);
if (Flags_GetSwitch(globalCtx, this->actor.params)) {
Color_RGBA8* primColor = &sPrimColors[this->flameColor];
Color_RGBA8* envColor = &sEnvColors[this->flameColor];
lightBrightness = (0.3f * Math_Rand_ZeroOne()) + 0.7f;
red = (u8)(primColor->r * lightBrightness);
green = (u8)(primColor->g * lightBrightness);
blue = (u8)(primColor->b * lightBrightness);
Lights_PointSetColorAndRadius(&this->lightInfo, red, green, blue, 200);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
(this->flameTextureScroll * -20) & 0x1FF, 32, 128));
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0x80, 0x80, primColor->r, primColor->g, primColor->b, 255);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, envColor->r, envColor->g, envColor->b, 255);
Matrix_Translate(0.0f, 52.0f, 0.0f, MTXMODE_APPLY);
Matrix_RotateY((s16)(func_8005A9F4(ACTIVE_CAM) - this->actor.shape.rot.y + 0x8000) * (M_PI / 0x8000),
MTXMODE_APPLY);
Matrix_Scale(0.0027f, 0.0027f, 0.0027f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 368),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(oGfxCtx->polyXlu.p++, D_0404D4E0);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 373);
}

View file

@ -8,7 +8,11 @@ struct BgPoSyokudai;
typedef struct BgPoSyokudai {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x64];
/* 0x014C */ u8 flameColor;
/* 0x014E */ s16 flameTextureScroll;
/* 0x0150 */ LightNode* lightNode;
/* 0x0154 */ LightInfo lightInfo;
/* 0x0164 */ ColliderCylinder collider;
} BgPoSyokudai; // size = 0x01B0
extern const ActorInit Bg_Po_Syokudai_InitVars;