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Doc equips usage (inventory, current and player-specific constants) (#1142)

* Doc equips usage (inventory, current and player-specific constants)

* Improve some comments

* `currentSword`(`Item`) -> `currentSwordItemId`

* Comments on the right in `D_801261F8`

* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses

* Use constants for `sNewSaveInventory.equipment`

* Run formatter

* Make comments in z64save.h header a single line even if very long

* `CHECK_OWNED_EQUIP_ALT`

* One more use of `CHECK_OWNED_EQUIP`

* `OWNED_EQUIP_FLAG`

* `OWNED_EQUIP_FLAG_ALT`

* Improve (?) giving sword by item id

* "half-byte" -> "nibble"

* Improve equips for setting kokiri sword

* Improve (?) checking boots by item id

* Improve (?) checking equips by item id

* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`

* Comments on the right in `sBootDListGroups`
This commit is contained in:
Dragorn421 2022-04-30 18:18:56 +02:00 committed by GitHub
parent 72847660eb
commit b9fded7b4e
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GPG key ID: 4AEE18F83AFDEB23
27 changed files with 237 additions and 127 deletions

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@ -931,9 +931,9 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 71:
gSaveContext.equips.equipment |= 0x0100;
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
Player_SetEquipmentData(globalCtx, player);
gSaveContext.equips.equipment |= 0x1000;
gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4);
Player_SetEquipmentData(globalCtx, player);
globalCtx->linkAgeOnLoad = LINK_AGE_CHILD;
globalCtx->nextEntranceIndex = 0x0053;